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Classes with no Innate Hit Buffs
#1
The following classes do not necessarily have innate hit buffs and can suffer in a few areas without them, I have posted this earlier in testing-discussion channel but I figured it'd be better to post this here now:

-Lantern Bearer's magnetize should be buffed (Only gives +7 hit atm at max rank), otherwise access to Blessed/Purity Edge/Glowing will carry the class far enough

-Ghost has no innate hit buffs aside from sharpen, fitting form/dark imbue could work.

-Tactician/Demon Hunter both have flatfoot (MC Only)
-Demon Hunter could serve to have some hit somewhere anyway, given its a very offensive driven class.

-Evoker needs some assistance as well, Perhaps change the Evocation talent from damage to hit rate.
-Hexer's Plisfa's/Fellel's could stand to function with/vs specials, and be consumed per hit still (giving counterplay/counter-interaction to multi-hitting skills)

-Summoner's youkai lack a lot of hit, so a lot of youkai will require some accuracy and balance changes, good chance to balance out ascensions too.



I believe these to be accurate for the most part, and would serve to help pad out the current meta of "You need FAI or GUI or die"
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Messages In This Thread
Classes with no Innate Hit Buffs - by Autumn - 08-24-2021, 09:51 PM
RE: Classes with no Innate Hit Buffs - by Snake - 08-26-2021, 05:36 PM

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