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Analyze Weakness Does NOT Work! [v.2.50]
#1
Quote:Blondie with a bowler hat used Fire Whip.


System: Debug: Before Use Skill called. Prinny, Blondie with a bowler hat, Fire Whip, 1


System: Debug: Total Power for Fire Whip / Lou's Magical Bowler Hat was 163.8.


Prinny takes 163 Fire magical damage. (Fire Whip / Lou's Magical Bowler Hat)


System: * Initial Damage: 163.8 Fire Magic, flags: magic, sk: Fire Whip (/obj/skill/spell/fire_whip) , wep: Lou's Magical Bowler Hat / /obj/items/equip/weapon/tomes/vorso_verso
* play_atk_anim was .
* 0 Evade VS 211 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (163.8)
* armor was allowed. armor_reduc was 0. (163.8)
* spec_flat_reduc was 0. (163.8)
* amp_multi was 1. (163.8)
* reduc_multi was 100. (163.8); 0 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 0. (163.8)
* Damage caps applied. (163.8)
* Damage shields applied. (163.8)
* Final damage was: 163.

Above is a Fire Whip against a Prinny without any alterations save for Vorso getting bonus power for my summons.
Quote:Blondie with a bowler hat used Fire Whip.


System: Debug: Before Use Skill called. Prinny, Blondie with a bowler hat, Fire Whip, 1


System: Debug: Total Power for Fire Whip / Lou's Magical Bowler Hat was 162.8.


Prinny takes 162 Fire magical damage. (Fire Whip / Lou's Magical Bowler Hat)


System: * Initial Damage: 162.8 Fire Magic, flags: magic, sk: Fire Whip (/obj/skill/spell/fire_whip) , wep: Lou's Magical Bowler Hat / /obj/items/equip/weapon/tomes/vorso_verso
* play_atk_anim was .
* 0 Evade VS 211 Hit. (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: Defender was critical immune or crit_multi was 0. (162.8)
* armor was allowed. armor_reduc was 0. (162.8) * spec_flat_reduc was 0. (162.8)
* amp_multi was 1. (162.8)
* reduc_multi was 100. (162.8); 0 MAG DEF, PHYS DEF, 100 REDUC
* elem_reduc was 0. (162.8)
* Damage caps applied. (162.8)
* Damage shields applied. (162.8) * Final damage was: 162.
Above is also a Fire Whip on the same opponent, except this time I used Dark Detonate and Analyze Weakness on that same Prinny... Besides me losing some spell power because the Dark Eye is no longer on the board, the damage is functionally the same. I thought I was seeing things when my Railgan did the same damage to Seto before and after the debuff, but it's true. Analyze Weakness doesn't do squat!
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