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Serious wounds
#9
(09-20-2021, 03:04 PM)The Alpha Bat Wrote:
(09-20-2021, 10:36 AM)K Peculier Wrote: Okay but to cure serious wounds you need to go to player role clinics to be treated either by players or being shoved in their magic rooms.

(Or maybe the First Aid Talent getting some more RP use)

No.


More seriously, I'm all for wounds being more of an issue. Turn them into a "oh crap" when you see them instead of a "yeah whatever lol". I don't even know what most wounds do because right now they're just the thing that makes the health panel show up with a red outline sometimes.

Going forward with this, maybe have the wound show up as a status effect on yourself/the enemy so you can see what the effect is actually doing in-battle so you're not stuck there wondering why you suddenly have less MOV and start writing up a bug report.

As far as treatment is concerned, I think it's fine as it is right now. Maybe get a little something bonus from the first aid talent tree or something. Making you leave a dungeon or area just to get treated would just interrupt the flow of the game and is definitely more of a pain than it's worth.
 Okay, fine. I agree....
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Messages In This Thread
Serious wounds - by Shujin - 09-20-2021, 03:58 AM
RE: Serious wounds - by Shadbase - 09-20-2021, 08:55 AM
RE: Serious wounds - by K Peculier - 09-20-2021, 10:36 AM
RE: Serious wounds - by Blissey - 09-20-2021, 02:26 PM
RE: Serious wounds - by The Alpha Bat - 09-20-2021, 03:04 PM
RE: Serious wounds - by Blissey - 09-20-2021, 06:45 PM
RE: Serious wounds - by Snake - 09-20-2021, 04:24 PM
RE: Serious wounds - by InsainArcaneBirdbrain - 09-20-2021, 04:58 PM
RE: Serious wounds - by Snake - 09-20-2021, 05:25 PM
RE: Serious wounds - by InsainArcaneBirdbrain - 09-20-2021, 07:08 PM
RE: Serious wounds - by Shujin - 09-21-2021, 12:06 PM
RE: Serious wounds - by Snake - 09-22-2021, 02:52 PM
RE: Serious wounds - by Shujin - 09-22-2021, 05:27 PM

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