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Skullcaver Uncaved
#1
Skullcaver in its current iteration just... Does not work. Stun is an unreliable status, that while thematic, hurts you more than it helps almost universally.

I'd like to suggest its effect be changed to either UL*2% or UL% chance of inflicting spelldaze on hit, and able to continue stacking spelldaze if you get multiple procs in a short time, unlike how Nightflower as a material restricts you to one spelldaze active at a time. This remains thematic and gives it a specific niche, while removing the headache that is trying to understand how to use stun against someone without getting screwed over.

I'll also point out that in its current iteration, Skullcaver is the only thing in the game countered by Snakemen Helm's item effect, which means the Helm may also need to be changed to prevent spelldaze via item effect.
[-] The following 4 users Like Tanasinn's post:
  • Fern, PantherPrincess, Sawrock, Snake
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Messages In This Thread
Skullcaver Uncaved - by Tanasinn - 09-26-2021, 04:06 AM
RE: Skullcaver Uncaved - by Lolzytripd - 09-26-2021, 04:51 AM
RE: Skullcaver Uncaved - by Tanasinn - 09-26-2021, 05:21 AM
RE: Skullcaver Uncaved - by Snake - 09-26-2021, 04:00 PM
RE: Skullcaver Uncaved - by Tanasinn - 09-26-2021, 05:43 PM
RE: Skullcaver Uncaved - by Snake - 09-26-2021, 05:44 PM
RE: Skullcaver Uncaved - by Fern - 09-26-2021, 08:05 PM
RE: Skullcaver Uncaved - by Snake - 09-26-2021, 09:29 PM

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