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More Potions and Battle items
#1
Since we're all on the suggestion chain, might as well suggest some more potions and battle items to the game. I guess to give people a reason to run some other potions that isn't just cleanse and healing while still being situational. (Feel free to drop your own suggestions on potions and battle items below)



(Potion) Elixir of Sky (Small/Med/Large): It provides the user Flight and Gains Air for (1/3/5) rounds.

(Potion) Elixir of Speed (Small/Med/Large): Increases the user's movement speed based on the size of the potion. (2/3/4) for (1/3/5) rounds.

(Potion) Elixir of [Element] Power (Small/Med/Large): A potion that provides the user elemental strength briefly. Similar to the Familiar however this over rights any current elemental enchantment. It provides (1/2/3) rank in the respected element for 3 rounds.

(Battle Item) Arcane Vision: Select an ally or yourself and provide them with the Arcane insights! Increase their bonus Hit by (Scaled stats divided by value here) but negates blind fighter and half Golden eye's effectiveness. Last for 3 rounds, 5 rounds CD.

(Battle Item) Arcane Sensory: Select an ally or yourself and provide them with the Arcane sensory! This allows them to sense around them as well as progress and react to the Focus and its output! Increase their bonus Evade by (Scaled stats divided by value here) 3 tiles around the target. Lowers it by half the value if the attack is beyond those tile range. Last for 3 rounds, 5 rounds CD.

(Battle Item) Arcane Barrier: Select an ally or yourself and provide them with the protective force. This force grants the target a guard that increases armor and magical armor by (Scaled stats divided by value here) but can only be used at 3 momentum. Max Guard using this could (A chance) refresh Arcane tattoos but lower the duration by 1 per tattoo. Last for 3 rounds, 5 rounds CD.
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