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[v2.54b] Shady Knowledge
#1
You can currently scout out your own create shades and reliably check which one is the one you're currently nested in three fairly reliable manners: 

1) Right clicking on the shades and checking which one you can request trade with, as all the other ones will be too far. 

2) Using Debug-battle-tile will display a message in which tells you whether or not a mob or a named player is present in that location, this message is only visible to the user.

3) Resizing your game window to be much smaller than it usually is in order to force the camera in on your current position, allowing you to see exactly where your create shade is. This is only visible to the user obviously.

I suspect the last is not easy to fix, other than messing with camera shenanigans for create shade specifically.
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Messages In This Thread
[v2.54b] Shady Knowledge - by Autumn - 05-14-2022, 02:22 AM
RE: [v2.54b] Shady Knowledge - by HaTeD - 05-14-2022, 03:17 AM
RE: [v2.54b] Shady Knowledge - by Autumn - 05-14-2022, 03:57 AM
RE: [v2.54b] Shady Knowledge - by HaTeD - 05-14-2022, 04:27 AM
RE: [v2.54b] Shady Knowledge - by Snake - 05-14-2022, 05:44 PM
RE: [v2.54b] Shady Knowledge - by Sawrock - 05-14-2022, 09:50 PM
RE: [v2.54b] Shady Knowledge - by HaTeD - 05-15-2022, 12:22 AM

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