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(v2.60b) Monster Corpse and Server Lag
#1
Monster Corpses should probably be deleted on hour tick. They don't really give anything important aside 'remains', which can immediately be harvested by people who want them, or left to become future lag by the ones who don't care.

It feels like the more the server is active and the more corpses are left behind from the intensive grinding people can do in dungeons, the laggier it becomes, and lag is a pretty critical problem with Korvara, due to no teleports nor world map conveniences, I feel.

For example, upon reboot, all the lag is gone, until people once again start spawning several corpses from fighting. So perhaps it'd be worth to make it so all monster corpses are gone once the hour tick goes by.

Or as Slydria suggested, every two hour ticks.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
counter argument!

Let us harvest corpses for more than just Remains depending on the remain type! ...+bug fix of corpses remaining after harvest.

Gives more incentive of wanting to harvest them, I believe that will help both sides.
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#3
Okay as much as it'd be neat to do that, it'd have to mean dev makes more pieces of materials AND people have the bone saw or relative tools to harvest such. That said i'd rather remains are just limited/fixed on the invisible remains staying so we don't have more issue.
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