Glad to see that I was mostly right on the money with my impressions of the class after finally giving it a fair chance. I myself was regularly drawing comparisons to magic gunner and charge shot/overcharge when thinking about annorum. Annorum feels like paying overcharge costs for charge shot bonuses, with no free activations to help either. Free activations and/or cheaper costs are a must, though I would like to see Annorum be more interesting gameplay wise as well. Right now most of the arcane skills are just a single target magic zap in your elemental flavor of choice, with a debuff tacked on if you use annorum. I would love to see some more variety in range, targeting and effects in general, with and without annorum.
Also we'll pretend that I didn't completely forget about cripple arm for the main class stuff...Kinda speaks to how unappealing the main class kit really is.
Also we'll pretend that I didn't completely forget about cripple arm for the main class stuff...Kinda speaks to how unappealing the main class kit really is.