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Making a Case for a Ranger Rework
#5
Glad to see that I was mostly right on the money with my impressions of the class after finally giving it a fair chance. I myself was regularly drawing comparisons to magic gunner and charge shot/overcharge when thinking about annorum. Annorum feels like paying overcharge costs for charge shot bonuses, with no free activations to help either. Free activations and/or cheaper costs are a must, though I would like to see Annorum be more interesting gameplay wise as well. Right now most of the arcane skills are just a single target magic zap in your elemental flavor of choice, with a debuff tacked on if you use annorum. I would love to see some more variety in range, targeting and effects in general, with and without annorum.

Also we'll pretend that I didn't completely forget about cripple arm for the main class stuff...Kinda speaks to how unappealing the main class kit really is.
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Messages In This Thread
Making a Case for a Ranger Rework - by sadbot - 07-11-2022, 06:29 PM
RE: Making a Case for a Ranger Rework - by Kazzy - 07-12-2022, 01:38 AM
RE: Making a Case for a Ranger Rework - by sadbot - 07-12-2022, 04:57 PM
RE: Making a Case for a Ranger Rework - by Snake - 07-13-2022, 06:47 PM
RE: Making a Case for a Ranger Rework - by Snake - 07-15-2022, 11:25 PM
RE: Making a Case for a Ranger Rework - by sadbot - 07-20-2022, 08:12 AM

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