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Making a Case for a Ranger Rework
#9
I really like a lot of Sly's ideas on the skill-front, and the rework of Annorum proposed. The biggest faults in momentum and FP costs get addressed, while still leaving a system of meaningful choice on what boosted skill to use and when. With the added effects overall, it helps push the identity of them as flexible utility spells rather than sub-par damage spells. It feels a lot closer to Magic Shells this way, but tied more into skill use rather than pure basics (Which is a good niche!), and gives a more interactive playstyle to the kit. 

In a way, buffing Annorum and the skills in this way makes the bow scaling and farshot changes a lot less painful for Ranger specifically, as people will be encouraged to play within the Arcane Skill range of around 5-7 instead of relying purely on flip shot kite (their only real strength currently). That way, bows/farshot won't really have to be touched much at all as those issues extend primarily to Ranger and not Arbelest (Who enjoys the STR scaling bows).
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Messages In This Thread
Making a Case for a Ranger Rework - by sadbot - 07-11-2022, 06:29 PM
RE: Making a Case for a Ranger Rework - by Kazzy - 07-12-2022, 01:38 AM
RE: Making a Case for a Ranger Rework - by sadbot - 07-12-2022, 04:57 PM
RE: Making a Case for a Ranger Rework - by Snake - 07-13-2022, 06:47 PM
RE: Making a Case for a Ranger Rework - by InsainArcaneBirdbrain - 07-15-2022, 12:46 PM
RE: Making a Case for a Ranger Rework - by Snake - 07-15-2022, 11:25 PM
RE: Making a Case for a Ranger Rework - by sadbot - 07-20-2022, 08:12 AM

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