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[v2.62c] Cast Order
#1
Cast Order appears to not be granting any increased Spell Power, spells do the same damage with or without the effect. This was tested with Tactician spells, such as Fire Whip, Splash and Pinpoint Electro, all of which consumed Cast Order but did not gain any increased damage compared to their normal casts. The Status LV was listed as LV38 to note.

Without Cast Order:

OOC High Mage used Fire Whip.

System: Debug: Before Use Skill called. Prinny, OOC High Mage, Fire Whip, 1
System: Debug: Total Power for Fire Whip / High Mage's Catalyst was 174.2.
Prinny takes 174 Fire magical damage. (Fire Whip / High Mage's Catalyst)
System: * Initial Damage: 174.2 Fire Magic, flags: magic, sk: Fire Whip (/obj/skill/spell/fire_whip) , wep: High Mage's Catalyst / /obj/items/equip/weapon/tomes/zhuquelare * play_atk_anim was . * 0 Evade VS 177 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: Defender was critical immune or crit_multi was 0. (174.2) * spec_flat_reduc was 0. (174.2) * amp_multi was 1. (174.2) * reduc_multi was 100. (174.2); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (174.2) * armor was allowed. armor_reduc was 0. (174.2) * Damage caps applied. (174.2) * Damage shields applied. (174.2) * Final damage was: 174.



With Cast Order:

OOC High Mage used Cast Order.

System: Debug: Before Use Skill called. OOC High Mage, OOC High Mage, Cast Order, 1
System: Debug: Before Use Skill called. OOC High Mage, OOC High Mage, Cast Order, 1
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Checking cost negation effects.
OOC High Mage used Fire Whip.
System: Debug: Before Use Skill called. Prinny, OOC High Mage, Fire Whip, 1
System: Debug: Total Power for Fire Whip / High Mage's Catalyst was 174.2.
Prinny takes 174 Fire magical damage. (Fire Whip / High Mage's Catalyst)
System: * Initial Damage: 174.2 Fire Magic, flags: magic, sk: Fire Whip (/obj/skill/spell/fire_whip) , wep: High Mage's Catalyst / /obj/items/equip/weapon/tomes/zhuquelare * play_atk_anim was . * 0 Evade VS 177 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: Defender was critical immune or crit_multi was 0. (174.2) * spec_flat_reduc was 0. (174.2) * amp_multi was 1. (174.2) * reduc_multi was 100. (174.2); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (174.2) * armor was allowed. armor_reduc was 0. (174.2) * Damage caps applied. (174.2) * Damage shields applied. (174.2) * Final damage was: 174.
[Image: 95e2774f19.png]
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#2
This has been corrected in v2.63.
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