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Seeker Flame Kamikaze
#1
Its evadable. Seeker flames are already weak and already have like. . . 1 in skill.
Please make it unevadable?
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#2
Agreed. Undoubtfully one of the skills that needs a buff in the game. +1 from me.
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#3
Don't think I've ever seen this thing hit something
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#4
It being evadable is one of its many problems. It needs a whole rework. Its laughable weak.
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#5
I kinda like it the way it is. We don't need two firespitter enemies.
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#6
(02-21-2023, 04:20 AM)firehawk11 Wrote: I kinda like it the way it is. We don't need two firespitter enemies.

Kamikaze doesn't use a weapon so it uses the base accuracy of 90%, coupled with its meager 1 SKI it achieves a hit rate of 92%, which is enough to miss tanks on a roughly 50% chance. I don't think it is acceptable the way it is sadly.
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#7
Kamikazi would be cool if it was an autohit that did massive damage to your FP instead of HP. (And HP if your FP is 0.)
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#8
I don't think it needs to hit FP. . . The damage is also complete trash to be fair, and you can't even control the seeker flames. I'd love to be able to control them, like dark eyes. In terms of Youkai evocations its probably the worst one.

But frankly in its current state the seekers are just. . .The only value they have is the innate resistance to all elements, which lets you maybe sometimes steal 1m from your foes. . . But they still only have 60 hp and no tank stats to begin with.
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#9
given that the damage is fairly low, I am absolutely fine with it being an Autohit. And I am usually one of the first to say no to any autohits...But this one is just sad to look at.

Quick question:
Do Flame Seekers count as minions or actual mobs, aka do they trigger special erffects just a Rapier of Resent on their death? I assume not, therefore they most certainly need something else so they are worth it atleast sometimes.
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#10
They count as summoned NPCs, but do not trigger rapier of resent, its the first thing I tested. Dark eyes also do not. And are uncontrollable. Which is annoying! Lemme make a seeker flame phalynx. If they were fully controllable they could maybe flank more often and get some use that way.
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