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Post Author Forum Replies Views Posted [asc]
    Thread: [2.84d] Mouse targeting bypassing static direction skills
Post: RE: [2.84d] Mouse targeting bypassing static direc...

This should be corrected in 2.85 v4.
Neus
Neus
Bug Reports 1 114 03-18-2024, 07:12 PM
    Thread: Black Spirits [V2.85]
Post: RE: Black Spirits [V2.85]

Just going to change all of them to be +5%, doesn't really matter at the end of the day.
Neus
Neus
Bug Reports 1 72 03-18-2024, 06:38 PM
    Thread: [2.84] IM SO TIRED OF SPIRIT HUNTING
Post: RE: [2.84] IM SO TIRED OF SPIRIT HUNTING

This will be fixed in 2.84d.
Neus
Neus
Bug Reports 1 111 03-08-2024, 04:02 AM
    Thread: [2.84] Lead Storm Speen
Post: RE: [2.84] Lead Storm Speen

This has been corrected in 2.84c. And it doesn't happen to Double Dance.
Neus
Neus
Bug Reports 2 116 03-06-2024, 10:21 PM
    Thread: [2.83 v2] Hells Beating
Post: RE: [2.83 v2] Hells Beating

This actually applied to anything that performed a basic attack with bonuses to critical damage. It's been corrected in 2.84c. I'll give some consideration to adjusting the skills this affects in lig...
Neus
Neus
Bug Reports 2 179 03-06-2024, 09:43 PM
    Thread: please fix
Post: RE: please fix

You're working as intended, Robin.
Neus
Neus
Fruity Rumpus General 2 388 03-05-2024, 05:28 PM
    Thread: [V 2.81 V2] Missing Tome Parts in Korvara
Post: RE: [V 2.81 V2] Missing Tome Parts in Korvara

The missing ones should be available at the Meiaquar casino in 2.82.
Neus
Neus
Bug Reports 1 145 02-02-2024, 02:18 AM
    Thread: [2.81 v5] Double Down Elemental Town
Post: RE: [2.81 v5] Double Down Elemental Town

This has been corrected.
Neus
Neus
Bug Reports 1 197 02-02-2024, 01:55 AM
    Thread: [v2.80] Blazing Drag
Post: RE: [v2.80] Blazing Drag

It's just how knockback effects work with tiles that deal damage. I'm not sure if I want to change it, since then I'd have to change things like Chill Tornado, what sort of things people could pull wi...
Neus
Neus
Bug Reports 1 172 01-03-2024, 04:07 PM
    Thread: SL2 Version 2.80
Post: SL2 Version 2.80

2.80 Battlefield CirclesAdded Battlefield Circles, and Temporary Battlefield Circles. These are interactive objects that you can use to start multi-party PvP battles with up to 12 different parties. ...
Neus
Neus
Announcements 0 139 11-27-2023, 09:03 PM
    Thread: Status Order of Operations (Heart of the Lion)
Post: RE: Status Order of Operations (Heart of the Lion)

I've changed it to remove Fear when its effect triggers.
Neus
Neus
Balance Fu 1 356 11-23-2023, 05:37 PM
    Thread: Charging Strike and Charge: A Tale of Loss
Post: RE: Charging Strike and Charge: A Tale of Loss

Okay.
Neus
Neus
Balance Fu 4 572 11-23-2023, 05:36 PM
    Thread: [v2.79] Down AND out
Post: RE: [v2.79] Down AND out

As far as I know, Divine Shower shouldn't proc on defeat effects 6 times. Which ones are being triggered? Also, does this not work for most of the skills in the game, being able to target defeated en...
Neus
Neus
Bug Reports 5 566 11-23-2023, 04:42 AM
    Thread: [v2.79] Excel Crash Cannon - Wonky Interaction
Post: RE: [v2.79] Excel Crash Cannon - Wonky Interaction

I'm not sure if I want to change this to be honest, beyond fixing Aliagmato, since it makes the skill much more powerful.
Neus
Neus
Bug Reports 2 325 11-23-2023, 04:21 AM
    Thread: [v2.78] Mutated Gunbows
Post: RE: [v2.78] Mutated Gunbows

This is not a bug. Mutating a weapon changes the basic attack skill type to the Bow's, which results in a difference of range (for other weapons). The reason this isn't the case for the other weapon t...
Neus
Neus
Bug Reports 1 277 10-20-2023, 04:32 PM
    Thread: SL2 Version 2.77
Post: SL2 Version 2.77

2.77 Support Shop GiftsAdded a Check Gifts option to the Support Shop menu. Added 1 gift (Fruit of Fluidity, no trade), which is available until Oct 1 2023. Note that characters created after Sep 1 2...
Neus
Neus
Announcements 0 210 09-10-2023, 11:36 PM
    Thread: [2.76c] Geladyne Edge
Post: RE: [2.76c] Geladyne Edge

This should be corrected in 2.77.
Neus
Neus
Bug Reports 2 365 09-06-2023, 06:52 PM
    Thread: [v2.76] Eternal Solitude No Animation
Post: RE: [v2.76] Eternal Solitude No Animation

This has been corrected in 2.77.
Neus
Neus
Bug Reports 1 394 08-23-2023, 01:06 AM
    Thread: [v 2.75c] Reaping Petals doesn't show hit/crit.
Post: RE: [v 2.75c] Reaping Petals doesn't show hit/crit...

This has been corrected in 2.76.
Neus
Neus
Bug Reports 1 616 08-10-2023, 05:55 AM
    Thread: Player Keys in Cache
Post: RE: Player Keys in Cache

If your concern is this being abused then putting a spotlight on it by making a public topic about it probably wasn't the way to go. I also don't think it's that big of a deal, especially in Korvara, ...
Neus
Neus
Suggestions 7 1,202 06-28-2023, 12:39 PM
    Thread: Youkai Bonus Stats?
Post: RE: Youkai Bonus Stats?

This was also applying to monsters and Engineer bots, mercs, etc. I removed it for the sake of consistency in 2.74. You better hope there's not some monster out there that gets a really fat stat buff...
Neus
Neus
Bug Reports 3 867 06-21-2023, 07:57 PM
    Thread: [2.73d] Paradigm Skills (Mostly) Suck with EMs/GMs
Post: RE: [2.73d] Paradigm Skills (Mostly) Suck with EMs...

There's a part of the damage power calculation that lets monsters use any weapon for skills with a scaled WPN power ratio. I've added a similar allowance for gm_chara's, so event mins should be able t...
Neus
Neus
Bug Reports 1 417 06-21-2023, 07:53 PM
    Thread: Simple Eventmin Change
Post: RE: Simple Eventmin Change

Implemented in 2.74.
Neus
Neus
Suggestions 5 1,238 06-21-2023, 07:18 PM
    Thread: Meiaquar Suit-Expansion
Post: RE: Meiaquar Suit-Expansion

Implemented in 2.74.
Neus
Neus
Submissions 1 718 06-21-2023, 06:46 PM
    Thread: Half-hair
Post: RE: Half-hair

Implemented in 2.74.
Neus
Neus
Submissions 3 719 06-21-2023, 06:46 PM
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