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firehawk11
[3.04b] Prisoner Bandits ...

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1 hour ago
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firehawk11
Starter Pickaxes and Wort...

Forum: Suggestions
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1 hour ago
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firehawk11
Arblalest Including Launc...

Forum: Balance Fu
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1 hour ago
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firehawk11
Strength Crit

Forum: Balance Fu
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1 hour ago
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Rendar
[3.04b] Coal Brand

Forum: Bug Reports
Last Post: Rendar
6 hours ago
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Poruku
Ruler Buff 6

Forum: Balance Fu
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7 hours ago
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Autumn
[3.04b] Rainbow Too High

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Yesterday, 08:27 PM
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Sambi
[v3.04] Cast Order Not Ap...

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Yesterday, 04:20 PM
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Neus
[3.03g] Eye Colors

Forum: Bug Reports
Last Post: Neus
11-08-2025, 11:00 PM
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Neus
Runes [V3.04]

Forum: Bug Reports
Last Post: Neus
11-08-2025, 10:58 PM
» Replies: 1
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  [2.89c] Stamina Flip
Posted by: MultiWonder - 08-12-2024, 01:06 AM - Forum: Bug Reports - Replies (1)

The new Memory Shard menu is super cool and a valuable tool to have.

There is a single error however.

Nephel shards (forma de blue) are the ones that are supposed to grant Phys. Stamina, yet when you hover over them in the menu, it reads that they grant you Mental Stamina instead!  The same error occurs but vice versa for Sophis Shards (forma de pink), which state that they grant you physical stamina within the menu, even if they give you mental stamina in game!

https://imgur.com/a/Rl2OqHA

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  Elite Engine
Posted by: caliaca - 08-11-2024, 09:58 PM - Forum: Balance Fu - Replies (10)

The patch to make it always do 35% essentially made it an actively detrimental, trap for new players potential.

At no point is this thing more damage than not using it. Before, it was more consistent damage versus burst.

Now it's just worse in every way if you do the math.

Pls revert. Thanks.

Assuming 3 starting stacks and 3 attacks per turn over 3 turns.

Non Elite Engine:

150, 0, 0 -> 50, 0, 0 > 50, 0, 0. Total increase of 250.

Elite Engine:

35, 35, 35 > 35, 0, 0 > 35, 0, 0. Total Increase 175.

This gets worse the longer the fight gets on.

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  Yrsa - Request for special Chimera characteristics
Posted by: Catharsis - 08-10-2024, 11:27 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - TheProtagDetective
Character Name - Yrsa Steinunn
Request Type - Chimera Extra limbs and appearance

Request Details -  Hello! This is a pretty open app overall as I'm unsure how far is too far and I'd love to figure out how I can use this playby, However, the important details I want to achieve will be in specific requests. This is a request for an insectoid chimera, specifically very moth-related, This is the link to an Imgur of the reference, which is Juniper the Vtuber. Additionally, I recognize that these may give me a physical advantage through RP, however, I in no way intend to abuse this, and I'm very adamant about only participating in the rp of SL2 with very little to no interest in the pve/pvp aspect, and even then I understand that they will not have a mechanical benefit. (Discord is Catharsis)

Specific Request - 4 arms, working antennae, and I would also like to discuss what level of scales/fluff is acceptable. 
Reason why you are making this request (if applicable) - I'm making this request because I love moths, I like RPing, and I'd like to rp as close to an insectoid moth as I can with our rules! I'd also want functioning arms and wings depending, as well as an explanation for a more monstrous appearance, hence why I'm requesting a Chimera appearance instead of a Papillion. 


Roleplay & Lore supporting your request - Chimera and Homuncli in general are very vaguely written with little solid details as to how or what they can/can't be created with as well as what they can gain through evolution, so I believe to achieve the appearance I want it would be a mix of purposeful construction, and a strict diet of exclusively insect-based monsters on account to the Characters own obsession. Through this she's gained more of the minor insect attributes however after releasing her food into her home she fought and won against a boss-level monster, and upon a slim victory she feasted on her prey and entered a cocoon to evolve into her 'final' form, hatching to have the additional arms and more severe moth characteristics.

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  [2.89c] Chat Logs
Posted by: Rendar - 08-09-2024, 02:51 PM - Forum: Bug Reports - Replies (1)

Chat Logs don't include narrates!

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  [2.89c] Rookstar By
Posted by: MultiWonder - 08-09-2024, 05:55 AM - Forum: Bug Reports - Replies (1)

Rookstar Blast's description sports a typo.

...that's... that's all lol

(I assume the intended text was supposed to read:

'A basic attack that targets a wider area but has -10 to Hit.`
'but' is replaced with 'by' however.)



Attached Files Thumbnail(s)
   
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  Variable Lights
Posted by: Rendar - 08-08-2024, 08:36 PM - Forum: Quality-of-Life (QoL) - Replies (1)

I am fucking begging.

Please get rid of Lights 'waxing and waning'.

Why is my torch capable of going to 0.5x it's value. and like. 2x it's value in light.

I'm trying to make a dark event map, and I either have to make it into TINY chunks + opaque tiles everywhere set by an EM. Or tell players 'yeah don't use your torch'.

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  Korvara's content, what'cha think?
Posted by: Snake - 08-08-2024, 01:56 PM - Forum: General Discussion - Replies (44)

I'm at a bit of a crossroads here and could use some input from you all on this, fellas.

I'm curious to know what you think would make for 'good content' for each nation. I'm keeping this open-ended, so it can be anything that comes to mind. I'm thinking of using these ideas as inspiration for future events and maybe the other folks from the team can make use of those too, but nothing too generic—like the Watcher traveling across Korvara in clockwork fashion. Let's aim for something more specific and tailored for each possible environment, like "Geladyne needs more inside wars." "Telegrad could use more social events." "Duyuei should have more non-behemoth hunts." or "Meiaquar needs more mafia-related activities."

- Meiaquar
- Telegrad
- Geladyne
- Duyuei
- Wanderer's Vale
- Fairview
- Worsong Canyon
- The Tundras
- Unaffiliated

So, what do you think? What kind of content would fit each of Korvara's nations and environments? The stage's all yours.

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  TBD Apertaurus - Height
Posted by: Cojaximus - 08-08-2024, 05:20 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Cojak2016
Character Name - TBD
Request Type - Height Approval
Request Details -  Over 7 foot character
Specific Request - Want to be approved to have them be over 7 foot. Ideally 7'7 in height. 8'2 in armor due to armor design and giant gene.

Reason why you are making this request (if applicable) -  It's a character idea I've had in mind, one that I've enjoyed greatly throughout the years and I want to try to implement it. It'll be refreshing from my usual pace and might get me more involved than most characters will. Want something new, something interesting in a way. The height really plays into it.


Roleplay & Lore supporting your request - Generally, planned to be a mercenary styled character who finds comfort in being in armor at all times. Wants to be menacing. Very menacing, and are perhaps a bit discomforted otherwise. And it's a size that greatly helps with the fact they'll be a specialist in very heavy weaponry. Everyone wants a bodyguard or soldier for hire that can really strike fear without trying, don't they? That's the kind of idea she has.

Absolutely an antisocial creature that defends herself with an imposing appearance at all times. Sometimes being tall isn't so advantageous, so have to make the most out of it. Besides, who wouldn't want to interact with something that looks like walking death in battle gear, but would probably crumble from being made to socialize, it's equal parts comedy and serious. Still working on additional details beyond that, have ideas but nothing has fully settled.

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  [v.2.98c] Lance de Lion + Cyclone Spear targeting weirdness
Posted by: AkaInuHime - 08-08-2024, 12:49 AM - Forum: Bug Reports - Replies (2)

When using Lance de Lion, before you press a direction, the square starts on your own tile, rather than beginning from 1 away like it has in the past. You can still get the proper range by pressing a direction.

[Image: lt3s3m.png]
[Image: 7p9y1n.png]

Edit: Additionally, Cyclone Spear's targeting ring persists for the full animation, instead of disappearing right after you confirm using it.
[Image: jt2c87.png]

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  Alchemy: Charcoal+Sulfer=Gunpowder
Posted by: Shujin - 08-07-2024, 07:09 AM - Forum: Suggestions - Replies (11)

Can we have a new alchemy recipe to make Gunpowder, please?

Sulfer could be mined in any of the fire Area's
Charcoal could be made by smelting wood (giving wood another use)

Gunpowder is very common alchemy ingridient and one of the ones that always used. Be if for Mind Enhancers, Bombs, firebreath potions, dangerous liquid or whatever... I think it be cool to be able to create it yourself, rather than just have it findable.

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