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  "My Sorrows Do Multiply" - A Fable of a Dragon
Posted by: Bjarn - 11-22-2014, 10:44 AM - Forum: Character Biographies - No Replies

Years had stretched out beyond all knowing. Age ceased to matter when one lived in a cave and did what one did for years upon years. They fell like grains of sand through an hourglass for the one direly touched by Hyatt's fury. Many had wondered at her, marveled at what she was, who she was, and where she came from.

Not that it mattered to her much in the end, anyways. They all burned away, erased away from existence by her own mind, which could only keep so much contained within it. Names slipped unfettered through the cracks, little details lost, until only the joy of living and the simple process of eating was one to take pleasure in. That, and the fire.

But that's merely a story of now, and you want to hear a story of before the fire, of before the fury running through her veins. I suppose we can tell that story, then.

Hyatt was a powerful god. A powerful one indeed, whose form touched many a man, woman, and child and warped them in his own image, some far more than others. Some of these turned into dire creatures, wandering the dark parts of the world, barely better than their progenitor, but blessed, or perhaps cursed, with a vital spark that burned longer than almost all others thanks to the touch of Hyatt running that much more strongly in their veins.

Almost all of these creatures are dead. They are threats to the civilized world, and thus, shouldn't exist.

But one Hyattr knight, a long long time ago indeed, met one, stuck in a trap, and saved it, removing the threat and nursing it back to health. In that moment, a kinship had formed between them, a kinship that turned more and more into love. That love climaxed into a child, laid as an egg, that hatched into the one known as Paravir.

She emerged as a Hyattr, but as one that was indelibly marked by the legacy of her god: Scales upon scales dotted her form, forming into rock-like spikes jutting from her flesh. The knight died of age, as all normal men do, and the monstrosity likewise died, of countless other attempts to slay it. But the child, she survived.

Living on the outskirts of society and picking off cattle, deer, or whatever meat she could find, she grew strong in the heights of the mountains, living in her cave and thinking little of comforts of the flesh. Many adventurers, lured by tales of dragons in the hills, sought her out, and finding her not altogether hostile, ended up conversing with her, teaching her, and otherwise feeding her knowledge of many things. Some came with less honorable intents, and attempted to slay her. Such attempts ended up failing miserably, as evidenced by the fact that she is quite well and alive today. Throughout the years, she had little contact with the world, until something seemingly coaxed her from her mountaintops, to come down and see the world at large.

Her age is unknown. Even she doesn't even remember anymore. It's been so long, after all. So many faces. So many names. They all blur together, like a thousand brightly colored tiles of a mosaic appearing brilliant up-close, but from afar, merely appearing as a massed jumble without form, pattern, or substance.

But what do I know? This is just a myth, after all.

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  Spatial Cores
Posted by: Rendar - 11-22-2014, 09:51 AM - Forum: Bug Reports - Replies (2)

Lost 1823 Murai.
Lost 1 Alga Plume.
Lost 1 Small Spatial Core.

So upon death, you can lose spatial cores. Spatial cores that you worked your butt off for, this seems like it isn't intentional since you can't actually trade them with other players.

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  As a note.
Posted by: Neus - 11-22-2014, 09:36 AM - Forum: Fruity Rumpus General - No Replies

I tend to ban and delete any accounts that look like they're spambots, so if you register and find your account doesn't work, that's why. Normally I only do so if it looks like some fake name like 'james.bond107' or is a random string of letters like 'fnfvnaejvuy'. Just a heads up for anyone who registers.

Also, I don't recommend making fake accounts in that style just to be 'funny', because it will probably just end up with you getting banned on both your accounts, and if that happens, I'm probably not going to bother unbanning you. So there you go.

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  [Legend Authoring]
Posted by: Rendar - 11-22-2014, 05:43 AM - Forum: Suggestions - Replies (3)

So, like. It gives +1 Talent Point per Legend Ink spent in it. It's not really that good considering you have to go from 0 to 60 2.5 times and the only benefit you see from it is +5 Talent Points. Could it possibly give +2 Talent Points per legendary Ink resulting in a max of +10?

Also. Vera Wa. It sounds good in theory, but. In reality it isn't, nor is it ever wanted. It raises the limitation range by 5, but it doesn't lower the 45+ limitations that most people do. If it could be changed to mess with the 45+ noexppenalty thing it'd be great. Setting it down to, at max, level 30+ and you no longer have EXP penalties. Instead of, you know, what it does now.

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  [Martial Artist] Shukuchi
Posted by: MegaBlues - 11-22-2014, 03:40 AM - Forum: Balance Fu - Replies (3)

I don't think that this skill should be so cheap, and cost 0M. It allows for double-move shenanigans, and it's pretty much impossible to catch a Monk who doesn't want to be caught while they're using it.

I suggest making it cost 1M, so that using it, moving, and attacking is still possible, but double-moving becomes a thing of the past.

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  [Martial Artist] Quaking Heaven Kick
Posted by: Rendar - 11-22-2014, 03:34 AM - Forum: Balance Fu - Replies (13)

It's quite honestly, broken. It's not only a distance closer, but most PVP fights start with you being within range of someone with Shukuchi being able to use that, then QUAKING HEAVEN KICKING your face in. Followed up by quite literally anything else, and you're already down a substantial < usually > chunk of your health, and knocked down.

This needs to be changed. It needs to either take up 6M, or it needs to not knock people down 95% of the time. Hell, even just having it deal Earth Damage and knocking your opponent/other enemies nearby away would work. Or drawing nearby enemies in. Idk. Suggest possible ways to fix this crap.

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  Fire Altars and YOU
Posted by: Rendar - 11-22-2014, 03:13 AM - Forum: Suggestions - Replies (2)

Can we have Fire Altars not toss players on the fire tiles at the start of combat. Let alone a big clump of them. For certain people with low HP *cough* Liches *cough* This takes like 1/5th or 1/4th of their HP away at end-game.

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  Useless Windows
Posted by: Rendar - 11-22-2014, 03:06 AM - Forum: Bug Reports - Replies (4)

Can we get the Inventory Window/other windows to be pop-ups? As it is now, if you get bugged with a window that stays forcibly open, it sticks there until you relog. Heck, they stick through some relogs.

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  REQUEST: Couches
Posted by: Ninjahzzzz - 11-22-2014, 03:00 AM - Forum: Submissions - Replies (2)

So yeah...Nothing much,but if we could get couches that face the other three directions,that'd be kinda nice.....I dont care if it's just rotating the sprites of the current ones,But it'd be nice to not have living rooms be just all against the north wall.

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  Verglas
Posted by: PantherPrincess - 11-21-2014, 11:06 PM - Forum: Suggestions - Replies (6)

Okay so I can see why Icicle Spear would cost 42 FP due to the +50 bonus damage making it on an invocations level but I don't get why Crawling Spikes and Expanding Ice are also 42 FP. They have half the bonus damage of Icicle Spear as well as the invocations and on top of that Expanding Ice does 50% less damage on the 2nd use. I just don't see why their FP cost would be on that level they are not on par with invocations. I think they should be somewhere between 25 FP - 30 FP the max for the damage that they do.

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