Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 835
» Latest member: AnhitaM
» Forum threads: 11,772
» Forum posts: 58,606
Full Statistics
|
Online Users |
There are currently 137 online users. » 3 Member(s) | 132 Guest(s) Bing, Google, Sailor Ryu, Slydria
|
Latest Threads |
Pickaxe Selection
Forum: Quality-of-Life (QoL)
Last Post: Poruku
1 hour ago
» Replies: 3
» Views: 475
|
[v3.01f] Mid-Battle Crash...
Forum: Bug Reports
Last Post: Fern
Today, 06:52 AM
» Replies: 4
» Views: 519
|
[v3.03c] Work Work
Forum: Bug Reports
Last Post: Autumn
Today, 06:39 AM
» Replies: 0
» Views: 45
|
[3.03c] Icon offset when ...
Forum: Bug Reports
Last Post: who
Today, 03:23 AM
» Replies: 0
» Views: 45
|
Bring Seiryuu Back
Forum: Balance Fu
Last Post: Raigen.Convict
Today, 12:17 AM
» Replies: 2
» Views: 123
|
Himari Izumi: Special Wea...
Forum: Character Applications
Last Post: Sailor Ryu
Yesterday, 09:54 PM
» Replies: 0
» Views: 66
|
[v3.03c] Summon Drizzle
Forum: Bug Reports
Last Post: Autumn
Yesterday, 06:46 PM
» Replies: 0
» Views: 79
|
[v3.03c] Rock Myself
Forum: Bug Reports
Last Post: Autumn
Yesterday, 06:32 PM
» Replies: 0
» Views: 86
|
The Economy and You
Forum: Suggestions
Last Post: Trexmaster
09-17-2025, 04:46 PM
» Replies: 4
» Views: 1,014
|
Blotch Evasion
Forum: Balance Fu
Last Post: Autumn
09-17-2025, 03:40 PM
» Replies: 2
» Views: 308
|
|
|
Bash (Soldier) |
Posted by: Snake - 05-05-2024, 02:48 PM - Forum: Balance Fu
- Replies (10)
|
 |
Bash should deal Soldier Class LV as bonus Blunt physical damage, which ignores armor.
Charge Bash combo should let you target an empty tile and on use, launch you towards the direction you've selected by X tiles (based on Charge), impacting against the first enemy hit, dealing this blunt damage, but not inflicting any additional effect (i.e knockback, knockdown, flatfoot). If successful, it restores 1M. (Since it won't be applying bonus effects)
Melee Charge Bash combo should not do any damage, but apply bonus effects. (i.e, it stays the way it is, a tool for moving enemy away, around or knocking them down)
It'd be cool to see someone being bashed away, then use Charge Bash to re-close the gap and be like 'naw'. More anime.
|
|
|
Sneak Attack |
Posted by: Trexmaster - 05-03-2024, 01:37 PM - Forum: Suggestions
- Replies (1)
|
 |
Presently due to how Sneak works, Spellthief's passive, Sneak Attack, will be immediately lost once you deal any instances of damage.
I propose the following:
Quote:Sneak Attack
Damage dealt while you have Sneak active is increased by 10%. Sneak expires at the end of your turn in which you have dealt damage to an enemy.
For how seldom it can now be used since Umbral lost the ability to activate Sneak at will I don't think it'd be asking too much. This could honestly just be how Sneak functions in general since it'd change very little to have it drop off after your turn ends instead of in the middle of your turn.
I just find it especially annoying when you're doing a multi-damage-instance attack and effectively get like +1% damage instead because you burned Sneak on the first tick of damage.
|
|
|
Firebird Variety |
Posted by: CuriosityaboutMyself - 05-03-2024, 03:54 AM - Forum: Suggestions
- Replies (5)
|
 |
generally, most firebirds i see are either fire and ice- and for what i feel is a simple reason,
the way ignite power works
so, fire gets cinder, and ice gets ice sheets, and elemental impacts, for something such as cyclone spear, will create those for you- however, for earth, wind, and lightning, elemental impacts do not create those tiles for them, as they need plants, air shafts, and light shafts
i feel like it'd be a simple change, that will give a chance for firebirds to use other elements, to have it so that elemental impacts for duelist skills- or at the very least cyclone spear, be changed to the tiles that ignite power asks for, i don't think this would really impact balance too negatively, or be too huge of a buff- for lightning firebird, you can already go priest and make as many light shafts as you want
but a change like this could make ignite power work on earth, wind, and lightning, without needing a particular class
pls dev. pls make this a reality, even if it's only cyclone spear that does this
|
|
|
Enchant Shield |
Posted by: Shujin - 05-01-2024, 10:46 PM - Forum: Balance Fu
- Replies (2)
|
 |
Enchant Shield has fairly limited in class Combos in which it really works, and even then it barely triggers against anything.
From my tests, it only seemed to work against basic attacks, when fighting wild monsters.
Can it be changed to work on Skills too, when they are in Melee range?
There is the worry some have that you could just stack enchating shields and just turtle down...And to that I say...Only allow one elemental Enchat Shield to be active, the new one replacing the old, then it should be more than fine.
|
|
|
[2.86] Spirit Conversion |
Posted by: Shujin - 04-30-2024, 06:23 PM - Forum: Bug Reports
- Replies (1)
|
 |
System: +5% Damage to Kaelensia has been updated to +5% Damage to Insectoids. <-?
System: +5% Damage to Kaelensia has been updated to +5% Damage to Bestial.
System: +5% Damage to Corrupted has been updated to +5% Damage to Starred.
It seems the spirits do not properly convert into the right ones, all the time? No big deal, since that basically fixes itself once everyone converts, but I reported it anyway, in case there is another problem with Insects/Kaelensia somewhere regarding the damage amp.
|
|
|
Resist and Momentum |
Posted by: zericosmic - 04-30-2024, 12:28 AM - Forum: Balance Fu
- Replies (21)
|
 |
Alright, potentially controversial take here, and yall know I'm biased af on this topic.
Losing momentum on hitting resist, is absolute ass for certain classes, while barely effecting others. But more than anything, it is just not fun.
I'm aware this would likely cause a large shift in balance, but like genuinely.. If someone removes your main class mechanic, what happens? You just refuse to fight them, that's what happens nearly every time. What's the point of fighting someone if the mere act of attacking them, doesn't let you play your class in any kind of fun way? So you just dodge fights with them, or try to beat them at the resist game to make sure that at least they're not having fun either.
Installing drowned woman pretty much shuts down any fleur build and most DH builds, have you ever watched a Kensei fight someone installed with this thing? It shuts down what is pretty much their core mechanic. Same goes for almost any other elemental weapon, for the low low cost of equipping one accessory item (which most people can afford to flex) you can shut down almost any Fleur Duelist, elemental weapon DH, or elemental weapon Twin Dance build. Electric Axe at least requires more investment with a shield, or a few kits alongside goat boots, but most elemental weapons take next to no investment to counter.
You wanna be a DH running Ensui? You have a chest piece, boots, and an accessory slot that can mean "no combination fighter for you", a duelist running Gryphon Wing? All it takes is a single accessory slot. You want to counter any and all physical Fleur builds? Take summoner, one of the widely considered "best classes" and install drowned woman.. The fact that you shut down their main class mechanic is also compounded with the nice, tiny, little bonus of also cutting their damage by about 35% or 50% in the case of drowned woman.
But more than just PvP, you tell me you're having fun fighting an event boss for god knows how long, and you're stuck playing half a class, because I rather quickly lose interest in a long fight if I know the main reason I enjoy playing my class, is gone.
|
|
|
|