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Green hands, green with envy; the gripless phantasm. |
Posted by: Balthie - 06-30-2025, 12:59 AM - Forum: Bug Reports
- Replies (1)
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Hello! Bit of a weird one, as I haven't done the fight often, but immediately ran into what appears to be a bug.
In T3 Decarabia, the stolen soul status on phantasm is meant to be able to be stolen back; it can be! However, even with 10 astrology, The Grip failed to steal the status.
There was no "has no stealable effects" message, and I have double checked that I have capped astrology; it simply didn't steal back on use. Someone else used normal steal and THAT worked, however.
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Innovation at what cost? |
Posted by: Rendar - 06-23-2025, 05:19 PM - Forum: Balance Fu
- Replies (6)
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Innovator is a really strong trait, and I won't lie that I have to use it on a few characters because Ruler is Skill Slot Hell (53 skill slots), and Druid is Skill Slot Hell (57 skill slots)...
The thing that is, currently, becoming kind of an issue is Cabal mechs nabbing it so that they have a close to 100% chance to Always have Cabal Mind activate and reduce their spell cooldowns by one. Every single turn.
Can Innovator just be changed to makes all skills cost 0 Skill Slots, rather than.. giving 99 skill slots, and your Max stays whatever it would be post stats (SKI/5+GUI/5+WIL/10+LVL/6... or was it 10? idr)
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Bare fist and other special weaponry suggestion |
Posted by: adamkad1 - 06-22-2025, 12:37 AM - Forum: Suggestions
- Replies (1)
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Weaponless weapons are kinda awkward since you cant see their swa/scaling and you cant enchant them or use sentimentality, so I suggest adding a dummy item for those weapons that are dissapear when nothing is equipped, so you can actually check the scaling/SWA and perhaps generate sentimentality. Also maybe traits that give your bare fists an enchant? Revolver raid cannon gets to have free rampaging. Another idea I had would be a weapon/item that turns into your unarmed weapon when equipped
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Magic/Enchantment Application |
Posted by: Nekojinn - 06-21-2025, 06:21 AM - Forum: Applications
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Applicable BYOND Key - Nekojinn
Character Name - Kuroun Sugar
Request Type - Magic/Enchantment
Request Details -
A special enchantment applied to the Golden Flame Badge, which is a badge made out of Planetarium and Orichalum in order to improve it's magical capabilities.
The enchantment itself would be based on a 'failed' experiment on trying to replicate the Feathered Serpent's Shed Light ability.
While the Feathered Serpent is able to negate all damage for one round(I don't know how much time that would be IC) and then retaliate it back, this enchantment would only create a shield against fatal blows for less than a second, it would be an 'inmovable wall' during it's activation, and then break, leaving it's wearer vulnerable again.
Specific Request - An enchantment that protects the wearer from one (1) fatal strike, then break.
Reason why you are making this request (if applicable) - My character has joined the Golden Flame Kader, and given she is a long-time enchantress, she would like to give her best to make something special and that would protect her friends.
Roleplay supporting your request - If this is approved, I will pass it along to Geladyne's R&D or Archives to properly help my character make the enchantment, she won't be making it by herself, I can make a follow-up post with screenshots of whatever we do towards this, I would likely attempt to have maybe a one-off event capturing a Feathered Serpent, that depends if I can get an eventmin, otherwise I'll just get some friends to fight the normal Serpent with me mechanically.
Lore supporting your request - Feathered Serpent exists, so while I believe it would be very difficult/near impossible to perfectly replicate Shed Light's effects, it would be very cute to end up with a failed although still useable enchantment out of it. I would also like to add this would be a costly (ICly) enchantment to make, so this won't give every Geladynian soldier a one (1) fatal strike protection, only Golden Flame Kader and whoever helped on the research.
I still believe the ability to protect from one (1) fatal strike is pretty strong, so maybe after the original amount of Badges is made, no more could be made in the future? This would have 0 mechanical impact and only really be a roleplay ability.
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[2.99] Yummy Rocks |
Posted by: MultiWonder - 06-20-2025, 09:02 AM - Forum: Bug Reports
- Replies (1)
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Stone Eaters and Giant Giant Goblins no longer use the 'Consume Rock' skill in order to get the 'Rocked Up' status back.
They haven't done so for quite some time.
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