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Fern
v2.97b Thunder Hooves don...

Forum: Bug Reports
Last Post: Fern
10 hours ago
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» Views: 19
the REAL Minos Prime
Another Friggin' Mech App...

Forum: Character Applications
Last Post: the REAL Minos Prime
Today, 05:35 AM
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Yog-Sothoth
Gentle Giant - Wyverntouc...

Forum: Approved Characters
Last Post: Yog-Sothoth
Today, 01:33 AM
» Replies: 1
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caliaca
[2.97b] Bombs don't work.

Forum: Bug Reports
Last Post: caliaca
Yesterday, 09:46 PM
» Replies: 0
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MultiWonder
[2.97b] The Venom of 87

Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 05:23 PM
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Lolzytripd
Rune Magician love

Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
Yesterday, 05:33 AM
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Nekojinn
Mage: Enchant Swap

Forum: Suggestions
Last Post: Nekojinn
Yesterday, 05:06 AM
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Rendar
[2.97b] This ISLAND IS A ...

Forum: Bug Reports
Last Post: Rendar
Yesterday, 04:32 AM
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Miller
Tired after punching

Forum: Balance Fu
Last Post: Miller
Yesterday, 02:20 AM
» Replies: 8
» Views: 332
Lolzytripd
"A dark blade similar to ...

Forum: Balance Fu
Last Post: Lolzytripd
04-17-2025, 04:11 PM
» Replies: 2
» Views: 129

 
  [v2.96d] Skill Cards
Posted by: Miller - 02-28-2025, 03:36 PM - Forum: Bug Reports - Replies (1)

Currently Skill Cards don't seem to be accounting for all of your skill slots; as far as I can tell, it doesn't seem to be accounting for GUI skill slots in particular. (I had to remove 11 skills at 55 scaled GUI to put on an Aux Skill card)

System: Your skill pool is already full.

This message will appear even without a full skill pool.

Edit: It seems that this might just be 25 ~ 26 skill slots being the cap before it stops you instead of GUI? Or it's counting free skills towards the cap.

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  Assorted Shields
Posted by: Collector - 02-28-2025, 06:01 AM - Forum: Submissions - Replies (1)

After some encouragement (and a lengthy discussion about 'shield choice bad'), I opted to make some shields for submission. I'm not particularly skilled, but it was a fun project to work on nonetheless.

Also includes a 'shield'.

Keeper of Frost
[Image: sh6ssUw.png]

Splintershell

[Image: vVIJJaI.png]

Ringward

[Image: Hswvi4c.png]

Abyssal Aegis

[Image: 8ezw3MY.png]

Star Blasting Light

[Image: wFbohkY.png]



Attached Files
.rar   DMIs.rar (Size: 2.38 KB / Downloads: 0)
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  [V2.95] Blind Fighting?
Posted by: WaifuApple - 02-28-2025, 01:43 AM - Forum: Bug Reports - Replies (1)

While adding traits to the new Wiki I noticed that Blind Fighting's description still talks as if we're in the age where Blind is -100 hit. I tested this on the test server, so it's a version behind live as of speaking, but I don't have any reason to believe it's changed since then.

Would be nice to get this description updated for modern day!

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  DARKNESS RULER ISNT REAL
Posted by: Flun - 02-27-2025, 05:05 AM - Forum: Bug Reports - Replies (2)

Dark enchanted pieces don't leave behind darkness tiles when using bishop or rook move, truly unplayable.

   


[2.96d]

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  Reversi Enchant requirements
Posted by: Lolzytripd - 02-27-2025, 01:19 AM - Forum: Balance Fu - No Replies

Spells with Reversi's still require the original element's enchant to receive enhanced functionality

Dark Fir requires nerhaven instead of adjusting to abyssia
fire vyd requires talvyd instead of nerhaven...
Thunder dragon requires galren and astral belt instead of redgull and static air
ect
ect 



I really think that these should be adjusted to the element they are re aligned to. There is no logical reason for a dark mage going deep into the spooky would favor enchanting with nerhaven over abyssia now, and losing the ability to then have enhanced version of Fir is irritating.

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  [v2.96c] Obscured Information
Posted by: Autumn - 02-26-2025, 10:25 PM - Forum: Bug Reports - Replies (1)

When mousing over Darkness tiles, you don't get a little text overlay in the bottom left area of the HUD that tells you the LV and the remaining duration.

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  [v2.96c] Colorless Badge
Posted by: Autumn - 02-26-2025, 10:24 PM - Forum: Bug Reports - Replies (1)

When wearing the Pluto badge, the little doo-hickey circle doesn't glow purple, I can't play like this.

[Image: G0rpP6S.png]

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  v2.96c Abyssia counts as a stolen spell for Spell Snatch's limit
Posted by: Fern - 02-26-2025, 09:46 PM - Forum: Bug Reports - Replies (1)

With spirited Spell Snatch and Abyssia equipped, if I try to equip more than 6 Copy Spells it'll give me this message, and only if I have already Abyssia equipped, which leads me to believe the game thinks it's a copy spell, because I should be able to equip 7 Copy Spells!
[Image: CfixaCe.png]

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  [2.96c] Darkness Brighten
Posted by: Rendar - 02-26-2025, 07:33 PM - Forum: Bug Reports - Replies (1)

Darkness Brighten gives Wind Resistance.

Or, at the least. It's turning AByssal Lariat from it's WIND damage not being resisted to being Resisted.

It also gives Dark Resist. And Light Resist. I think it might just straight up be Resist All.

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  SL2 Version 2.96
Posted by: Neus - 02-26-2025, 06:09 PM - Forum: Announcements - No Replies

2.96
Deep Abyss Cavern

  • A new level 40 ~ 60 area accessible via the Abyss Cavern south of Meiaquar.
  • Contains 4 new enemy types, 1 new boss.
  • Enemies in this dungeon respawn at a faster rate than other dungeons on Korvara.
  • Map courtesy of Appo.
New Reversi Scrolls & Aux Skill Cards
  • Added a new item type; Aux skill cards. These are similar to stolen spellcards in that they can be used to add a skill to your skill pool, or turned back into a card. These skills are passives which modify class skills.
  • Added 11 Aux skill cards.
  • Added 1 Skill card.
  • Added 4 Reversi scrolls.
  • Reversi scrolls can be crafted via alchemy, Aux/Skill cards can be crafted via enchanting item creation. (You must unlock the ability to do so first, somehow...)
Demon Hunter
  • Elemental Rave; Galren effect changed to 'Applies its damage to all enemies within 2 Range of the target.'.
Druid
  • Added 2 free skills to change the appearance of Animal Companions. (Courtesy of Brittus)
Ghost
  • Added 4 free skills to change the appearance of Wraithguard. (Courtesy of Brittus)
Lantern Bearer
  • Guiding Light; Effect adjusted
  • Cannot be used while Blinded. Targets a tile within 3 Range. Any ally that is suffering from a Blind status effect in it is filled with light, curing the Blind; if an effect was cured this way, that ally gains immunity to it for X rounds (X = Rank). Any Darkness tiles in that location have their duration reduced by the same amount of rounds.

    If Mass is active, this skill targets a 3 Size Diamond instead.
Priest
  • Added 4 free skills to change the appearance of Shine Knights. (Courtesy of Brittus)
Spellthief
  • Added 4 free skills to change the appearance of Create Shade clones. (Courtesy of Brittus)
Tactician
  • Added 4 free skills to change the appearance of the Dark Eye unit. (Courtesy of Brittus)
Items
  • Added 1 new equipment item.
ETC
  • Added support for Dark-enchanted elemental impacts.
  • Added a new field tile called Darkness.
  • Adjustments made to respawning system in dungeon areas. Report any oddities.
- Various forum bug fixes.

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