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v2.98b Thunder Drive doesn't work |
Posted by: Fern - 05-13-2025, 07:11 AM - Forum: Bug Reports
- Replies (5)
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I have Spark Drive and Thunder Drive, when I crit an enemy with safety on I will get Spark Drive's effect (Charge Shot) but if I get another crit while Safety is on Thunder Drive doesn't occur and I don't receive Overcharge.
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[2.98b] Thunderbolt Inquiry |
Posted by: Rendar - 05-13-2025, 12:25 AM - Forum: Bug Reports
- Replies (1)
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The Annorum effect of Thunderbolt does sound based damage, but still scales off of your Lightning attack.
It doesn't really SAY anywhere that it scales off of your sound attack, but Wolf's Howl also doesn't say it scales off of your sound attack so.
I figured I'd just ask.
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[2.98b V2 Test] What? Your weapon is evolving! |
Posted by: MultiWonder - 05-12-2025, 01:09 PM - Forum: Bug Reports
- Replies (1)
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The 'Evolving' enchant will only ever activate once per battle even if you wield two different weapons with the same enchantment.
While I do read that the 10% experience bonus doesn't stack, and that the effect will ever activate once per battle, I would assume that the 'once per battle' simply means 'on this weapon'. This could simply be me wanting it to be the case, rather than it ever being intended to be used while dual wielding, but...
Given how neat (and rare) of an enchantment Evolving is in the first place, having two on hand to dual-wield, but only ever being able to activate one is rather unfortunate.
You effectively have to either pick which one gets the boost, or simply leave it to the whims of fate.
...Oh right. One final note and something that (as far as I know) really only impacts the test server:
Testing Evolving can be unusually difficult sometimes.
If you choose to end a battle via command, evolving will no longer proc during subsequent battles until you relog or end another battle properly, I've noticed.
Slightly inconvenient, but it is what it is..? I don't think that'll come up during normal gameplay at all, but I will point it out just in case.
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[v2.98b] Sticky Tarnada VFX |
Posted by: pilcrow - 05-11-2025, 11:50 PM - Forum: Bug Reports
- Replies (2)
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The visual effects for Tarnada's critical hits sometimes stick around after a battle in various different forms if you finish a battle by critting an enemy (side-cut seems to do this most reliably?). The three main ways this manifests are:
- The green tint staying at its maximum value, making you 100% green.
- A white flash (which is presumably a separate effect that the green tint is supposed to affect?) cycling through its animation forever.
- Both
Thankfully, these effects are purely visual and cease when you get into battle again, so they're just an annoyance.
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[2.98b V2 Test] Yin and Yang |
Posted by: MultiWonder - 05-10-2025, 10:05 PM - Forum: Bug Reports
- Replies (3)
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Yin and Yang's Gunsmoke Spiritual complete set does not properly apply its -10% light / dark resistance ignore effect.
Whether or not it's supposed to lower one's resistance no matter what (even past 0), or simply lower it until it hits 0 is unclear to me, but whatever it may be, there's zero difference in damage output for its basic, non-muddled basic attacks whether or not you have the charm equipped.
If it means anything, I tested this with the following combinations:
Gilded Yin / Normal Yang / Yinyang Charm
Gilded Yin / Gilded Yang / Yinyang Charm
The outcome is the same regardless.
I also did end up trying to use only ONE of the guns alongside the Yinyang charm and did not get access to Double Dao either way.
While this makes sense given what the skill itself requires (both guns), it does leave me wondering if the charm even counts toward the set to begin with.
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Synthetic Skin |
Posted by: Autumn - 05-10-2025, 03:47 PM - Forum: Balance Fu
- Replies (2)
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Mechanations currently do not have access to the traits that require you to have skin, this includes some very important or fun traits such as:
-Barrier Tattoo
-Arcane Fists
-Warding Tattoo
-Charm Tattoo
-Obedience Tattoo
-Strongest Muscles
I've bolded the ones that are especially limiting for mechanations to not have access to, as I could live in a world without most of the tattoos, but Arcane Fists and Strongest Muscles actually heavily limit their build options comparatively to other races.
I suggest anything that would allow them to pick up these traits, either but removing their skin requirements or by introducing a new trait for mechanations called Synthetic Skin, which enables them to purchase these traits, either at some small benefit or cost, similar to Synthetic Hair.
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[2.98b] Comfort Hug |
Posted by: zericosmic - 05-10-2025, 10:54 AM - Forum: Bug Reports
- Replies (2)
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When you're in a fight with the setting to remove defeated players turned on, you teleport to one of your remaining allies when one of your allies gets removed from the battle at the start of a new round.
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OOC Recruitment |
Posted by: Sawrock - 05-10-2025, 12:57 AM - Forum: General Discussion
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I need to OOCly recruit two characters for in-character/backstory purposes. I have need of one person of noble descent, and one other person being a member of a religious order. Your character will hate my character's guts. Further details can be given on Discord.
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