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Soldier General Skills + Shield Skills Suggestion |
Posted by: Snake - 07-05-2025, 08:33 PM - Forum: Suggestions
- No Replies
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Just some ideas I'd love to have in Soldier's class. Especially the shield ones. Shields on the Soldier class deserves to be more than gloves that grant the Guard skill, I say.
Quote:Decisive Strike
Sword, Axe, Polearm and Dagger skill.
Dash in a straight 5-tile line in front of you. If you encounter an enemy during this dash, you stop immediately and perform a Basic Attack that applies the Flatfoot status, as if you had Bashed them.
If Charge is active, the dash range is increased by its level.
Quote:Cross Slash
Sword, Axe, Polearm and Dagger skill.
Strike an enemy within 1 tile. If the attack hits and is not parried, you will follow up with a second strike. This second attack is a guaranteed critical hit with Great Accuracy.
Quote:Battle Spirit
Costs 1M. 6% Max HP.
Temporarily enchant yourself with the power of Nerhaven (or your Starsign element if applicable), and gain Battle Spirit until the start of your next turn.
While Battle Spirit is active, your next Basic Attack or Elemental Impact effect from either skill or spell will deal 15% more damage and ignore parry attempts. This effect ends after the empowered attack is made.
Quote:Interjection
Shield skill.
Select and mark one ally within 5 Range. When that ally is targeted by an enemy's offensive skill or spell, and you are within 5 range of them, you automatically throw your shield at the attacker, dealing Blunt damage and having a STR-based chance to interrupt their action.
This can only happen once per round. You cannot target yourself, nor people already affected by Interjection.
Quote:Rampart
Shield skill.
0M. (3 Round CD when ended.)
Shift into a full defensive stance. While Rampart is active, you raise your shield to hold the line, increasing your parry chance by 25%. (If no parry skill is equipped, you gain "Rampart" parry, which reduces incoming damage by 25%).
While in this stance, offensive skills and all spells are locked, and your Move is reduced by 75%. Attackers in 1 range have a chance to be knocked back, and another chance to be knocked down.
Activate the skill again to end the stance.
Quote:Controlled Aggression
Shield skill.
0M. (3 Round CD when ended.)
Stow your shield and adopt a fully offensive posture. While Controlled Aggression is active, your shield and all parry skills are disabled, but you gain +20 SWA.
Activate the skill again to end the stance.
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Copy Ninja Hatake Kakashi |
Posted by: Lolzytripd - 07-05-2025, 09:10 AM - Forum: Suggestions
- Replies (2)
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My suggestion is simple, allow stolen spells when used by a shinobi/Spell thief to generate marks similar to how scrolls do as they are now
If that's a bit too expansive perhaps limit it to stolen monster spells only.
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Automatic Ethical Blood Collection |
Posted by: sirtrex - 07-04-2025, 10:41 PM - Forum: Character Applications
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Applicable BYOND Key -sirtrex
Character Name -Linzi Kilima
Request Type - Invention
Request Details - Blood Harvesting Arena/ Device
Specific Details:
A device that automatically collects blood shed near it, sorts it, and deposits it in separate resevoirs per each combatant.
and/or
An arena that automatically collects blood shed on it, sorts it by individual, and deposits it in separate resevoirs for each combatant.
Saftey/Ethical checks:
The Device is enchanted to stop collecting blood if a combatant loses the will to fight, goes unconscious, or doesn't consent to the engagement at the start. Potentially even destroying any blood shed from an unwilling subject. This feature is turned off if said combatant agrees to a battle to the death at the start, or if the combat is punishment for a crime. In that case it will keep on collecting any blood shed until all surviving fighters decide to quit or the afformentioned blood toll has been paid.
Inspiration for the invention. What made your character come up with this idea?
Linzi though a series of interviews learned the truth about the Myr tree, and that it is fed by blood garnered from honorable battles. He's also horrified at the idea of blood hunts. People being attacked for their blood just for stepping inside Yokoshuran Territory. Should Outsiders decide to stay away from Yokoshura, parties of Yokoshurans could even resort to blood hunting in Korvara, potentially triggering a war that could severely hurt or even destroy both societies. In the long run Linzi hopes to find some alternative means to combat the desertification, or at the very least a more ethical source of blood. In the short run he wants to find a way to facilitate "honorable combats" in a way that can bring Yokoshurans and Outsiders together.
Inspired by the Friday night fights in Meiaquar, Linzi believes that glatitorial serious combats with willing outsiders and Yokoshurans could provide all the blood via Honorable Combat they could ever need, and perhaps even create a surplus. Fighters from all around Korvara could come down south to test their mettle against the best fighters Yokoshurans have to offer. Each one staking a certain amount of blood with each fight should they lose. Even if the outsider wins, any blood they shed in the contest won't be wasted. Outsiders could also duel eachother near them, ensuring a decent payout of blood for the Tree regardless who wins. A portable device allows such combats to be run anywhere, and the blood taken back to the Tree in theory.
Should these fights become a regular occurance, and they remain voluntary for all participants, Linzi believes relations between Yokoshura and Korvara could improve. Yokoshurans get all the blood they need, and Korvarans can worry less about being blood hunted regardless where they are.
How the invention works. What does it do, how does it do it, what are its limitations?
Much of this was explained above, but the device uses a series of enchantments:
To determine the intentions of any combatants nearby,
If they both consent to a battle to the death the device will collect blood from them until all surviving fighters stop fighting.
If they both consent to a serious bout, but not to the death, the device will automatically stop collecting blood from an individual once:
They've gone unconscious
Surrender
or a previously agreed upon amount of blood is shed
If a combatant doesn't agree to the combat the device simply won't work at all.
Should a combatant attempt to get more of their opponent's blood than allowed or otherwise continue a fight beyond its previously agreed upon end point:
The device will stop collecting blood, and even destroy any blood shed after that point.
If a combantant excessively continues to try to get more blood than asked or kill someone that didn't agree to a battle to the death, all blood collected in that fight will be destroyed.
Collect any blood outside of their bodies not actively being used for combat (although ghosts getting all their blood techniques swallowed up immediately could be funny),
Sort it by individual (So Yokoshuran blood isn't mixed in with Outsider blood etc)
Deposit it in separate resevours by Individual.
Existing technology. What within the established lore supports the invention existing as you have described?
Blood rituals and magic are fairly well developed in Korvara. Linzi is a very experienced hemomancer, and things like runes, glyphs, or enchantments could be used to synthetically reproduce techniques Linzi has developed whilst using his hemomancy for healing. He would likely need the aid of an experienced enchanter to properly calibrate the device, and the the aid of a skillfull carpenter, mason, or other builder to do anything as large as an arena.
Development time. How long have you been working on this IC? Do you have logs or screenshots supporting your claim?
Linzi is only on the drawing board at this stage, Just getting the idea for it a few days ago after a few conversations with Yokoshurans. He will likely float this idea by his friends, both in Yokoshura and Outside of it before commiting to the plan. Should this request be given the go ahead, Linzi will start taking the steps to build the device, and attempt the necessary politicing to ensure its adopted in a way favorable to Yokoshurans and Korvarans.
Thank you for Listening
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[2.99] Sunlight Shyness |
Posted by: Kameron8 - 07-03-2025, 09:20 AM - Forum: Bug Reports
- Replies (2)
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The Druid Devil Vines appear unable to grow into a tile that has a light shaft on it.
To replicate:
1. Equip Druid, Brighten, Devil Vines, and Mass.
2. Use Mass, then summon two Devil Vines. Next, use Brighten on top of the two Devil Vines.
3. Observe that the two plants grow, but cannot spread if no tiles are close enough without Light Shafts.
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[2.99] Wolf Agility |
Posted by: Kameron8 - 07-03-2025, 03:59 AM - Forum: Bug Reports
- Replies (1)
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Wolf Agility appears to end during the caster's start of next turn, rather than the 2 turn duration the description indicates.
Quote:Sync with your Wolf, gaining Wolf Agility LV X (X = Rank x 7) for 2 rounds, which increases Evade by LV, doubled against enemies who are Hunted by the owner of the effect. If used by the Wolf, the Druid also gains its effects.
To replicate, Wild Shape into a Wolf and use Wolf Agility. End Turn. Next turn, look at your statuses and see that Wolf Agility has faded.
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[2.99] Druid-Fu |
Posted by: Kameron8 - 07-01-2025, 11:23 PM - Forum: Bug Reports
- Replies (1)
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The special attacks gained from Wild Shaping as a Druid count as attacks with the Mantis Scythe weapon, when accounting for the 1m discount for airborne strikes. To replicate:
1. Equip Druid with all the Wild Shapes.
2. Equip Mantis Scythe.
3. Stand on a wind shaft, and Wild Shape. Note that the special attack costs 2m.
These are all treated as independent weapons from one another and Mantis Scythe, meaning they have different crit tracking (and can refund 1m per crit per Wild Shape). Replicate this by attacking with the Mantis Scythe, the Wolf Claws, the Bear Claws, the Hawk Talons, etc, and note you regain 1m each time.
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Music Player not Working [v2.99] |
Posted by: Druby - 07-01-2025, 10:29 PM - Forum: Bug Reports
- Replies (2)
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Recently noticed my profile theme wasn't playing when opening up my profile. I did not receive any alerts or errors from SL2, and it does not seem to be playing for others either when I tested it with Fern, and I couldn't hear his profile music either.
I have noticed one or two profiles that do seem to still be able to play profile themes, but it seems like the vast majority of them don't seem to be working anymore? I'm unsure how else to narrow down the issue, other than the fact that both me and Fern were using youtube video links.
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