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  [v3.02b] Really Eternal Flame
Posted by: Trexmaster - 09-11-2025, 07:54 PM - Forum: Bug Reports - Replies (1)

When swapping off Lantern Bearer after having triggered Eternal Flame (by casting one of its spells) whilst having Undeniable Innovator, you'll retain the last aura you used regardless of your new class combo.

Steps to reproduce:

1. Equip Lantern Bearer and make sure you have Undeniable Innovator.
2. Cast any Lantern Bearer elemental spell.
3. End combat then swap off Lantern Bearer to anything else.
4. Start another fight and still have an albeit smaller sized aura from your last used Lantern Bearer spell.

I reproduced this on the live version by using Performer/Tact, having used Lantern Bearer prior in the same session before buying Undeniable Innovator. My last aura was Fenrir and it carried over into fights once I had bought Innovator.

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  Add Progress Tags to the Trading Post on Discord
Posted by: sirtrex - 09-11-2025, 12:28 PM - Forum: Quality-of-Life (QoL) - No Replies

The Vale Quest board on discord has tags for [In Progress] and [Completed]. These tags allow someone to quickly filter out any old postings that have been fulfilled.

I think we could do the same for the Trading post on discord as well to make it easier to find the posts that need fulfillment.

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  [3.02b] Equip Multiple of the Same Class Badge
Posted by: hinoko11 - 09-10-2025, 07:23 PM - Forum: Bug Reports - Replies (3)

   
   

As the image above, you are able to equip an identical class badge by having both the normal version and the plus version of a badge and equipping both of them.
While this is not mechanically sound as it seems, this does allow destiny builds to gain +12 skill slots by equipping both badges - which a lot of destiny builds desperately need.
This bug seems to be applicable for all direct upgrade items, though I would need to validate that if needed.

I have experienced and heard equipping the normal and plus version of upgraded items such as the Swordmaster's ring+ and normal are supposed to be something that can be done, and my build greatly appreciates being able to have more skill slots than the stats allow, so if this can be kept in it would be nice! 

But otherwise, it is using an item that has been upgraded and has mostly the same effect with the original item. If it is considered using a duplicate of the same accessory, it'd need to be fixed.

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  [v3.02b] Eat Moss
Posted by: Autumn - 09-10-2025, 07:09 PM - Forum: Bug Reports - Replies (2)

Mossybark's Fungus doesn't stack per additional piece of Mossybark, it also doesn't regrow on every subsequent 3rd round just in case that is relevant. I figure that there's no utility to it if Fungusbark does the exact same thing but from round 1 instead of 3.

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  The Economy and You
Posted by: Trexmaster - 09-10-2025, 04:26 PM - Forum: Suggestions - Replies (6)

As it stands there isn't yet much representation if at all of the state of each nation on a macro level. The Wall Raid was the start of trying to introduce a somewhat similar system to what G6 had as its framework for an attempt at such a thing.

My suggestion is pretty simple conceptually. Introducing a system where nations require a certain amount of generic resources (Wood, Food, Metal, Currency), and by meeting the needs or even exceeding them, there would be benefits in doing so. I wouldn't suggest penalizing anything for a bit if this were to actually manifest into reality while people adjust to it though.

For example:

Geladyne may look something like needing 500 Food, 200 Metal, 400 Wood, and 100,000 Currency per in-game Month. Meeting these goals would confer a bonus like getting X% more damage to monsters in dungeons residing in the Geladyne region, or increasing item drop rate, monster count in fights, plenty of things that people would mechanically stand to benefit from and thus be encouraged to participate in the system AND act as a resource sink.

In order to make it so people wouldn't just only stack things onto one nation there could be a separate bonus for maintaining quotas for every nation that'd benefit the entirety of Korvara, either providing unique bonuses or amplifying the already present ones akin to the ones mentioned earlier for the individual nations' dungeons.

It'd basically function like Town Marshals from G6 except with more variables and you'd donate items of certain types to bump up the funny number to meet your quota or exceed it for potentially higher bonuses.

Rough idea but hopefully gets the point across, that being more communal efforts encouraged to benefit the majority. As it stands there really isn't any reason to trade with people who aren't your friends, and at least this system would have people potentially working together.

Could kill two birds with one stone and have rewards for donating to this system in the form of scrip that could be spent at a shop unique to each nation that has item drops in the tables of the dungeons from their respective nation, with some exceptions. Labyrinth may need to be split up to avoid Telegrad dominance, especially since two of the new dungeons are effectively Telegrad adjacent. Ultimately this would create some form of universally desirable currency that'd let players obtain what they want by burning resources that'd otherwise serve no purpose (see: massive amounts of crops for one), thus encouraging trade between players using this currency, as they'd be able to get what they want without relying on trading with friends.

For an idea of what I mean with that:

For example, Duyuei's shop would have things like Moonlight Mercy, Noble Axe, and Winged Spear as they are drops from its Dark Amplifier I fight. Providing resources into the aforementioned system would provide the currency needed to eventually obtain those items. Like say, providing raw currency might go at a 1:1 ratio to make things simple, and then providing worked metal may be at a 1:40 ratio. I'd likely price items at their rarity*2,000 base. So you'd either pay 20,000 Murai for a 10 star, or pay 500 Iron Ingots. While clearly at those ratios you'd almost certainly fork over the murai, but that's kind of the point with trying to get money out of the economy in exchange for providing what you'd otherwise be spending a fair bit of time for.

Of course there would be some nuance to how certain items would be valued in their categories, with the rule of thumb of 'harder to acquire = more valuable' so things like Boulders and Fugu Katsu would score more points for Metal and Food respectively, while raw crops would be of minimal value especially to avoid them dominating the system, effectively being equal to currency in value (as that's their value at a pawn shop).

If anyone else has any ideas for how to encourage trade between players I'm all for it. I just think what SL2 is sorely lacking is a universally desirable currency, as Murai simply cannot get you what you want a lot of the time. It only serves to cover one-time cash sinks per character then you stop needing it for anything other than minor fees that only hurt the poor. Thus the wealthy end up with Murai in abundance and no incentive to trade with the poor who still need things, as they've a lack of things they actually need and Murai does nothing for them.

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  [v3.02b] Genbun't
Posted by: AkaInuHime - 09-10-2025, 05:39 AM - Forum: Bug Reports - Replies (1)

Ascended Genbu doesn't seem to be giving its +2 defense passive.

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  Experience Equals Speed
Posted by: who - 09-09-2025, 09:17 PM - Forum: Suggestions - Replies (3)

The Suggestion:

  • Crafting speed increases slightly for each level of skill.

The reasoning:

In real life, will a master chef fumble about slicing the vegetables at the same speed as a novice? Or will they speed through it with their honed knife skills...

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  Add Iahsus status to Laplace Korvara!
Posted by: Coffeeccubus - 09-09-2025, 07:51 PM - Forum: Suggestions - Replies (12)

Long story short, as a Corrupted player, it gets tiring asking what phase of Iahsus is every time I log in. It is crucial to my character becaue I need to know so I can have them act differently when the phases change. Also for face icon stuff.

A simple solution: Just add the code for the Iahsus phases, but instead, after the month and hour being displayed, it says "The Current Phase of Iahsus is: Red, Yellow, Purple, Orange, Blue, and of course... Rainbow.

Not much more to say

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  [v3.02b] Jhunn flying out of bounds
Posted by: who - 09-09-2025, 05:26 PM - Forum: Bug Reports - Replies (1)

Version:
3.02b 

Issue: 
Dragon Youkai "Jhunn" can use the Flame Jetwing skill to launch itself into walls and off the battlefield. It will also end it's skill on top of another mob.

Expected function:
Not able to use skill to move into inaccessible areas or out of bounds.

Steps to reproduce:

  1. Have Jhunn contracted and summoned.
  2. Have total control off.
  3. When near the edge of the map or a solid object, Jhunn chooses to attack a mob with Flame Jetwing.


Notes:
Doesn't work when manually controlling a youkai. The game seems to automatically correct it after it goes out of bounds, but if Jhunn is stuck in a solid object (for instance, in the walls of the goblin cavern dungeon) it makes no moves and skips turn.

Possibly related to an older bug with the same youkai.

Screenshot:
It is difficult to see because I screenshot just after the gremlin dashed, but jhunn was somewhere to the right of the grey character, and used Flame Jetwing to move off the map.
[Image: ZmlWOxC.png]

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  External links for profile BGM
Posted by: who - 09-09-2025, 02:08 PM - Forum: Suggestions - Replies (3)

The suggestion:

  • Allow use of a direct link to a suitable audio file for use on character profiles.

The reasoning:

Some Youtube channels block external video embeds of their content, meaning they can't be used in a profile.

This leads to people reuploading the music on their own channel or seeking to upload elsewhere. Unfortunately, both available platforms have strong copyright detection functionality, and so user uploads may be silenced even if they are marked private or unlisted.

There's also potential that videos may be deleted or region restricted, leaving them inaccessible.

If the content can be hosted on a users own server, it means people don't have to worry about the content suddenly vanishing, copyright, etc.

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