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Forum: Suggestions
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  Aptitude Change
Posted by: Poruku - 10-27-2024, 05:15 PM - Forum: Suggestions - No Replies

Currently, APT gives +1% bonus xp per point

I suggest we replace the APT bonus by a simple +50% xp bonus across the game. It's just strange to tie this crucial bonus to a stat, especially since it's not stated anywhere.

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  [2.92b] Intense Fear Observations
Posted by: Rendar - 10-27-2024, 12:25 AM - Forum: Bug Reports - Replies (3)

Lanky Ginger used Intense Observation.
Derpy Theno was intensely observed, removing the following effects: Crest of the Hare, Fear, Miragewalk


Intense Observation is.. getting rid of fear? I guess???

Edit: Nevermind. Ruled By Emotion moment.

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  Katanas in Rest
Posted by: Autumn - 10-26-2024, 01:29 AM - Forum: Balance Fu - Replies (2)

Because of item synergies with swapping weapons I think that the part of Katana Master that says the buff is dispelled if you swap weapons should be removed, I think this passive should also extend beyond that but for now I am simply requesting the following:

Please allow Kensei to be able to swap their weapon to another Katana without losing Katana Master, this would open up Deadly Shades and Shifty Pocket to them which they just cannot access without a permanent loss of some kind right now.

This is unique only to Kensei in such a way that it seems completely arbitrary at this point.

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  v2.92b Talis Targeting not Working
Posted by: Grimmnaka - 10-25-2024, 06:18 PM - Forum: Bug Reports - Replies (2)

I use an amethyst headstaff that has the deploy Talis skill. The Talis itself spawns in perfectly fine. However when I try to target any of my earth spells with the talis as the center the targeting is super wonky. Isendo wont let me target the talis as the center at all no matter what I do. Magaisendo, auto aims at the talis but in a single direction. If you try to re-aim where you want it to go, the aim automatically teleports back to your character as the center for the attacks aim. Stone Dragon is the same as Magai-Sendo. I havent tried it with Isenshi as I didn't think it would let me anyway given its an invocation.

Is there anything I can do to fix this or is this just a targeting bug.

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Rainbow Davira Moonthorn - Perma-Shapeshift
Posted by: CuriosityaboutMyself - 10-25-2024, 01:07 AM - Forum: Character Applications - Replies (3)

Applicable BYOND Key - Someoneidk

Character Name - Davira Moonthorn

Request Type - Character/Ability; Shapeshifting Contract

Request Details -  

A contract with a Youkai that shares the Summoner’s body with them, acting as permanent Shapeshifting, if only more dangerous due to its nature, if only more beneficial. Here, it is being used with an Apus, granting avian features, and affinity to light magic; Alongside helping the Papilion stay sane, and lessening the effects of illusions on her, self-caused or otherwise.

Specific Request -

Wings; Allowing for floating off the ground and gliding, though flight would still require magical assistance, such as spells that create air shafts.

Scales/Talons; Scattered scales akin to a bird along the arms and legs, with sharp talons replacing nails, the right arm is covered fully in scales, as an entirely new appendage had to be grown.

Enhanced reflexes, parallel-thinking; Being two minds within one body, reflexes are naturally enhanced, alongside the ability to think, or focus on two separate things at once, if need be.

Illusion resistance; A resistance to the effects of illusions, from Davira suffering constant illusions herself, and the Youkai helping her see past them, by acting as a second set of senses, if spiritual in nature, leading to visual illusions becoming transparent, and others to be dulled, though depending on the level of illusion magic, she can still be tricked.

Reason why you are making this request (if applicable) - 

I’ve been wanting to get back into playing Davira after she got Tarnished, but I felt like I wanted to do something new with her, and try out a build that I haven’t before, which is Bonder/Priest. While it isn’t Shapeshifter, that kind of class would see active shapeshifting, compared to a one-and-done shapeshift; Meanwhile, Bonder as a class is about friendship with a Youkai, and you’d have to be pretty good friends if you’re going to share a body. I think this all should be possible within the lore, and within reason, but I'm making an app just in case, regardless.

Roleplay & Lore supporting your request - 

As a Papilion, Davira has always been tormented by the hanging star, by her mind, and by constant illusions of a world that truly never existed, which leads to her being scattered, easily distracted, and never truly learning, even after exilement from Meiaquar, losing her right arm, and then from Duyuei, where she was tarnished.

She sought out Telegrad for therapy, but even that didn’t seem to work for her, falling into the same habits again and again, causing her to leave and become a hermit, while she looked for a solution herself, no matter what it cost- Perhaps it was her insanity that lead her to summoning, to shapeshifting, that she knew was dangerous, that she knew the downsides of, yet she still wanted to learn it, for it could make her sane, gain her a new arm,

After months of living by herself, seeking out Youkai, she finally found one to make a contract with, an Apus, a Youkai so free, a shining beacon of light, in her world of darkness, one that would see past the illusions for her, one that would think with her, fill in the gaps of that shattered mind, the shapeshifting was painful, she had to learn how to live again sharing a body, only returning more months later, born anew, different, not quite the same person, but hopefully sane, even if the cracks still show through.

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  Korvara Vampire
Posted by: Poruku - 10-23-2024, 11:32 PM - Forum: Class/Race Ideas - No Replies

Many centuries ago, Huggessoa created the Vampires as we know them on Sigrogana. To this day, they lurk in the night. And although vampires are generally tolerated in G6 society, most commonfolk still see them as inherently evil.


On the flip side, Korvara is a land untouched by vampirism... Well... At least, until now...

Korvara Vampirism

Completely unrelated to G6 vampires, a new epidemic has recently struck the island of Korvara. Though they have gone unnoticed for a few years now, the urban legends are starting to become strikingly real, and many people swear they're real. The citizens of the 4 nations swear they've had a friend or a cousin fall victim to a peculiar creature- a monster in human guise, that prowls the night and feeds on the innocents!

But how did they come to exist? Well, the legend goes like this...

Vampirism is a curse. A magical disease that is transmitted by blood. However, the first vampire was born from something known as the Original Curse. This event is only a theory, but it's said that a powerful artifact of the ruins known as the Blood Tear was found in an expedition, and returned secretly to a rich benefactor who was sponsoring the mission. After he was obsessed with the item for a while, it eventually fused with him, and fundamentally changed his being.

The artefact is said to have an insatiable thirst for blood, acting as a sort of symbiotic parasite. It requests blood, and in exchange, will grant power and everything the soul desires...

From that point, the curse of vampirism could be spread by having the host's blood get drank by a new candidate. Though at first it was a closed-off cabal, the curse has spread to many new members, and eventually was passed around without oversight from the original chosen. The first Vampires were careful to blend in with society and avoid drawing suspicion, but now that the curse is out into the wide world, the best that Vampires can do is hope that nobody will find out about their true nature... Tainted by a trace of the original curse, their bodies have changed in an imperceptible but fundamental way. Even far detached from the artifact, the curse remains, impossible to remove as it is now a part of their soul.

THE RACE

Korvara Vampires are born by performing a ritual where an individual person drinks the blood of an existing vampire.

Like Huggessoan vampires, they harbor a weakness to light and holy weaponry due to their soul which is tainted by a curse similar to undeath.

They can eat food, but prefer to drink blood. Without drinking any blood, they may become increasingly irritable and even violent, going on a rampage if they get a taste after not having any for a long time. However, some vampires can survive without blood for long periods of time.

Korvara vampires are not immortal, but their life is prolonged roughly twofold. By drinking blood regularly, it can even go in the hundreds of years, but never drinking blood will slightly reduce their lifespan compared to their normal race.

They gain power from drinking blood as they can absorb the focus from it.

MECHANICALLY

Differences from Huggessoa Vampire:
- These vampires do not turn into mist upon death.
- They don't need to be killed with a holy weapon to properly die.
- They aren't immortal, instead they only have an unnaturally long life.

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  SL2 Version 2.92
Posted by: Neus - 10-23-2024, 07:43 PM - Forum: Announcements - No Replies

2.92
Ancient Charges

  • Dragon-like statues now appear in various locations around Korvara. By interacting with these statues, you can accept 'Ancient Charges' from them, which can give hard-to-obtain items and other rewards by completing the various objectives of the charge.
  • A total of 60 are available in this update. Additional charges and various rewards will likely be added as part of future updates.
  • Note that you will need to obtain the Crystal Terminal Piece and interact with a Crystal Terminal at least once before you can interact with the statues.
  • Some other systems introduced as part of this feature may also receive expansions. (You probably know what I mean.)
Excess Ink
  • While at max level and with Legend Extending unlocked, you can receive 1 Legend Ink by accumulating a certain amount of EXP (roughly 75% of the total EXP needed to reach max level).
  • Progress between Legend Inks is preserved even if you Legend Extend.
Support Shop
  • Chat Symbols: Halloween; Looking to spice up your chat messages or profile? This contains a set of 14 Halloween inspired symbols that can be used as recolorable chat backgrounds or character profile background images. (Contains the following symbols: Bloody Axe, Bats, Candy, Carved Face (2 variations), Ghost, Gravestone, Skeletal Hand (2 variations), Pumpkin, Skull, Cloaked Stalker, Tentacles, Spider Web)
  • As always, you can view a preview of these by clicking the gear icon in the chat, selecting 'Set BG' to show the list of chat backgrounds. This works even if you don't have the backgrounds unlocked.
ETC
  • Import from text limit increased to 2000 characters.
  • Crest of Rook's early end animations are now a little quieter.
- Various forum bug fixes.

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  SL2 Version 2.91
Posted by: Neus - 10-23-2024, 07:43 PM - Forum: Announcements - No Replies

2.91
Duyuei Wall (Part 2)

  • Added the missing Crescendo Phase portion of the raid event.
  • Added a new boss enemy for the Finale portion.
  • Added a miniboss enemy for the Crescendo Phase.
  • Added 2 enemy types to the Wastes.
  • Snakemen will now appear near the wall during the raid's active periods.
  • Finale battle now has additional rewards added to its prize pools (similar to a normal dungeon boss).
  • NOTE: Although this is mostly finishing up the raid event, expect additional regional systems to come in future updates.
Appearance Editor
  • Added the ability to import/export outfits as text strings. Importing an outfit this way costs 1000 Murai, except; on the testing server, while still in the tutorial, and the first time you use it outside of it.
  • Added the ability to scale icon parts horizontally/vertically.
Chat & Profiles
  • Added Duyuei tribe symbols as options for chat backgrounds and profile backdrops.
  • Added a chat emotion (pumpkin) to celebrate the Halloween season.
  • Various backend changes to CSS/etc. Report any anomalies.
Mage
  • Astral Gravity - Astral Belt effect now ends after the pull effects are applied (allowing it to self-synergize).
Rogue
  • Fire Trap, Ice Trap, Gust Trap - Talvyd no longer increases the activation range of traps. (It still increases the placement range, however.) Traps which collide with an enemy due to a pushback effect now properly 'unclaims' the trap, allowing it to damage them.
Aquamancer
  • Dancing Water - Dancing Tentacles will now attempt to inflict Slow LV 2 instead of Immobilize if the tentacle isn't on a water tile.
Hexer
  • Earthbound Fog - Boss enemies no longer have actions prevented, but their Dark Resistance is lowered by 15% instead.
Grand Summoner
  • Chain Unsummon - Cannot be used in the same round as Skip.
  • Impact Dismiss - Damage now has Great Accuracy instead of being evasion-ignoring.
Ghost
  • Sanguine Star - Now costs 3M, but has a 1 round CD.
  • Reaper Scythe - Can now also be used by Scythe weapons.
  • Dark Imbue - Effect adjusted. (Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing your Hit with Axe weapons and dealing Dark magic damage when you hit an enemy with basic attacks with an Axe weapon, or with a Ghost Axe skill. This effect lasts for 4 rounds. At Rising Game LV 3, it lasts for an additional round. At Rising Game LV 6, its Momentum cost is reduced by 2.)
  • Added a minor animation when a bonus effect is gained through Rising Game LVs.
Youkai
  • Jack o' Lantern; Stats adjusted. Regrowth replaced with Sinister Regrowth. Earth Child replaced with Autumn Animation.
  • Fire Wail - Effect changed. (A shriek that sends flames shooting at the target. Deals Fire magic damage to a target enemy within 4 Range and has a chance to inflict Fear for 2 rounds. If unit is Stoked, Range increases by 3, targets a 3 Size Circle, damage by 25%, gains Great Accuracy, and has a chance to inflict Burn LV 15 for 2 rounds, but it consumes the Stoked effect.)
  • Sinister Regrowth - +5 HP Regeneration. If the owner of this skill is Jack o' Lantern, then at the start of a new round: If within 1 Range of a destructible plant field tile, consumes and destroys 1 of those tiles to restore HP equal to level x 2, and this unit becomes Stoked and cures any Burn they possess. (Stoked causes basic attacks to deal Fire magic bonus damage equal to 50% of Fire ATK on hit, grants immunity to Burn, and grants +25 Evade.) This effect has a 3 round cooldown.
  • Autumn Animation - A plant said to come alive when covered in dead leaves. Grants +15% Earth Resistance and +15% Water Resistance, but also gives a 15% Fire Weakness. If the owner of this skill is Jack o' Lantern, instead grants +50% Earth Resistance, absorbs Water damage, and has a 25% Fire Weakness.
Event Tools
  • Added a 'import parts string' field to the monster editor, which can utilize the new text import/export for outfits to give icon parts to monsters. (For example, this would be useful for making 'normal' humanoid enemies.)
Items
  • Sleigher, Sky Mantis Scythe - Now a scythe weapon.
ETC
  • Divine Shower now displays the damage total it deals over its multiple hits instead of individual damage instances in the chat box.
- Fixed a bug where the selected icon part list would cause the entries to disappear when a scroll bar appeared.
- Fixed a bug where walking monsters would not engage players even after reaching them.
- Fixed a bug where you could become non-dense by getting Sticky Thrown.
- Various forum bug fixes.

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  Swan's Ballet (Dancer)
Posted by: mouseluli - 10-23-2024, 06:43 PM - Forum: Suggestions - Replies (8)

so there is like 2 floating points in Dancer if you destiny bard and take the perk that gives you an extra, the only element one would be lacking is dark, a dark attack similar to thunder step may be nice, maybe more range so that it doubles as movement ability-

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  weapon summon toggle
Posted by: mouseluli - 10-23-2024, 05:49 PM - Forum: Suggestions - Replies (3)

so I have two different issues, on the jade insect whistle, I DON'T want the summon to show up but there is nothing to do about it

then there is the spine leash which I got in specific because ghost dog but if your mercenaries are off it is gone

a toggle to decide if a weapon summon should show up being a separate thing would be nice

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