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firehawk11
[3.04c] Duyuei Wall not R...

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the REAL Minos Prime
Starter Pickaxes and Wort...

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Raigen.Convict
Ruler Buff 6

Forum: Balance Fu
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Strength Crit

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firehawk11
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Rendar
[3.04b] Coal Brand

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[3.04b] Rainbow Too High

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Sambi
[v3.04] Cast Order Not Ap...

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Neus
[3.03g] Eye Colors

Forum: Bug Reports
Last Post: Neus
11-08-2025, 11:00 PM
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  [2.87 v2] Shapeshifting Dysmorphia
Posted by: Cogster - 05-26-2024, 06:13 PM - Forum: Bug Reports - Replies (1)

There seems to be a problem with Shapeshifter as well as just installing period. Your race changes to account for the new bases of whatever Yokai you install yourself with, but any skill or passive that would check for what race you are fails to work properly.

This is prevalent for two major cases, you are no longer applicable for Daisengan despite installing a Dragon. And Mimicry skills do not work despite installing yourself with an appropriate Yokai.

This seems to be a much older bug, I believe it may have originated when the way black spirits were changed.



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  Plague Doctor Collection
Posted by: Toffee - 05-25-2024, 08:00 PM - Forum: Submissions - No Replies

A collection of plague doctor cosmetics (Masks, hats, hair, and outfit). Includes colorable and non-colorable variants.
[Image: PVGW8qX.gif]



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.zip   plague doctor collection.zip (Size: 5.17 KB / Downloads: 274)
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  Void Polluter
Posted by: Autumn - 05-25-2024, 04:48 AM - Forum: Suggestions - No Replies

Merely only cause I think it's cool, and because Charred Void is very undercooked, I think this would be a very cool change up to the skill, I don't seriously expect this to make it in but I thought it was cool anyway.


Quote:Charred Void -> Pollute Terrain


Changed to active ability.

1m, 20 FP Cost, 1 round CD.

Costs 15 Void Energy. Targets a 2 range circle within 8 range, with the circle size being able to be expanded by 1 for 15 additional void energy per increase. Claim ownership, increase the LV by 10 and corrupt all tiles within the range of this skill, converting them to dark versions of those tiles.

Cinders = Dark Cinders (Dark Cinders now deal Hellfire damage instead of dark damage)

Ice = Dark Ice (Dark Ice will inflict frostbite to any enemies standing in it at the start of the round, if the opponent already has frostbite, it will inflict frozen instead equal to the ice sheet LV)

Air Shafts = Gravity Well (Gravity Wells will make it impossible for allies or enemies to gain the airborne status, lowers MOV by 1)

Flooded Water = Dark Water

Static Tiles = Void Pollution

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  Headwings
Posted by: Trexmaster - 05-24-2024, 06:33 AM - Forum: Submissions - Replies (4)

Headwings in three variations.

Resting (headwings1.dmi) (there is a very small back view of it still don't worry)
[Image: mIRoG9G.gif]
[Image: CuGDL3A.gif]

Extended (headwingsextended.dmi) (the back view is the same as the front)
[Image: I1xLUcq.gif]
[Image: ONLGc0e.gif]

Folded over eyes (headwingsfolded.dmi) (there is no back view)
[Image: p6vE5jd.gif]
[Image: RuuabQX.gif]

They could make some funky glasses, or just be used as they were intended to be!

EDIT: I ACTUALLY ADDED THE RAR THIS TIME



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.rar   headwings.rar (Size: 1.41 KB / Downloads: 2)
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  Prosthetic Bird Legs
Posted by: Toffee - 05-23-2024, 05:19 PM - Forum: Submissions - No Replies

Robotic digitigrade prosthetics for any race. Colorable, made for the female model.
[Image: Y0PXQt5.gif]



Attached Files
.zip   prosthetic bird legs.zip (Size: 704 bytes / Downloads: 254)
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  Chimera Racial Limitations (Fox Tails)
Posted by: Toffee - 05-23-2024, 03:48 PM - Forum: Suggestions - No Replies

This is my ask for Chimeras to please get more customization options! Access to racial features that can be picked by other races (such as kaels) to fit with their IC flavor of being made up of various monsters.

Specifically, the multi-ended tail option that Redtails access through (LEs). Caboozles gave me the go-ahead to ask for this!

Let Chimeras get silly... :vegetakneel:

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  LUMINARY RULER!
Posted by: Flun - 05-23-2024, 11:33 AM - Forum: Submissions - Replies (1)

IN THE SPAN OF 48 HOURS I BRING THEE THE LUMINARY RULER!

What this is is a skill that would change your pawns based on your star sign to fit their element, allowing for more diverse rulers and more opportunities for fun RP using automatons!

If this is to be implemented as a skill, there's the routes of either it being fully cosmetic, or each set adding on a new bonus to the pawns, as follows:

Dark: Chance to inflict fear on hit
Earth: Pawns count as plant race and the tiles next to them count as plant tiles
Fire: Chance to inflict burn on hit, leaves behind cinder tiles
Ice: Chance to inflict slow on hit, leaves behind ice tiles
Light: Chance to inflict Magnetize on hit, Allies in 1 range of pawns get bonuses from the ruler's detailed care (???)
Lightning: Chance to inflict interference on hit (???) (Could be something less strong)
Water: Chance to inflict soaked on hit, More damage to seafaring enemies
Wind: +1 movement, +1 range to rooks/bishops move/(that one knight 1M move skill) and threaten

Of course these can be different or not included at all, I'm spit-balling here with the ideas, but I feel like adding slight extra interactions like these would boost the amount of synergy with other classes drastically and make ruler more fun overall!

Godspeed you marvellous ruler mains


To add, files labelled "Back, forward, left and right" are directional, while numbers 1-4 are for animation and are not directional.



Attached Files
.zip   Luminary Ruler Sprites.zip (Size: 166.06 KB / Downloads: 269)
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  [2.87v2] Sea Legs
Posted by: Rendar - 05-23-2024, 04:14 AM - Forum: Bug Reports - Replies (1)

Jorfel's Sea Legs spawn 1+ (Level/10) Tentacles, rather than (Level/10) tentacles, as the description implies.

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  Minotaur Labyrinth Dark Shards
Posted by: Trexmaster - 05-22-2024, 08:55 PM - Forum: Suggestions - Replies (4)

In light of the recent update a reason was given to actually try to fight mobs in the Minotaur Labyrinth.

I am all for this. The only problem right now is that with the drop rate seeming to be the same on all the mobs in the Minotaur Labyrinth compared to say, a Jaki Imp that was added to the same pool, there still stands very little reason you'd want to subject yourself to over 6-7x the eHP per mob for the same rewards (while having a non-negligible chance of failing the encounter if you weren't well prepared).

So I suggest this:

Make the Dark Shard drop rate on Wild Kerberos, Minotaur Masteraxe, Minotaur Spearman, and Hungry Fungus a base 75% instead of the presumably 5% all mobs that had Dark Shards added to their drops got.

This would provide greater incentive for those target farming Dark Shards, and make it so that those only wanting to farm for Dark Shards don't need to go invade far easier dungeons to obtain them in a reasonable amount of actual time, and thus make life harder for those who want to farm for EXP or certain 10 stars.

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Rainbow not a drama thread this time i swear (Appreciation Thread)
Posted by: Soul_Hacker - 05-22-2024, 08:37 AM - Forum: General Discussion - Replies (8)

Perhaps I am still feeling the alcohol, but thinkin' about SL2 the last couple of hours has made me feel strangely happy. I generally only spoke up on the forum when the opposite was true, but, I figured that some positivity never hurt anyone.

Dev! Thank you for making this wonderful game so many have found a home in. Making a place where people across the world can connect with one another and enjoy their time is no small feat. Especially considering you're stuck using BYOND. So sorry for that. Also thanks for introducing me to Caligula 2 that game rocks.

GM's! Sorry for all the vitriol that gets thrown your way, and thanks for keeping SL2 a safer place than 99% of other online communities. Making an online community where I don't want to immediately disengage from any public forum is hard work. Y'all do good work, don't forget that. Take care of yourselves, too!

EM's! Thanks for creating so much content for people to engage with, and for helping those with ideas see them come to life. Can't say I have much experience, but all my friends who've run eventlines generally say y'all are fantastic to work with, and I'm generally inclined to agree! I'm sorry about your tools I really am you have my sympathies.

(People who are both GM's and EM's should seek medical attention. Y'all work too hard. Good work, though.)

Anndddd th'players, from th'ideas folk, to the lurkers, to the antags, t'the protags, to the people who just wanna grill for god's sake, thanks for keeping this place alive, and thanks for all the fun. Even if I don't know'ya, I'm sure the game would feel a little bit worse if you weren't around.

And t'those who've left, I hope you're all doing well, and I hope you've found somethin' you enjoy doing t'do.

That's about it. Sorry if this is sappy or rambling. In that sort of mood.

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