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  Low Post [v2.86b]
Posted by: WaifuApple - 05-19-2024, 06:17 PM - Forum: Bug Reports - Replies (1)

[Image: SUTIncR.png]

You can stand on these posts in the highway between Geladyne and Meiaquar. Seems like it may be the same for both new bridges in this area, when it should overlay instead of underlay.

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  [2.86b] IT'S A HAT
Posted by: Entropy - 05-19-2024, 05:24 PM - Forum: Bug Reports - Replies (1)

GRIMALKIN HAT DOESN'T COUNT AS CLOTH MATERIAL DESPITE BEING VERY OBVIOUSLY A CLOTH HAT.

I'M SURE THERE'S PLENTY OF OTHER ITEMS THAT DON'T LINE UP MATERIALWISE BUT THIS ONE PERSONALLY INCONVENIENCES ME.

Steps to reproduce:

Try to use a canvas kit on a grimalkin hat to hit your funny 30% pierce res number.

Fail.

CRY.

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  Sacrifices must be made (tactitian)
Posted by: Flun - 05-19-2024, 03:24 AM - Forum: Balance Fu - Replies (5)

I understand how letting a teammate die is not all too tactical, but the fact tactics instantly reset when one gets reduced to 0hp feels a bit harsh, considering how both tactician isn't much a healing class, the fact that some defeats are tactical in themselves and the fact that tactics are hard enough to build as is.

For example, this applies to pawn automatons, you'd think the chess class, which is all about tactical sacrifices, could get around this reset, though instead when a pawn dies, all those charge orders and the momentum used on them have gone to complete waste. Initially this was to address that one interaction, but I feel as if a penalty like -1/2 grades for an ally being defeated or even it being removed is a bit more well rounded than the penalty that currently exists.

TLDR, weak spammable units (like seeker flame or pawns) shouldn't decrease tactics like dark eyes do, or the tactic decrease upon defeat penalty should be lessened or removed IMO.

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  Flesh, Steel, and Corruption
Posted by: MarktheUnlucky - 05-16-2024, 03:04 AM - Forum: Event Applications - Replies (1)

Applicable BYOND Key - Nobleed
Character Name - Klaus Handdonwerk
Discord: unlimitedwarfare


Request Type - Event

Request Details -  Klaus was a Shaitan to utilizing Spirits to further himself, creating a promise of power to the 5 malevolent souls that allows him to form the Death Knight armor.

However, Klaus "died" while in this form, and the Souls with all of their ill-intent towards Klaus hijacked his body and mind. This resulted in an abhorrent abomination, merging together Steel, Flesh, and Corruption into an intelligent entity that wishes to enact it's revenge... Whatever it is. 

Specific Request - Arc Closing Fights

Reason why you are making this request (if applicable) - The Antagonist I am making has been a fixture in my character roster for almost a year now(before he transformed) and I wish to end it all with a bang. And also because if this gets approved, this can quite possibly enlarge the possibility of similar concepts on other characters that uses Spirits as a source of power, and what unchecked powers can do.

*Edit because fat fingers on phone

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  Invention/Eventline Application - 'Cackler' Robots
Posted by: Toffee - 05-15-2024, 11:55 PM - Forum: Applications - No Replies

Applicable BYOND Key: ChewingToffee
Character Name: Kip Di Lucchi
Request Type: Invention/Eventline

Request Details: The creation of confidential robots named 'Cacklers' that can traverse both the land and seafloor to defend Meiaquar from outside threats within the shadows.
Specific Request - Facilitating the creation of giant, city defense robots over several OOC months through a long-term R&D department eventline, while also allowing for future events to take place in these areas. This is both an invention and eventline application, and the details of which are explained further in the Google doc below.
Google Doc Link - 'Cacklers' - Meiaquar's Titans

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  [2.86b]Mixed Martial Arts doesn't work with Lare Grystale
Posted by: Nekojinn - 05-15-2024, 03:31 AM - Forum: Bug Reports - Replies (2)

Title is pretty self-explaining.

Lare Grystale has the shield tag, which makes the Mixed Martial Arts see it as if you have a shield on your hand-slot, making Mixed Martial Arts useless in this situation.

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  [v2.86] Exgalf'd out
Posted by: Autumn - 05-14-2024, 07:11 PM - Forum: Bug Reports - Replies (1)

Exgalfa is counting Magic Armor per individual hit, which doesn't seem intentional to me as (most) multihits of this caliber don't function this way, see: Divine Shower

Hitting a target with no armor on"
[Image: 4RiNDBJ.png]

Hitting a target after putting on an 11 Magic armor torso:
[Image: qWB9gvQ.png]

Also I maxed out my luck to try and fish for as less RNG as possible.

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  Cervidae (Deer) Kaelensia
Posted by: owarinohebi - 05-14-2024, 03:37 PM - Forum: Class/Race Ideas - Replies (3)

At present, I don't have any lore for these critters, but I had an idea of what about a deer/faun kind of race? It definitely fits a fantasy setting... Perhaps the stats look something like this:

  • 2 STR
  • 4 WIL
  • 5 CEL
  • 0 DEF
  • 1 RES
  • 6 VIT
  • 2 FAI
  • 4 LUC
  • 8 GUI
  • 6 SAN
  • 2 APT
Probably give them the Horn Ramming trait that Apartaurus, (I think) Salamandra, and Reapers get? I'm open for suggestions. I just like the idea of playing a cute faun-like character ngl

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  Crafting UI Update?
Posted by: owarinohebi - 05-14-2024, 03:27 PM - Forum: Quality-of-Life (QoL) - No Replies

Honestly, the biggest thing I can think of to improve the crafting UI is the inclusion of a search bar.

It would make looking for recipes significantly easier, especially for those like me who tend to scroll a lot and have no idea what table has what :'D

Not sure if this has been suggested before, but hey..

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  [2.87v2] Descending Posterior
Posted by: Rendar - 05-14-2024, 03:09 AM - Forum: Bug Reports - Replies (1)

Descending Uroboros does not check to see if the landing location is valid. Namely, I can DU directly ontop of an enemy.

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