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A Chef's Poor Request |
Posted by: TorientalVortX - 07-31-2025, 06:28 PM - Forum: Quality-of-Life (QoL)
- Replies (2)
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Please, allow chefs to have a recipe to convert alchemical mushrooms into cooking mushrooms in Korvara.
As it exists currently, it's purely rng dependent on if you are able to cook dishes with mushrooms, especially if you have poor luck from the campfires.
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[3.01f] Blessed On-Hit |
Posted by: Kameron8 - 07-31-2025, 12:52 AM - Forum: Bug Reports
- Replies (8)
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The SR*3 damage dealt from the Devotion subtalent Divine Sign applies on what appears to be all instances of damage, rather than just basic attacks.
To replicate:
1. Equip a blessed fist weapon with a maxed out Divine Sign talent.
2. Equip Verglas, and spec into all the passives, Create Ice Point, Ice Point Guard, and Rapid Kick.
3. Get into a combat with an undead enemy. Create an Ice Point, use Ice Point Guard, then rapid kick the enemy.
4. Note that 6 instances of Light damage trigger against the enemy.
Quote:Ren Brown used Rapid Kick.
Spectre takes 24 Ice magical damage. (Rapid Kick / Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick / Ymir)
Spectre's invocation was broken!
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick / Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick / Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick / Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Spectre takes 24 Ice magical damage. (Rapid Kick / Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Weak! Spectre takes 22 Light magical damage. ( Ymir)
Just about every skill that uses the blessed weapon interacts this way, though only a few trigger it multiple times, such as:
- Rapid Kick (6x)
- Roundtrip (2x)
- Razor Rune being shoved (1-5x)
- Wind Slasher (2x)
- Exgalfa (6-8x)
- Needle (5x) [The on hit light damage triggers the needles]
- Photon Rose (4x)
I'm sure there's more, but going through every single attack in the game is difficult to do in a reasonable amount of time.
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Please bring back Lich and Dullahan |
Posted by: Poruku - 07-30-2025, 11:30 PM - Forum: Suggestions
- Replies (17)
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The fact lich and dullahan were removed from the game still puzzles me. Why?
If the immortality is the issue, I propose that these races are simply a more recent development, meaning they couldn't be ancient enough to remember ancient times.
It's free content for the video game! Please Dev, please!
Note: We should also get rid of phylactery immortality if that's a problem. Why not just remove that part if it's an issue? Instead of taking out the entire race...
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[3.01] Seppuku Psychosis |
Posted by: Rendar - 07-30-2025, 03:16 AM - Forum: Bug Reports
- Replies (1)
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If you have Quick Draw active whenever Yor the Malus's psychosis triggers and you attack yourself.
You quickdraw the attack. Attack yourself. And then attack yourself a second time (the actual psychosis self attack).
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[3.01] Phys/Mag Defense |
Posted by: Rendar - 07-29-2025, 07:10 PM - Forum: Bug Reports
- Replies (3)
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Physical and Magical Defense can go into the negatives. This is mostly prominent with things like Sand Hand, Fungus Amongus that reduce your Phys/Mag Def by 40% as well.
It's anyone's guess if the minimum is supposed to be 0, but I figured I'd report it regardless.
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[3.01] NOT MY BOY |
Posted by: Rendar - 07-29-2025, 10:10 AM - Forum: Bug Reports
- Replies (1)
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I guess this is more a functionality change that happened in 3.00?
that. Was. Probably because of Kaicho and water tiles but.
Dark Water and Water tiles no longer stack.
ALSO.
Dark Stage tiles no longer stack from different Dark Bards. WHICH WAS A THING IN 2.99. AND IS NOW NOT.
LETS GET THE BAND BACK TOGETHER.
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The Gate versus Installed |
Posted by: Shujin - 07-29-2025, 05:36 AM - Forum: Balance Fu
- No Replies
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The Gate is currently very unimpressive, primarily because it can not really target anyone specifically meaning you have to do some strange Momentum inefficient combo to get rid of a single youkai, that just comes back the round after (I think 3 rounds if you have the right starsign)
However rather than buffing that aspect I would just like to give it an additional, thematically fitting purpose which I think we have generally too little off and given it has a 6 turn CD, would be more than fair.
If targeting an Enemy who is Installed with a Youkai, end the Install.
I think thats a very thematically fitting effect, situationally good and has a long CD so it can't really hard counter any installs. Realistically it just opens a window for one round before a reinstall. We really barely have any ways to get rid of annoying installs that hard counter whole builds, so I think this would be very appreciated.
Certainly would make it worth an whole item slot, which I do not think it currently is.
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