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  Fight until you're dead
Posted by: Snake - 09-21-2024, 07:08 PM - Forum: Suggestions - Replies (3)

Just a random suggestion as I'm pondering how to write down on my IRL stuff.

What if when we have no FP to execute a technique or magic, it takes from your HP instead as thrice the FP cost?

For example:

I'm a dorky Mage, I want to cast Ultima on an enemy, I only have 25 FP left, the tech costs 100 FP. My HP is then blasted by 225 prot. ignoring Akashic damage, as I burn my life away to use the technique.

The enemy is almost dead, but so am I, and I sure don't want to go down. I use the spell again, killing the enemy, but exploding myself for 300 prot. ignoring Akashic damage, but I won. Smoldering and in tears, but I won.

This, but for all skills in the game. Why? It's anime as fuck, and running out of FP is very anti-climatic. Especially in drawn fights.

Because realisticaly speaking, what'd happen in a similar situation is the following:

"Oh, I'm out of FP."
> runs across the battlefield for 2 rounds
> drinks Blue Potion 30 times
"I can fight again now!"

Why would anyone realistically do that in a roleplay scenario where you're fighting for your life? What does drinking Blue Potion offer compared to burning your life away in a final sacrifice and going into maximum overdrive?

And most importantly. What keeps people from not doing that anyway because they'd be too fruity to not burn their HP away into skills as they're tired out?

Discuss.

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  2.90F Over-encumbered immunity
Posted by: Raigen.Convict - 09-21-2024, 05:31 AM - Forum: Bug Reports - Replies (2)

https://imgur.com/a/CxX99VV

The gif here shows that whilst encumbered, enemies seem to just... Ignore you... And also when aggroed... Do not fully engage, but just seem to not have sight of you. I am using Verglas, Ruler as an Amalgama... I do not have anything I can currently think off that ties to stealth... While this is nice for avoiding combat while encumbered, we both know this isn't normal.

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  +10% power
Posted by: Poruku - 09-21-2024, 01:23 AM - Forum: Balance Fu - Replies (9)

[Image: EkAX3AO.png]

"+10% power" is apparently 6 damage on a charge minded spell when you have 150 swa

I propose we make this effect at least apply to SWA instead of whatever "power" is calculated as! I thought fossil burngada would be really good!

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  Yves - Request for appereance and birthplace
Posted by: mouseluli - 09-20-2024, 01:31 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - Mouseluli
Character Name - Yves
Request Type - appereance details and some birthplace details

Request Details -  so I usually make my characters leaning a bit towards the monster girl look, I was told that maybe mine was too bird-y, the second part is that I accidentally made the character not quite from Korvara, I mentioned being from far away since Heron lore says they are cloistered and rarely seen.


Specific Request - being told if things are good


Reason why you are making this request (if applicable) - mainly anxiety and worrying I may be doing something wrong

Roleplay & Lore supporting your request - It is mentioned that Sanctity gets you closer to the less human part of heritage so that could the reason why they are birdier, as for location, Herons are mentioned to be rare so while I don't want to be from a place that knows from things outside Korvara, just one that isn't on map


Image of Appereance:
[Image: 88769536_Dhsw4BSYNmKzbEM.png]

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  Skill Scroll
Posted by: Raigen.Convict - 09-19-2024, 05:11 PM - Forum: Quality-of-Life (QoL) - Replies (1)

As of 1.9.0 when you possess a large array of skills they trail off the bottom of the screen rendering it impossible to see them beyond the highlight bubble next to your skil list. I propose that skills sort of scroll by when they would go off screen so your highlighted skill is always visible plus it allows you to actually drag it to your hotbar. Its annoying to have to rearrange whats near the top or not so its visible in your skill pool.

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  [2.90] Bugswatch
Posted by: Maya - 09-17-2024, 04:07 AM - Forum: Bug Reports - Replies (1)

[Image: JacVvk9.png]
The tile shown is still dense and thus we cannot walk through, and as shown below, we see building tiles in the darkness in both corners of this part of the map.
[Image: zcY3dfU.png]
[Image: tXTf9Ea.png]

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  [V 2.89c] Housing Farmn't
Posted by: Blissey - 09-16-2024, 02:43 AM - Forum: Bug Reports - No Replies

Farming seems to be bugged in G6 housing. I believe I followed all the steps properly to grow seeds, but after hours of remaining in the house (with only a few instances where I would exit and perhaps the house would unload), the seeds wouldn't go beyond the first stage of sprouting.

I used an iron shovel for the hole, a galdric hoe to till, and I used Tangerine and Newyen seeds to sow. I then used the Golden Bucket donor item to water. I made sure to water frequently (practically every single hour tick I was available). I even used Plant Song at its max rank whenever it was appropriate.

But it just won't progress past stage one and nothing will yield. I don't know if anyone else is having this issue, but I figured I'd report it. If you need any further info, please let me know.

And if you need to know which key and slot for testing purposes, it's Blissey.Slot3.

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  Solblader's Lacking Spark
Posted by: Cogster - 09-11-2024, 06:13 PM - Forum: Suggestions - Replies (3)

Hello everyone! I was told that this qualifies more as a class suggestion rather than a bug seeing at it is more of an oversight than an actual issue in the game's code. The problem at hand, however, is that Solblader's elemental conversion passive Divine Spark doesn't fully convert the class to Lightning over Light. Which ends up being a tad clunky to make use of. 

I've drafted a list of everything that I've run into using the passive, and what an appropriate switch could look like. If anyone notices something that wasn't listed here but is also an issue, feel free to add to the thread. Thank you!

Quote:Sol Charge
Solcharges need to give Lightning ATK over Light ATK. 

Quote:Light On High
Light on High's elemental resist reduction effect still reduces Light over Lightning

Quote:Radiant Solace
Radiant Solace still scales off Light ATK rather than Lightning ATK despite Divine Spark implying it changes all Solblader effects and skills to scale off luck and Lightning respectively.

Quote:Holy Shield
Holy Shield still requires Faith for it to be able to parry. This should be changed to scale off the higher of the Luck stat between the causer and owner.

Quote:Holy Sword
Holy Sword increases Light ATK by lvl instead of Lightning ATK. As for it letting you cast Mercalan domain spells, that should probably stay as is seeing as Priest still kind of has a lightning light attack spell? And most of Solblader's spells are Mercalan domain anyways.

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  Ruler's Loud Enhancements
Posted by: Raigen.Convict - 09-09-2024, 11:30 AM - Forum: Suggestions - Replies (1)

The effect for crest of rook being removed early from an automaton is WAY... TOO...LOUD... As experimented with on the test server... I'd also look at toning down the sound on the bishop crests too a tad but Rook is BY FAR THE MOST IN NEED OF THIS. It's because all the explosions happen in unison and the sound STACKS.

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  Chained Leap Extended (Arbalest)
Posted by: Snake - 09-07-2024, 08:49 PM - Forum: Balance Fu - Replies (1)

Quote:Chained Leap

Throw a portion of your chain forward in a 5 Size Line, where it latches onto the first dense tile, field object or unit it encounters. You then pull yourself towards it.

An oiled chain will reduce the Momentum cost of this skill by 1.

Why not like, walk 5 tiles forward? And did you all know this skill fails to execute if there is none of the conditions there, making you both waste 2M and also get a hefty 3 round CD as a punishment, for -nothing-? Yeah, time for a make-up on this one too.

Quote:Chained Leap
1M, 3 Round CD

Throw a portion of your chain forward in a 8 Size Line. Once the chain hits the maximum range, it will be tugged back, until it finds an empty tile. Once it does, you will rapidly pull yourself towards the marked tile. While leaping towards the end of your chain, you will pass through allied units, and knock enemies you pass through Airborne.

If they are already Airborne, the status ends and they're slammed on the ground, becoming Knocked Down instead due to the air pressure, taking 3x their Battle Weight as protection-ignoring Blunt damage with Great Accuracy.

An oiled chain lets this skill be used while your movement is impaired.

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