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Please bring back Lich and Dullahan |
Posted by: Poruku - 07-30-2025, 11:30 PM - Forum: Suggestions
- Replies (17)
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The fact lich and dullahan were removed from the game still puzzles me. Why?
If the immortality is the issue, I propose that these races are simply a more recent development, meaning they couldn't be ancient enough to remember ancient times.
It's free content for the video game! Please Dev, please!
Note: We should also get rid of phylactery immortality if that's a problem. Why not just remove that part if it's an issue? Instead of taking out the entire race...
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[3.01] Seppuku Psychosis |
Posted by: Rendar - 07-30-2025, 03:16 AM - Forum: Bug Reports
- Replies (1)
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If you have Quick Draw active whenever Yor the Malus's psychosis triggers and you attack yourself.
You quickdraw the attack. Attack yourself. And then attack yourself a second time (the actual psychosis self attack).
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[3.01] Phys/Mag Defense |
Posted by: Rendar - 07-29-2025, 07:10 PM - Forum: Bug Reports
- Replies (3)
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Physical and Magical Defense can go into the negatives. This is mostly prominent with things like Sand Hand, Fungus Amongus that reduce your Phys/Mag Def by 40% as well.
It's anyone's guess if the minimum is supposed to be 0, but I figured I'd report it regardless.
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[3.01] NOT MY BOY |
Posted by: Rendar - 07-29-2025, 10:10 AM - Forum: Bug Reports
- Replies (1)
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I guess this is more a functionality change that happened in 3.00?
that. Was. Probably because of Kaicho and water tiles but.
Dark Water and Water tiles no longer stack.
ALSO.
Dark Stage tiles no longer stack from different Dark Bards. WHICH WAS A THING IN 2.99. AND IS NOW NOT.
LETS GET THE BAND BACK TOGETHER.
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The Gate versus Installed |
Posted by: Shujin - 07-29-2025, 05:36 AM - Forum: Balance Fu
- No Replies
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The Gate is currently very unimpressive, primarily because it can not really target anyone specifically meaning you have to do some strange Momentum inefficient combo to get rid of a single youkai, that just comes back the round after (I think 3 rounds if you have the right starsign)
However rather than buffing that aspect I would just like to give it an additional, thematically fitting purpose which I think we have generally too little off and given it has a 6 turn CD, would be more than fair.
If targeting an Enemy who is Installed with a Youkai, end the Install.
I think thats a very thematically fitting effect, situationally good and has a long CD so it can't really hard counter any installs. Realistically it just opens a window for one round before a reinstall. We really barely have any ways to get rid of annoying installs that hard counter whole builds, so I think this would be very appreciated.
Certainly would make it worth an whole item slot, which I do not think it currently is.
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[3.01] Mirrored |
Posted by: Rendar - 07-29-2025, 05:15 AM - Forum: Bug Reports
- Replies (1)
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Mirrored (Special) - Reflected damage you take is reduced by 75% (note: Retaliation damage is not Reflected damage). If you have a shield equipped, when you use Guard with 3 Momentum or more; gain Damage Retaliation (All) (LV 50, 1 round, 1 hit, max 50 damage).
This effect does not work as advertised. At all.
If you spend 1m to guard, you get Damage Retaliation (All) (level 50). And it's for uh. More. Than one damage instance.
Or at the very least, it doesn't count Armor of Nails as a damage instance. And creates an infinite loop that either kills one (or both) targets.. OR freezes the entire fight and an EM has to rescue you.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
Bloody Fang takes 4 Pierce magical damage.
Tactician takes 8 Pierce physical damage.
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Bonus Stats and Trait Reqs |
Posted by: Rendar - 07-29-2025, 04:40 AM - Forum: Balance Fu
- Replies (9)
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I know this one is going to have some STARES given out.. but. Like.
Can stats gained from Aptitude not count as bonus stats? Or they still can (for Overload murdering the shit out of you)... but like.
Traits having stat requirements and them NOT counting aptitude stats is the epitome of BWEH.. and for the most part? It confuses the HELL out of newbies that ask "Hey? Why can't I get X trait. I have 20 wil..."
"Well. Actually. You need 20 INVESTED wil... Big difference."
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