Applicable BYOND Key: RED Medic Character Name: Seras Engel Request Type: Inventions / Medicinal Catalogue
Request Details
I am submitting this medicinal catalogue for review and approval by the GM team to ensure the Geladynian Medical Team can officially utilize the listed formulas in roleplay. This catalogue consists of:
My early Korvara-based medicinal invention (previously known as "LBM").
A previously discussed G6 lore question (needles and potions).
A selection of real-life medieval medicines, chosen to align with the established theme.
Specific Request
Due to recent changes regarding Modmail applications, I am submitting this for evaluation in accordance with the updated process. Future additions or modifications may occur as my research team expands upon these foundations. This document will be updated accordingly, with this thread being bumped every time it happens so it gets a re-check.
Reason for Request
With the new edict over application submissions not being private anymore, I am moving this to the appropriate format. Additionally, this method provides better organization and accessibility for GM review, I feel.
Roleplay & Lore Justification
Geladyne is renowned for its structured and pragmatic approach to medicine, where controlled magical healing is supplemented by traditional techniques. Given the high-risk nature of their military forces, their medical practices have evolved to be both efficient and sustainable. This catalogue represents the fundamental knowledge every Geladynian medic acquires, with opportunities for further innovation—especially when integrating magic. Those who successfully refine or enhance these methods earn prestigious recognition, embodying Geladyne’s guiding principle: "Waste Not, Want Not."
I would like for the Google Doc primarily not to be public knowledge, but displayed more on a 'request the link' basis, as to avoid having people use them in their own roleplay without being related to Geladyne and taking it for granted. I will provide the GM the link to it with a DM over to me (@silentkunai). Don't worry, there's nothing crazy in it (yet).
Some gear items (Metal Greaves + for instance) have weight on their stat screen. This weight seems to be purely ornamental, and doesn't actually do anything.
Which is cool and all, because battleweight can be hell at times, but. There are a ton of foot/boot slot items that HAVE a weight attached to them that isn't 1, so it kind of implies that the weight is.. supposed to do something?
Amalgama offensive skills give you Offensive boon of Apus, but the healing ones or Mared Jorg don't give you any boons, despite stuff like drinking an FP pot giving you boon.
The three armors that were granted the "Evade Up" status in a relatively recent update are pretty great and all, but the only reason they're not considered as often as they are is mostly due to the possibility that they do not work effectively in a longterm fight, and will even fall behind the other evade armors, I've suggested ways to extend their buffs that relies on fulfilling a secondary condition, just so they aren't "always" better than said armors.
I think these would fit personally:
Quote:Animal Pelt:
Evade Up status increases by 1 duration whenever you shapeshift (Wild Shape and Chaotic Reflex, this can only occur once per round)
Quote:Battlemaid Dress: Evade Up status is refreshed to 5 rounds whenever you "Clean" up a battle tile. (Which means to clear a battlefield tile effect or destroy a field object.)
Quote:Swimsuit: Evade Up status is refreshed to 5 rounds whenever you charm an enemy successfully.
This is a half submission half suggestion for a weapon, the Clamcertina!
The submission part is the weapon itself, the concept being an instrument which also qualifies as a whip for ruler/bard synergy.
The suggestion part is what the weapon could do (though of course it is entirely variable what happens to it, the main feature of it is the whip/instrument part, anything else is completely fair game, even if all of this wasnt included)
Clamcertina
10 star (drops from giant clam)
Medium Tome
70% will, 30% vitality.
Subtype - instrument
Item effects:
Also counts as a whip
While singing, enchantments cost one less momentum. Cruel enchant and enchants themselves do not break singing.
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I feel this weapon would be good for bards, mages, and curates, alongside races with singing passives and bard spellcasters who cannot build san. the idea of aquamancer getting off 3 enchants while singing is scary, so its scaling is 100% total. Of course anything is subject to be different, the only thing that matters is its a whip and an instrument.
ty for the time!
Another suggestion for its effects
- nine star, instrument, medium tome
- also counts as a whip
More in line with 9 stars being the “also counts as” weapons
If the original suggestion is worth considering, half UL sound attack would be a decent mandatory UL effect, tool scaling may be needed due to utility though
This is less a suggestion and more a cry for help.
After conscripting a few people (thanks Whit) to help me get the data for weapon part recipes for the wiki, and after looking into it myself in disbelief, it appears as though every category has one recipe that is random drop exclusive. I hate this. I hate this with passion. The odds of getting the weapon part you want are slim beyond compare. I pray that someone will come out and tell me 'oh no Vol, there's this one vendor over here that sells the conspicuously weapon recipe-shaped hole in your data' and I can just go fix it. I've told people to double-check and double-checked myself, but if they do exist in a vendor somewhere, I can't find them. Here's a list:
Thin Spearhead
Balanced Blade
Razor Guard
Onigan Hilt Curved Axehead
Flexible Pole
Wrapped Knuckles
Loose Wrist
Thin Arrows Large Body
Double String
Extended Grip
Double Barrel
Scatter Bullets Bone Binds
Hellish Eye
PLEASE, PUT THEM IN VENDORS OR THE CASINO SHOP.
Stop asking me where to get your thin arrows. I don't know where to get your thin arrows. Check that wooden box in the middle of a volcano and spin the card gacha for a .01% chance to get the one you want. Dude- I HAVE VENDORED THESE. I HAVE VENDORED THESE INTO THE VOID FOR 25 MURAI. DOZENS UPON DOZENS OF CARDS WORTH MONEY AND TIME, GONE. We've been gathering around 4-5 crafters since launch and SOCIETY WOULD COLLAPSE IF THEY LEFT. If Whitender disappeared tomorrow HALF of the CRAFTING CAPABILITY in the GAME would vanish with him and I would go scraping the sands for a CRUMB of ONIGAN HILT for someone trying to play KENSEI with a NARCUS. I don't CARE about the low chance anymore, I just don't want to think about DOZENS OF CARDS I ASHED. I SHOULD'VE CHECKED AT SOME POINT IN THE 6 YEARS BEFORE NOW. I don't know why you'd EVER want to use a RAZOR GUARD but I bet that JAMMER could TELL YOU. GOD DAMN IT.
I have no issues with the balance of this class, in testing it so far I think this class is one of the best disruptors in the game that brings a good deal of DPS and Crit to the table. It's strengths above other disruptors is it's range.
That is not to say there are no flaws in this class though, the main things to complain about when it comes to fairness is that it does not provide enough support to guns (it feels tacked on and could be improved) and that Buster Cannon doesn't threaten tanks enough mostly.
So here are my suggestions, I won't make that many, I won't overexplain them, just know each one has a reason.
Quote:Straight/Blowback/Buster Cannon:
These skills are completely fine, but I think it is a missed opportunity to allow Launchers as a subtype for Arbalest Cannon skills to use.
Buster Cannon: I would suggest that this skill gain a guard break property, the -30 armor and -15% DEF are great at threatening tanks, but if you really want to make your huge cooldown skill open them up, a guard break is needed.
Special Armanent: Changed to allow any melee weapon equipped as a sub weapon to be fired by cannon skills. Allows the arbalest to utilize potential skills of their special armanents while equipped.
Punching Shot: Changed to allow both bows and guns to ignore armor.
Heavy Bow Mastery: Name changed to Heavy Weapon Mastery. Now effects both bows and guns that have at least 20 weight.
These changes would make the class more compatible with guns, and the buster cannon thing is my own personal take on what the class should have.
Overall I think Arbalest is a very solidly designed class, I would rank it very high on the fun meter, but I know the gun side isn't as fun, so I'm advocating for that to play the same as bow Arbalest.