Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 836
» Latest member: Foxtrot
» Forum threads: 11,778
» Forum posts: 58,625

Full Statistics

Online Users
There are currently 192 online users.
» 2 Member(s) | 188 Guest(s)
Bing, Google, Kazzy, Sawrock

Latest Threads
pilcrow
Chimera Hit

Forum: Balance Fu
Last Post: pilcrow
3 hours ago
» Replies: 0
» Views: 48
Veacari
Bows

Forum: Balance Fu
Last Post: Veacari
3 hours ago
» Replies: 6
» Views: 305
Latto
[v.3.03c] Combination Str...

Forum: Bug Reports
Last Post: Latto
11 hours ago
» Replies: 0
» Views: 64
Lonestar
[Korvara] Jun Zhang - Spe...

Forum: Character Applications
Last Post: Lonestar
09-21-2025, 06:57 PM
» Replies: 0
» Views: 35
Latto
[v.3.03c] Dark Shield Ene...

Forum: Bug Reports
Last Post: Latto
09-21-2025, 08:49 AM
» Replies: 0
» Views: 25
who
The Typo Thread

Forum: Bug Reports
Last Post: who
09-21-2025, 07:49 AM
» Replies: 92
» Views: 109,439
AkaInuHime
[v3.03c] Engineer MAP

Forum: Bug Reports
Last Post: AkaInuHime
09-21-2025, 01:59 AM
» Replies: 1
» Views: 54
Poruku
Pocket Sand (Rogue)

Forum: Balance Fu
Last Post: Poruku
09-20-2025, 07:02 PM
» Replies: 6
» Views: 947
K Peculier
Bring Seiryuu Back

Forum: Balance Fu
Last Post: K Peculier
09-20-2025, 10:31 AM
» Replies: 4
» Views: 575
AkaInuHime
Pickaxe Selection

Forum: Quality-of-Life (QoL)
Last Post: AkaInuHime
09-19-2025, 07:52 PM
» Replies: 4
» Views: 842

 
  [2.72b] Elytra's still knock down
Posted by: caliaca - 04-25-2023, 05:45 PM - Forum: Bug Reports - Replies (7)

https://cdn.discordapp.com/attachments/1.../image.png

Elytras still knock down.

I tested this by

1) Using Wind Runner with annorum
2) Casting Wind runner over the one with Elytras
3) I get knocked down too Sad

Print this item

  Light Shaft
Posted by: Senna - 04-25-2023, 05:55 AM - Forum: Balance Fu - Replies (10)

One suggestion: Light shaft not affecting the user and their allies.

Print this item

  [Korvava] Invention of central water heating system
Posted by: Mikuel - 04-24-2023, 06:20 AM - Forum: Character Applications - No Replies

Applicable BYOND Key - Mikuel
Character Name - Daralam
Request Type - Scientific progress
Request Details -  Altering of invention of heat-adjustable shower to be able to circulate heated water around in small buildings to keep them warm.
Reason why you are making this request (if applicable) - Daralam was scouted by Meiaquar and they have been planning on expedition towards the tundra. Donna mentioned something like this would be useful so Daralam took it to himself to work on it
Roleplay & Lore supporting your request -

I forgot to take pictures but I have had some talk about it with Donna of Meiaquar and told others that I have been working on it off screen as sort of rp quip.

As for lore/how it would work "ic", basic idea is to have water container which contains water that warmed with slips made out nerif's blood ore slotted outside of it, this is to allow the water temperature to be somewhat controlled. It is to be connected to "heaters" with two pipes, upper and lower. Hot water is less dense than cold one, so it rises to top and flows from there to the heaters, from where it radiates heat to the room. Cold water, being more dense, flows into the lower pipes and gets into the heater from which it heats up again. making the warm water circulate.

Due the technological limits, this invention could not be used to warm larger structures easily but in smaller ones and temporary camps located in caves, it can be used to heat the area without fire which otherwise would require firewood and carries fire hazards.

So whilst it takes more time to set up than campfire, is less powerful than fireplace and requires specialised heating (nerif blood slips), it produces less hazards, doesn't require constant watching and its fuel is less cumbersome to carry, thus making it useful in certain situations.

It should be noted that the water should not allowed to freeze OR the pipes will burst.

[edit]- moved to the "correct" area.

Print this item

  [2.72b] Strange bug with Eventmin Placeables Menu
Posted by: Poruku - 04-23-2023, 05:03 PM - Forum: Bug Reports - Replies (1)

When you log on your eventmin key and try to select a placeable, here's what happens

1: Spawner > change spawn type > placeables > ok
2: nothing happens
3: guess I'll try again. Spawner > change spawn type > placeables > ok
4: This opens up the menu on the left. A disorganized list of objects that seems like a totally different list(?)
5: You can use the objects on this list no problem but it's missing most of the items from the main list
6: After a while the correct menu will open (the one on the right). It just pops up as if it finally processed your first request.
7: Use the spawner normally

Note: This also happens with the furniture menu, with a different list of random furniture items.
Note2: Relogging brings up the correct menu afterwards. Perhaps this is reboot-based.
[Image: Ubp1pjU.png]

Regardless, it can slow down work for eventmins if you can't find what you need. Though of course a revamp of the spawner menu would be great.

Print this item

  [R&D] Nikolai Magishinya - Request for Akashic Research
Posted by: Gregaman - 04-23-2023, 07:47 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - Grorg

Character Name - Nikolai Magishinya (Sickly Researcher / Masked Researcher)

Request Type - In-Universe research.

Request Details -  To clarify, the request is more specifically to determine if Nikolai can start making research connections that will lead to the discovery of the Akashic Record. If he is able to, I'll make further applications in the future for if and when I wish to have Nikolai interact with it at all.

Reason why you are making this request (if applicable) - Nikolai is rapidly approaching the Akashic Record in his research, through a series of theories, and his ongoing PROJECT: F.O.C.U.S., he is coming to more conclusions that raise further questions. This is the vicious cycle he's been going through as he keeps making progress, and making his own personal discoveries. However, if his research goes much further ICly, it'll start actively pushing the boundaries of what is allowed in Korvara.


Roleplay & Lore supporting your request - As mentioned prior, since Nikolai joined the R&D department, he has pursued his independent study from before into his promotional project. This eventually lead to him seeking the answers to Focus as a whole, going as far as founding theories about how living creatures process focus, what determines their capacity for it, and even how it effects the world around them. These are all tests that he has conducted in-character, and for every step forward he's taken, a report has been written in the Korvara Discord. Additionally, Nikolai as a character has an unwavering drive to continue learning.



--------------------

I'm fully willing to work with whoever I need to to make this work out, too. I'd love to be more involved in Korvara.

Print this item

  Fish on a stick
Posted by: renowner - 04-23-2023, 05:26 AM - Forum: Suggestions - No Replies

Add it to the list of things you can cook at a campfire?
Its a skewer. Why is it supposed to be baked in an oven?

Print this item

  Bandits in Meiaquar's Sewers
Posted by: the REAL Minos Prime - 04-23-2023, 04:47 AM - Forum: Suggestions - Replies (2)

Meiaquar, at least to new players, builds itself up as this kind of hive of scum and villainy - a place crawling with bandits, gangsters, and mafiosi looking for their next easy score, and the people who do live honest lives are just as shrewd of businesspeople. The outside NPC talks about keeping your head down, about going about avoiding yourself a pair of cement shoes, he talks about the dons less like political leaders and more like mob bosses. So you go into Meiaquar's sewers, hoping to get in a big ol' shootout with a few roughnecks, only to find a grand total of... one bandit. 

I feel some basic, level-appropriate bandits in Meiaquar's sewers would help hammer home the "hive of scum and villainy" atmosphere better than undead and sea monsters. Furthermore, it'd provide a source of humanoid mercenaries, which may be of value to people who prefer the aesthetic of having a posse of people instead of snakemen and grindylows.

This is by no means a big issue, in fact it's absolutely miniscule and there are honestly more important things to work on. But it just doesn't make sense to me that a city known for crime has one (1) criminal.

Print this item

  Geist Cooldown Interaction [Version 2.72b]
Posted by: MegaBlues - 04-22-2023, 09:21 PM - Forum: Bug Reports - Replies (2)

When enemies trigger Geist, it doesn't put their skill on cooldown. Not sure if this is intended behavior, but it feels as though it should be.

Print this item

  Ki Bespoken
Posted by: PossumParty - 04-22-2023, 02:23 PM - Forum: Balance Fu - Replies (5)

It is time, Ki Awoken enjoyers. I believe Ki Awoken to be too punishing - the benefits are quite big, but the punishment is pretty damning to the point no one uses this (outside of hype moments just for roleplay reasons.) The HP drain starts on the very first turn Ki Awoken is activated and only starts climbing from there. Starting at 5% max HP drain a turn, then doubling. So 5, 10, 20, 40- you get the idea. So that basically lets you use it for the equivalent of 3 turns before you kill yourself.

Personally, I would like this to be hardcapped at 10% max HP drain a turn. Still a lot of drain, but can be manageable and still a risky move. If you went for 5 rounds with it on, that's 50% of your HP gone, so. What say ye?

[Image: 46f.jpg]

Print this item

  The People Demand Power! (Dark Bard Parry)
Posted by: sadbot - 04-22-2023, 01:45 PM - Forum: Balance Fu - Replies (4)

This post will mainly be talking about power to the people, but also shadow moshes in general. As it stands, they're both pretty rough around the edges for a few reasons. Right now it looks like this.

A parry skill with two unique and powerful mechanics, in that it also applies at reduced parry chance to your allies rather than just yourself and (as far as I can tell) can parry all attacks without much exception rather than just some types of weapons or attacks. Below average mitigation that increases from 35% to the usual solid 50% if the attacker is confused, with one of the better shadow mosh placers in obey your master inflicting confusion, if only for two rounds. Parry chance scales with shadow moshes in 1 range, 25% per for yourself and 15% per for allies, removing a 1 range mosh on each successful parry. On paper, this might just be the strongest parry skill we've ever had. In practice however, it falls short due to missing or lackluster dark bard tools, as well as shadow mosh mechanics that work against you in making this parry work well.

First of all, that lower mitigation that increases to the often used 50% mitigation against confused enemies. Given that your entire team can take advantage of this parry, this seems very reasonable. Unfortunately, dark bard really doesn't have much in the way of confusion. Obey your master is a good shadow mosh placer that can inflict it, though a 2 round duration makes it less than stellar for that purpose. The only other option is getting into it, which again is 2 rounds (3 with volume up) and also won't come into play in most fights. This means you're getting the lower 35% parry most of the time, which is definitely one of the lesser problems but a problem nonetheless.

The main issue with this parry is not so much its own mechanics but the mechanics of shadow moshes. This is a twofold problem. Firstly, the lack of tools dark bard has to create them. Secondly, Their own mechanics being counter productive to what the parry skill wants from them. Your only shadow mosh placing skills are dark stage, the pit and obey your master:

  • Dark stage as a skill is very strong, but the shadow mosh placement is an issue for the parry. It's very random and not to your advantage at all unless you're at the edge of the stage, and even then you can only have 1 mosh spawning in 1 range of you before they go back to randomness, 2 with specific placement on the 'corner' tiles of the stage with 2 non stage tiles next to them. This essentially caps your parry chance at 25% or 50% with very specific placement in most cases, pretty low for a parry that's usually going to be a 35% reduction.
  • The pit is just terrible outside of drawing aggro in pve. It makes a lot of shadow moshes at once, but it can't make them in 1 range where you need them and it does nothing but make said moshes, making it a pretty terrible idea when there's an enemy around you. Even as a skill to just throw out there when you have some breathing room and little else to do, it falls pretty low on the priority after the likes of dark stage, crazy riff and likely most options in your second class as well.
  • Obey your master is actually quite good, making moshes in 1 range of you (depending on where you're aiming it) and possibly inflicting a short confuse as well. My only gripe with it is that aiming it diagonally means no dice on the moshes being in 1 range for the parry.

As for the mechanics of shadow mosh itself, it's a pretty volatile tile that works counter productively to the parry skill. You lose one when triggering the parry, which is a perfectly reasonable way to balance the parry chance scaling to 100% when you're surrounded by moshes, if only that was a position you have any reasonable chance of getting into. They also pop for a little bit of damage when they're walked over, attacked, or when they're in 1 range of an enemy and you play a song, which most of dark bard's skills are. This means that they have very little longevity, making it very difficult to build up enough of them to get good parry chance, let alone maintain it.

My solution to the issues here are to just give all aspects mentioned a little bit of a push, to make the parry skill actually good if you decide to lean into it. It has potential to be very powerful if you do with the right tools, but I find that bard and dark bard don't have much going for them in terms of main class otherwise. Some general ideas are listed here:
  • Give dark bard one or two more ways to confuse enemies, and/or extend the duration of those confuse inflictions by 1 round.
  • Make the pit damage enemies in its targeted tiles similarly to obey your master, and/or allow its range to be reduced down to an 8 tile square directly around you. I think this is reasonable enough given that it has a 2 round cooldown and can't completely surround you with 4 moshes while also hitting an enemy in those tiles.
  • Make dark stage able to spawn moshes on stage as well as around it, though still randomly unless you're at the edge of the stage. If this were to happen though, dear lord please make shadow moshes easier to distinguish on stage tiles.
  • Decrease the parry chance per shadow mosh, perhaps 10/20 rather than 15/25, but either make it count moshes in 2 range of you or at least directly diagonal tiles, for parry chance and removal of a random mosh on successful parry. This would make obey your master more consistent for setting up parrying, and would also make dark stage more usable with or without the idea above if it also prioritized diagonal tiles from you while at the edge of the stage.
  • Make shadow moshes not pop when hitting a 1 range enemy when you play a song. They would still pop when being 'attacked', either through being moved into by an enemy or actually attacked, but not popping when they damage 1 range enemies on song use falls more in line with the moshes being the attacker in that situation and gives them slightly more longevity.

I'm not necessarily suggesting that all of these should be implemented at once or exactly as they are here, just spit balling different ideas to tackle the various issues currently holding back power to the people. It's worth remembering that this is a parry skill with the potential to be incredibly powerful, but right now it just doesn't mesh well with dark bard's kit or shadow mosh mechanics.

Print this item

Sigrogana Legend 2 Discord