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  [3.01 v3] Blood Flows Like Magma
Posted by: Kameron8 - 07-20-2025, 06:16 AM - Forum: Bug Reports - Replies (1)

The Shinobi Elemental Art, Blood Flows Like Magma, can trigger and damage yourself if you take some kind of self-damage despite specifying it only effects enemies.

To replicate:

1.  Equip a shock collar on a Shinobi.
2.  Enter a fight, go to round 2 where the collar triggers for damage.
3.  Hit an enemy, then invoke Blood Flows Like Magma.
4.  Note that both you and the enemy explode into fire.

If this is somehow intentional behavior I will weep.

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  [3.00j] Kamiya Counterant
Posted by: Rendar - 07-20-2025, 04:19 AM - Forum: Bug Reports - Replies (1)

Kamiya Counter triggers on targets directly behind you, despite saying it doesn't affect targets directly behind you. 

Sparrow used Mozu Otoshi.
Critical Hit! Hunter takes 52 Blunt physical damage. (Mozu Otoshi / Gentle Fist (Taijutsu))
Hunter attacks Sparrow with Manifold Love!
False Target! But Sparrow wasn't really there!
Glancing! Sparrow avoids the brunt of the attack!
Critical Hit! Sparrow takes 20 Blunt physical damage. (Manifold Love)

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  Character Application - Heightening
Posted by: CabbitNet - 07-19-2025, 08:31 PM - Forum: Applications - No Replies

Applicable BYOND Key - AlistorGrey

Character Name - Levias Telli

Request Type - Character Height

Request Details - I wish to be a giant fish of 10 foot tall inspired after leviathan I don't really have much to go on but I just wanna be as big as I can get away with if not approved I wish to be as big as acceptable.

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  [3.01 v2] Godray Undertow
Posted by: Kameron8 - 07-19-2025, 08:09 PM - Forum: Bug Reports - Replies (1)

Godray Undertow does not appear to be considered as an attack, for the purposes of retaliation.  To replicate:

1.  PvP yourself with one character as a Sol Blader, and another as a Shinobi.
2.  Have the Shinobi invoke Avalanche Strike.
3.  Godray Undertow into the Shinobi, and note that no counterattack takes place.

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  Flanking changes.
Posted by: zericosmic - 07-19-2025, 11:50 AM - Forum: Balance Fu - Replies (14)

While I could provide math for why this is awful, I've seen that even when people do so, it does very little, so if you'll forgive me this is more of a "vibes" based post, getting just the general feeling of the new patch and such.

It is awful.

Evade vs Evade should not be 5 turns of no one hitting each other, because no one has an evade ignore.

This further trashes races like Hyattr (and oni) who are often considered bad races purely because low base SKI.

Further trashes daggers, which were already considered bad.

Punishes your average player that might not have ridiculous numbers or class tools to just deal with it.

Evade is incredibly potent and frustrating, missing an Evadie, spends your turn, spends your CD, puts you in a position where you're vulnerable to that very same evade, (who are often glass cannons, my evade can one turn most builds if in melee range), and gets you absolutely nothing, you were better off just skipping your turn.

Spending turns to position yourself to try and hit an evadie who doesn't have their back covered shouldn't lower your hit. I don't even know how this aspect isn't considered in a roleplaying game, it is optimal to not be seeing the attack coming to dodge it.. A game that had light RP elements would get grilled for this, this is a game where roleplay is the focus of the experience.

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  [v3.00j] Sensui Shippuden
Posted by: Entropy - 07-19-2025, 06:19 AM - Forum: Bug Reports - Replies (1)

Sensui Shippu's evade buff is ignoring the buff cap.


This was tested by manually giving a PC +50 evade with an event tool(Level 50 distortion to be exact)l, to buff cap them, and then noting that (spirited) Sensui Shippu put them 20 over that evade amount exactly.

Ontop of that, Sensui Shippu appears to be not reducing enemy hit by the full 20 when spirited, instead reducing it by about 17. (Noted in the same testing.)

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  [v3.01] Habari Tori Not Critting
Posted by: Latto - 07-19-2025, 03:37 AM - Forum: Bug Reports - Replies (1)

Habari Tori can not critically hit at all despite targets being airborne. This is also true on the live server.



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  v3.00j - Doubtful disarming
Posted by: Dezark - 07-19-2025, 01:33 AM - Forum: Bug Reports - Replies (1)

Spotting and disarming a trap on a chest seems to both disarm and count it as not disarmed. Causing the attempt to repeatedly disarm say it failed even if you did succeed the first time on that. It does succeed and hasn't had the trap go off at all afterwards, but wanted to report it anyway.

   

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  [Test 3.01] Overencumberance (PAIN)
Posted by: MultiWonder - 07-18-2025, 07:10 PM - Forum: Bug Reports - Replies (1)

Your maximum carry capacity does not update after you slot in all of your stats unless you unequip then re-equip anything you have on currently.

Strangely, this only seems to apply to STATS, not the carry capacity TALENT.

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  Lantern Bearer mechanical adjustment
Posted by: Snake - 07-18-2025, 02:51 PM - Forum: Suggestions - Replies (1)

Gentle Embers should be remade into an Utility Skill that costs 0M to use (1 round CD). Similar to how Mass works. I find it more mechanically engaging than its current iteration.

And most importantly?

It lets Phoenix become Light Damage AoE.

So, here's the cut and dry idea:

Quote:Gentle Embers

0M, 5 FP, 1 round CD

A pacifist's approach to Lantern Bearing. On use, lantern activations will not deal damage or inflict status effects. Instead, all allies in the lantern's aura will gain immunity to the status it normally inflicts, if any, for 2 rounds. It will also reduce the FP costs of Lantern spells (except General domain ones) by 50%.

Quote:Phoenix

Lantern Flame spell.
Unleashes a burst of Light magic from the endless bird, dealing light magic damage to all enemies in range. It can also inflict Glowing LV X (2*Rank) for 3 rounds.

Quote:(Gentle) Phoenix

Lantern Flame spell.
Same stuff as it currently does. The prequisite is to use Gentle Embers before casting this.

Quote:Raging Flame

The light from your lantern becomes hotter, burning those within its light. At the start of every round, enemies within your Lantern's range take protection-ignoring bonus damage (based on Rank) of your last invoked flame's element.

If you have used Gentle Embers this round, instead of damage, it will heal your allies instead.

Rank 1: LB Class LV + 3
Rank 2: LB Class LV + 4
Rank 3: LB Class LV + 5

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