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Nekojinn
Mage: Enchant Swap

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Last Post: Nekojinn
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  2.95v Sound punching
Posted by: Senna - 01-26-2025, 04:07 AM - Forum: Bug Reports - Replies (1)

Image here

Seems this, when you basic attack as a boxer, if this procs, it kills your Sturm.

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  [v2.95] Stop hitting yourself, stop hitting yourself
Posted by: AkaInuHime - 01-26-2025, 02:11 AM - Forum: Bug Reports - Replies (1)

Master of the Stage can redirect the attack back to the attacker, despite what seems to be the intent in the skill description. It still requires 2+ enemies adjacent to the dancer to activate, at least.

In this instance, it was a dark stone eater to the tile north of me, and a normal stone eater to the tile south. The north stone eater turned into a lauder afterwards if that could possibly have affected things.

[Image: r9oxpd.png]

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  Completely update the Professor Pink's Study (Tutorial)
Posted by: Skullcatrons - 01-25-2025, 06:05 AM - Forum: Suggestions - Replies (2)

Professor Pink's Study has been around for the longest time, and retrieves very little to no real update. It would probably be intuitive to actually streamline the tutorial room so that it 'lines up' in a sense that new players would understand where they need to 'go' and do things in order. There would be an NPC situated in every room that would not let the player pass until they complete the designated room's step.

[Image: ka7ZsHY.png]


When the player completes all the mandatory steps. They will be placed in the grand final room (Professor Pink's Study). There they will be flanked by two last-minute mirrors, and two reset stones in distance. 

Professor Pink will give the player combat tutorial, then send the player to the selected continent (Great Six or Korvara). Alongside new updates reflecting the state of Sigrogana Legends 2.

[Image: aQ06shG.png]

I hope that the idea of revamping the tutorial room completely into more of a series of rooms leading up to Professor Pink's Study with focus on helping new players to figure out where to go, as well cut down the amount of dialogues Professor Pink needed to do explaining to players what to do.

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  [v2.95] Pirouette Problems
Posted by: AkaInuHime - 01-24-2025, 10:10 PM - Forum: Bug Reports - Replies (1)

Wind Pirouette has 3 range with Wide Stage, when it should be 5.

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  A ruler player's thoughts on ruler buffs.
Posted by: Flun - 01-24-2025, 09:05 PM - Forum: Suggestions - Replies (5)

After much talking and yapping I have made a list on what I believe would be good improvements for ruler without making it overbearing or changing how it plays fundamentally, this list is split into two parts, things I believe would be unanimously good to have, and things which are more out there and potentially not a good fit for ruler, but are still worth being given consideration.

1 - Bishop

Bishop is the least used of the promoted pieces for a reason, it lacks utility. its crest is by far the greatest of the crests for most allies, but the piece itself is often an afterthought and many times not even utilized with the crest. My idea for the bishop's move is to provide utility in both healing and resource generation, alongside a neat bonus for more mid-battle mineral generation.

Fianchetto
50 fp, 3 momentum, 4-5 turn cooldown
Gives all allies in a 3 wide circle radius health regeneration lvl 50 for three rounds. this move also triggers up to three non-seal enhanced enchantcraft effects on all enchants any affected allies have per ally, with a priority for crests. On top of that, the bishop digs up bishop crest level minerals around it.

2 - Crest dispelling

One of the biggest drawbacks a ruler can have is giving allies things they really don't want, primarily, crests of rook and knight. To alleviate this, the crests can have dispell effects so allies can remove them from themselves, with the bonuses eating the buffs usually entails.

Uncresting Ja'doube
1 momentum
Allows the user to move two tiles before consuming crest of knight.

Uncresting Fianchetto
1 momentum
shortens all debuffs by 1 round before consuming crest of bishop.

Uncresting Rookstar
1 momentum
Allows the user to make a basic attack within 6 range, with a -50% damage penalty, before consuming crest of rook.

Either the promoted pieces of the respective type cannot use these moves, or they revert to pawns upon using them and refund 2 geomaterial for the demotion.

3 - Automaton Energy

I am not going to suggest removing energy. It is a mechanic I actually quite like for ruler, instead I have two suggestions to make energy management less frustrating

3a - Non-base skills for pieces do not consume energy (this includes the likes of gemshard, guard, jetpack, the defensive enchant dispells, and so on)

3b - Labours is kept where it is in the enchant priority, fortunes is moved to the absolute bottom so that it is consumed last 

The more out-there suggestions

these follow on in the standard day 1 "Ruler should have this" buff, the stuff that's been mentioned over and over, though I still feel they deserve some consideration.

4 - Auto-Pawns/Swift Enchanting

It's been said a bunch and it'll be said again! Ruler would appreciate streamlining, with these two ideas being brought up the most for this matter, I posit the addition of at least one of these, both for mainclass ruler. Either ruler could get an automatic pawn summon with appropriate geomaterial tax, or they could have enchants cost 2 momentum upon using cruel enchant, which could be another facet of arcane whip. Most other mages have ways to speed up their main gimmick, swift rune crafting for rune mage and hsdw for evoker specifically, this change is in-line for main class mage I feel.

5 - Labour Buff

Another simple suggestion, and one I've made before, I don't believe it is entirely necessary due to ruler's current performance, but it is an improvement in streamlining separate from momentum issues. Geomaterial is at it's scarcest further into battle, often rulers can be left with both no pawns for making rocks and no galren/stone dragon with the current popular playstyle involving relying on pawn break and dig order for minerals. Labours giving 1 geomaterial, or even 0.5 per turn would allow rulers to keep up mid-battle pressure when their pawns are at their weakest. 

6 - Offensive Skills

Coming to the most vestigial part of ruler, the offensive whip skills! Ruler has an interesting niche in its slash and blunt damage magical attacks with its whip moves, though they face issues with usability and opportunity cost. a lot of the time they are simply not worth it. I shall list each skill and propose possible improvements to them if needed.

Rawhide slash
A skill great for material gathering, but not damage, it falls behind benten in both utility and the amount of resources gained. I propose the skill being able to crit (25% damage if it keeps 120% swa scaling, otherwise make it based on crit mod and have max scaling be 100%) and have those crits count for geomaterial generation.

Slicing Benten
Movement, good trickery, up to five refines, this move is quality, it is just where it needs to be, no improvements needed

Simple Shell
The Simple Shell/Complex Shatter combo is simply not worth it, it takes nine momentum to get the most value (that being shell, complex, and then a refine.), when stone dragon into drill gets more resources for less, its only advantage is energy, but it's both a miniscule amount and requires the full combo to perform, which is prone to misses and hesitation.

I recommend either or both the following, Shell getting a SWA increase to justify using it (I'm talking like, 130-140), or the ability to charge the closest automaton to you for 1-2 energy on hit.

Complex Shatter
Complex Shatter can stay as is, it being a long ranged basic attack aids crit rulers well enough, and with the simple shell buff it wouldn't need much improvement

Despot Drill
Make the guard break chance 20-25% per enchant instead of ten, guaranteeing a guard break after using 9-12 momentum to buff up first seems fair, considering how most every other guardbreak doesn't need requirement in the first place.


Aaand thats it for my silly lil suggestions! I would highly recommend checking out the other ruler suggestion thread (https://neus-projects.net/forums/showthr...?tid=11665) for more inspiration for making ruler a class people feel less frustration over. I hope these ideas are well recieved!

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  [v2.95] Earthbound Unbound
Posted by: Autumn - 01-24-2025, 06:18 AM - Forum: Bug Reports - Replies (1)

[Image: jED8IKn.png]

You can parry Earthbound Vengeance despite it being status damage, also it seems as though Ending Wild Shape counts as an offensive action, might not be a bug but that could add up pretty fast too.

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  Character Select Screen
Posted by: Nekojinn - 01-24-2025, 03:46 AM - Forum: Suggestions - Replies (1)

With the new items to add more characters on a key, we've multiple pages of characters to choose from, but still only one arrow to go to the next page, and this is slightly inconvenient when I double-press it.

I suggest either adding another arrow to go to the previous page or a character select screen with more space, so we can see all our characters without having to switch pages. (Styling it like a fighting game does it could be cool, but I guess just adding another arrow is easier and has same effect.)

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  UL6 - More Nemalyth Upgrades
Posted by: Nekojinn - 01-24-2025, 03:27 AM - Forum: Suggestions - Replies (2)

It's just as the thread says.

What do you all think about there being a Nemmy Upgrade for you to make your weapon UL6?

I think we've very cool items like Balrog that never really got to see the UL6 thingy in G6.

I'm also a new player so I'm unsure how huge UL6 was in G6.

K cool thx pls give opinion.

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  Heigh Request (Smol)
Posted by: PossumParty - 01-22-2025, 05:29 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - WaveyWavey

Character Name - Sunny

Request Type - Height

Request Details -  Permission to have height at 4' even.

Reason why you are making this request (if applicable) - Wanting a smaller, more frail looking and motherly character that does their best to heal and protect the ones on the frontlines in their stead. A little spice to add to the character for roleplay added along with the reasons below! Little quirks make things pop and make characters more interesting and help get that leg-in to the rp door, so to speak.

Roleplay & Lore supporting your request - Blessed with the holy powers of light and life energy, perhaps a bit too strongly, these forces have taken a toll on his body. Unrefined and left to run rampant, ignorant on how to use them, they've began to spiral out of control and have been sapping his life force to keep themselves in check. This has resulted in a frailer and shorter body for Sunny who will search for a teacher to help correct this and stop any further damage from happening.

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  NEH - Character Size Request
Posted by: MarktheUnlucky - 01-21-2025, 02:15 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - ORP_Piorun

Character Name - Nurani Embun Hati (Or, NEH.)

Request Type - Wings Size, and Height (Tail included)

Request Details -  Permission to raise height to 8' alongside being able to add tails, wings, and horns.

Reason why you are making this request (if applicable) - NEH comes from a bloodline of savages that can trace their ancestors back to ancient Geladyne. They were strong, hardy, and very fit. This bloodline continued to create powerful warriors until their clan was took in with the unification of Geladyne where their bodies could be put to work as troopers. I imagine her as a very tall person due to this, as with her growth, she was properly fed to be able to support this type of size and the knowledge to nourish and maintain her physique.

Roleplay & Lore supporting your request - Hyattr tend to be taller, alongside their wyverntouched brothers.

Coming from a family of warriors, NEH's parents trained her at a very young age as is with Geladyne's entire populace. This with her genes, and strict diet, facilitated NEH to grow up big and strong, an almost direct mirror of her mother... Only younger, stronger, and much more beautiful. Every parent would want to have their child succeed, and they can rest easy knowing they did.

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