Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 820
» Latest member: Jenneral
» Forum threads: 11,332
» Forum posts: 56,956

Full Statistics

Online Users
There are currently 494 online users.
» 0 Member(s) | 492 Guest(s)
Bing, Google

Latest Threads
Nekojinn
Change Invisible Weapon f...

Forum: Balance Fu
Last Post: Nekojinn
7 hours ago
» Replies: 2
» Views: 74
Rendar
[2.97b] Discord Pings

Forum: Bug Reports
Last Post: Rendar
8 hours ago
» Replies: 0
» Views: 13
Jenneral
[Korvara] Gamekeeper - Lo...

Forum: Character Applications
Last Post: Jenneral
8 hours ago
» Replies: 0
» Views: 21
Fern
v2.97b Thunder Hooves don...

Forum: Bug Reports
Last Post: Fern
Yesterday, 09:14 AM
» Replies: 0
» Views: 31
the REAL Minos Prime
Another Friggin' Mech App...

Forum: Character Applications
Last Post: the REAL Minos Prime
Yesterday, 05:35 AM
» Replies: 0
» Views: 48
Yog-Sothoth
Gentle Giant - Wyverntouc...

Forum: Approved Characters
Last Post: Yog-Sothoth
Yesterday, 01:33 AM
» Replies: 1
» Views: 118
caliaca
[2.97b] Bombs don't work.

Forum: Bug Reports
Last Post: caliaca
04-18-2025, 09:46 PM
» Replies: 0
» Views: 38
MultiWonder
[2.97b] The Venom of 87

Forum: Bug Reports
Last Post: MultiWonder
04-18-2025, 05:23 PM
» Replies: 0
» Views: 44
Lolzytripd
Rune Magician love

Forum: Quality-of-Life (QoL)
Last Post: Lolzytripd
04-18-2025, 05:33 AM
» Replies: 0
» Views: 55
Nekojinn
Mage: Enchant Swap

Forum: Suggestions
Last Post: Nekojinn
04-18-2025, 05:06 AM
» Replies: 9
» Views: 159

 
Lightbulb To accelerate the rate of fermentation using magic.
Posted by: FernGilly - 01-29-2025, 02:01 AM - Forum: Applications - Replies (1)

Applicable BYOND Key
FernGilly

Request Type
Invention / Magic

Character Name
Fel Bourbon

Request Details
To accelerate the rate of fermentation using magic.

Specific Request
To apply existing spells in the Korvara skill list to the process of fermentation, accelerating the growth of bacteria and fungi considerably without a firm understanding of germ theory, only that the magic works and should therefore be applied to make fermentation faster. (Example: rainwater being used to make bread in ancient times over river water, because rain contained yeast. Nobody knew the rain contained yeast, only that bread was fluffier when rain was used. Thanks for that rad knowledge, Witchi.)

Reason Why You Are Making This Request
House Bourbon is Geladyne's foremost player-character led noble house when it comes to brewing. We have the facilities, our lore has been approved and more than that, we're on a deadline to make money. Fel Bourbon, a smart child and an inventor, wants to find more ways to lower or modify the production costs of related goods, like cheese and wine. This is not a process which generates money, as fermentation magic would be explicitly more expensive than letting it ferment or age naturally, but it would justify applying regalia of wines and cheeses to a variety of accessories for gifts to other players. (Example: Fel made a Life-Saving Charm for Pippin that's themed as a wheel of enchanted cheese.)

Inspiration For The Invention
How would a lazy, impatient person use magic? They'd try to use magic to solve every problem they had, much like the Sorcerer's Apprentice. Fel wouldn't want to wait eight weeks for feta to properly age and ferment, so she'd seek out any method she could to make the cheese grow faster, drenching it in focus. Obviously, time travel magic doesn't exist, but as a druid who's learned how to tend to chimera, she assumes that all organic things are as malleable as magic mud and would, in an attempt to make cheese faster, try gleamweaving it.

This isn't incredibly out of left field; she's seen baking rulers use sweet-based pawns by filling them with magic, and she's been taught how to accelerate seed growth and uses seeds in her druidry. As druidic magic was rare before now, it's unlikely that anyone has attempted this before… hence why this is the first proposal of its kind. Laziness wins again.

How The Invention Works
Fungi (and potentially bacteria) inside of a substrate have growth applied to them utilizing magical rituals and they work through cheese, alcohol, soy sauce, bread and other materials more quickly than they would otherwise, hastening the speed of fermentation in a substance, potentially dramatically if there was a fungi or bacteria that was considered a Druid Plant.

Limitations
This would be a form of gleamweaving, and is therefore very intensive on its user. Gleamweaving has been described to me as a very physically draining process which only expert mages (mostly PCs) are able to reliably engage with; healing injuries is itself a process of knitting muscle fibers together and that would require much of the same magic outlined in this document; feeding muscle cells with focus so they can replicate and fill in old wounds? Sounds a lot like multiplying bacteria inside of a substrate so they ferment it quickly. It is unlikely the average citizen of Korvara could use fermentation magic, let alone civilians without a close connection to nature. More than likely, this art would be most prominent in Duyuei until it was better understood.

Existing Technology
Well, we can prove fermentation exists as a process because bread, cheeses and beer exist in-universe. As for existing spells which replicate the effects of this magic— druids have access to Druid Plants and Druidic Tending. Druid Plants in their description explain that druids know special natural magic rituals that accelerate the growth of plants. The number of plants which can have their growth accelerated are unknown, but most plants are possible to interact with using Druid spells to some extent.

It is worth noting that in an earlier thread previously, the developer did say that gleamweaving would not affect bacteria 'much', but also that it 'depends'. It is likely that the degree to which gleamweaving improves bacterial growth is up for debate, but fungal growth… well… Shroomhead (the accessory) notes that mushrooms are considered plants. Having 5+ levels of Fungusbark makes you (and your surrounding tiles) the Plant race, so fungi would likely synergize with the above magic skills, meaning yogurt, cheese, molasses, corn flakes, food additives, citric acid, soy sauce and some pharmaceuticals (eg. penicillin) are likely on the list of easily fermented substances. Bacteria would be on a case by case basis, but worth considering since the effect is possible without magic, this magic would only shorten the length of the fermentation reaction.

Development Time
Several decades if not centuries. The hard truth is that Fel has no idea why fermentation increased, only that, when these spells were applied, fermentation occurred more quickly. Cheeses hardened hours before they were supposed to, and likely applying fermentation magic to wine, bread, yogurts and soy sauce would not immediately result in the finished product, but a shorter time-span than expected. Until and if someone else produces a working germ theory, which is unlikely given the roleplay constraints on such a thing and the lack of plagues in Korvara, this process is sure to be iterative, with better spells figured out, more accurate and efficient usage of focus and more intense processes with larger vats.

As for what development already exists, the tools are already in the pockets of players to do everything described here, especially with the Druid update. The question is whether or not the application of these fermentation techniques is limited to rare Druid-Rune Mage hybrids with a lot of focus to throw around or an accessible spell anyone can use, and as designed fermentation magic would require a lot more training before it was accessible to the layman mage.

Print this item

  [v2.95b] Forgetful Monsters
Posted by: AkaInuHime - 01-28-2025, 07:48 PM - Forum: Bug Reports - Replies (2)

Several monsters such as Yetis, Wild Hippogryphs, and Wild Sazae-Oni don't use their aoe skills at all anymore since the AI change.

Print this item

  Korvara Vampires
Posted by: Poruku - 01-28-2025, 09:11 AM - Forum: Suggestions - Replies (1)

Please dev I beg you I'm on my knees please add vampires to Korvara.

You can just take out the parts you don't like and make new lore for it bro, please, the race is right there, it's free content for the video game.

The other races too, you can give them little reworks and slap them in. It's literally free new content.

Print this item

  Install GUI Equality
Posted by: InsainArcaneBirdbrain - 01-28-2025, 07:30 AM - Forum: Balance Fu - Replies (3)

So as I was trying make yet another build, I came the not-so-pleasant realization that while Install avoids replacing the FAI/SAN/APT stats, it *does* replace GUI. This wouldn't be much of an issue... if any youkai race had base GUI at all. Yup, they're all at 0, meaning that if you want to use anything scaling guile past softcap at all, you're kind of shot in the leg. This was probably less of an issue back when Install only modified the racial base values while leaving softcaps untouched, but now that it updates the latter accordingly, Install just becomes a straight up detriment to use for high GUI builds since you're losing anywhere upwards to 4-8 points of stats and softcap for daring to use your mainclass feature.

This could be fixed in one of two ways really:

1. Add GUI to the racial stats that aren't replaced during install. (Probably the easier and less intrusive fix across the board)
2. Add GUI bases to all the youkai types. This would keep GUI being replaced without making it such a devastating drop-off in scaled stats, though this also indirectly buffs summoned youkai across the board slightly.

Race bases in question:

[Image: SmXGPiz.png][Image: N1Th3Mc.png]

In-battle impact:
Before: [Image: Odxx21v.png]
After: [Image: vmHtRlZ.png]

Print this item

  V2.95 Sunderthread Bonuses
Posted by: Lolzytripd - 01-27-2025, 08:31 AM - Forum: Bug Reports - Replies (1)

Sunderthread is applying its full set of bonuses when used as the material for accessories, boots and gloves, instead of only its resistance.

Print this item

  [2.95b] Ymir Item Effect
Posted by: Rendar - 01-27-2025, 02:12 AM - Forum: Bug Reports - Replies (1)

If you proc Ymir's extra damage rider for knocking someone into a dense object, it can proc Resist! Which eats a momentum!

Print this item

  [v.2.95b] Firthrower Oddities
Posted by: Snake - 01-26-2025, 10:36 PM - Forum: Bug Reports - No Replies

There's two oddities I've noticed when using Firthrower, and both are mostly cosmetic:

- Firthrower's animation does not reflect its new targeting area, still moving on a straight line.
- Firthrower seems to fire a "gunshot" sound effect along its animation.

Possible quickfixes:

- Increase the size of Firthrower's animation by like 150% or make it fork.
- Remove the SFX, or write an exception for it.

Print this item

  Detective's Set / Infiltrator's Gear
Posted by: Snake - 01-26-2025, 10:18 PM - Forum: Suggestions - No Replies

We got the items, give us the sets!



Quote:Detective's Set

- Combat Magnifying Glasses
- Detective Trenchcoat
- Worn Gumshoe
- Camera Hat

2+: If you select 'carry item' on the Combat Magnifying Glasses, you'll use it, being able to detect how many monsters are still present in the dungeon, as well as the number of people are present in the area you're in. Additionally, grants Camera Hat a trickery effect.
> Camera Flash (Trickery): Surprise them, making them jump away 1 square and be inflicted with Fear that ignores immunity.
3+: You'll be able to ask NPCs about some random quotes they heard from players around them, through the Rumors dialogue option.


Quote:Infiltrator's Set

- Shadow / Shadow Plus
- Spy Wristwatch
- Fake Badge
- Deadly Shades

2+: If you select 'carry item' on the Spy Wristwatch, you'll enter Stealth Mode! This makes your icon slightly more transparent. That's it. Additionally, grants Poison Dart a trickery effect.
> Poison Dart (Trickery): Increases the LV of any Poison they're suffering by 25% of your Scaled GUI, and extends the duration of Poison by 1 round.
3+: Roaming monster enemies cannot detect you, unless their LV is at least 10 or more higher than yours.

Print this item

  Invention App - The Sea Legger ~ Legs Trainer
Posted by: Skullcatrons - 01-26-2025, 06:00 PM - Forum: Applications - Replies (1)

Applicable BYOND Key - Skullcatrons

Request Type - Invention

Character Name - Cyrus Seawell

Request Details -  To create a training instrument (Balance Training) to get used to unpredictable waves out at sea.

Specific Request - To create a simple device that only goes up in two directions at fairly fast pace, as to throw the person off-balance, for purpose of training their balance and getting used to unpredictable ocean.

Reason why you are making this request (if applicable) - Geladynian Engineers are requested by Meiaquarise instructor to create a training device. Cyrus Seawell is the Engineer who currently are partaking in sailing lesson. As such, he went to go ahead and take care of said request. Trying to create an instrument that would satisfy the instructor's wish. 

Inspiration for the invention. He simply remember how boats would move all chaotic like, and unpredictable when waves are rough. However he could not necessarily replicate full effect due to limitation of technology, access to knowledge, and so goes on. Plus this is a work-order required by the State to create a suitable training tool for the sailing lesson as per the instructor's request.

How the invention works. It has three pistons on the ground that will lift and descend the boat on two ends at a rapid pace. Going in roughly 30 to sixty degrees. Upward to three minutes maximum. Since there is magic involved, and enchantment processes and otherwise. Intended to animate the gear once focus is supplied to it. It would rotate, and push the boat using cog's strength and distance to add the force needed.

Limitations: However this process will rapidly deplete the mana batteries that are being used to power the contraption due to weight of the boat, as well the process it required. Due to some complication, it also had to rely on a bit of enchanting, and magic in order to animate the slider-crank gears to piston the boat upward, and downward. The device has to be built on site, and disassembled on site to be relocated. 

Existing technology. Ships, and engineering bot exists. As well Golemancy (Ruler magick)

Development time. Several weeks upward to a month.
There are several challenges, and issues that await when creating an essentially training boat.
The idea is to rely on a Crank-gear slider with pressure or enchantment where the main gear would rotate, pushing the rod that would then lift the boat on one end up and down.
The result is that it works to a degree. Although further improvement will be required, for the temporary prototype and demonstration. As well for this course of training, that'll be all we really need.
The main component is not the boat but the piston in question. It requires a few spells, a couple of adjustments to the cogs, as well finding the right measurement and figuring out the most effective method. I once thought of using gasprock to create the air pressure within the engine, but after realizing it might not be enough to assert enough force needed.
I've opted to swap to magical enchantment, and the art of animation. Much like how you would expect golemancy. Of course doing this method will require using a similar technique employed by our old mutual golem creators of olde.
Which - I did so in accordance. However unlike the golems that require very few focus to operate their day-to-day operation. The sheer weight of the boat it will be pushing and causing much action in rapid succession will be a massive drain in the focus reserve.
As such, I have to create conduiz wire. Create a center-box (Which is where the button and the station where you pull out used mana batteries to install new one in), and use it as transfer of focus.

Now for the real thing: The demonstration of the device. It goes up one end. Down that end. Up the other end. That's it.
It only goes up in two directions, not omnidirectional as some might want. It would be difficult to create a full gyroscope rotation.
But it's not like you ultimately need it. The main thing is that this is to train a person's balance. And as such, the boat only needs to go up and down to fairly good degrees enough to qualify as if you're on turbulent waters.
I would say that the boat in question would rotate about thirty to fifty-five degrees upward. Which can be difficult to maintain balance on a vessel.
In addition, I cannot however neglect safety concerns.
In order to prevent any likely accidents. I've smoothed out the edges around the top of the metal rowboat. Making it smooth, and curved. This way you won't accidentally slam your body against the sharp edges of the metal.
Of course you'll still hurt yourself if you fall off the rowboat, but if you fall down in rowboat. You should somewhat be fine.
A stepladder might be needed to get on, and off the rowboat. And the person will probably need a few moments to adjust themselves before they get down from the rowboat after the demonstration. As it can be extremely disorienting.
This demonstration is expected to last only three minutes.


[Image: QQej8HJ.png]

[Image: rPfncBb.png]

Print this item

  [v2.95b] Ice Slide Weirdness
Posted by: AkaInuHime - 01-26-2025, 05:09 AM - Forum: Bug Reports - Replies (1)

The number of hits ice slide gets with various paths feels off somehow. My best guess is that the very first and last tiles seem to be misbehaving, the first tile you move to not actually hitting and the last tile you move to hitting twice.

This very first path deals 4 hits, even though it looks like there should be 5 tiles within two range (marked in red).
[Image: naqc2y.png]

Meanwhile this second path deals 5 hits, even though seemingly only 4 tiles are within two range.
[Image: 9pnx3s.png]

And this path deals only 3 hits, while it appears 4 tiles should be close enough.
[Image: zxwbei.png]

This path oddly doesn't hit at all.
[Image: EMxZ9Iz.png]

And this hits 3 times.
[Image: trgJWnE.png]

Print this item

Sigrogana Legend 2 Discord