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  Roleplay-enabling Minigames
Posted by: Poruku - 01-18-2025, 05:28 AM - Forum: Suggestions - Replies (4)

How about we add some simple activities to the world?

Geladyne

Mining Job
Just outside the haunted mine (so it's a safe area) we have 4 rocks. Every hour, one of the rocks contains ore. You don't know which one it is until you go up to it and double click. It costs 10 physical stamina to use a rock. If it has no iron, you get nothing. If it has iron, you get 1 paydirt and 1% xp to next level. Turn it in to the mine foreman standing nearby. When you turn in all your paydirt, each has a chance of giving you different things.

- 2 iron ore
- 1 of a random ore
- a random gem

Patrol
Talk to the Lietarant at the Geladyne barracks. If you're in the geladyne guild, he will give you a patrol order. You have to stand in a certain area from a list. Geladyne towers, checkpoints, the gates, and the badlands. You have to be present in the area when the hour changes. Then, you get assigned a new spot. If you miss the hour shift, you have to go back to the lietarant to get a new patrol route. So it's about chaining the locations. All players get assigned the exact same location, so people who do this activity will always be together and can party to make it easier. You also get a bonus to rpxp while patrolling.

Duyuei


I mean there's already stuff to do, like repairing the walls. But having more would be nice.

Lookout
Go to the wall and double click the spyglass on the tower. Costs 15 mental stamina and requires duyuei guild. You have a chance of spotting incoming stealthy invaders, which gives you 2% xp to next level and also spawns a high level snakeman twinblade mob in the wall's vicinity. It is not hostile and does not move, but it's only visible to people who used the spyglass. If you kill it, you get bonus xp and murai.

Treat Warriors
This functions like the medical minigame in lispool. People can heal the wounded NPCs in the mender's hut. Usually there's only like one per hour, up to maybe 2-3 at a time. But there is a massive amount of extra wounded during and after raids!

Meiaquar

Pickpocketing
Add a few new NPCs to meiaquar called "rich nobleman" and "rich noblewoman". You can talk to them and select the "pickpocket" option, which has a high chance of giving you money. There is a higher chance of success if your security talent is higher, but it's never quite 100%. If you fail, there's a chance they push you away, and a small chance they call for the guards. Player guards can utilize this npc's cry for help as genuine evidence of wrongdoing and put you in jail. Stay sharp, carabineri!

Dredging
Sometimes, piles of trash appear near sewer entrances and around the docks. There is also the occasional trash can outside the casino, shops, or venue. You can double click it to search, and after a bit of time you have an 80% chance of getting trash, and 20% chance of getting 1-3 crafting materials, 20-60 murai, and 5% xp to next level. The trash pile disappears afterwards. However, it also makes you post a loud emote of your character digging through trash. There's also a small chance of getting a black pearl from waterlogged trash.

Dock Work
Double click the foreman NPC. He'll make a crate somewhere on the docks. You go there, and double click the crate. This will make a crate appear above your sprite as you carry it, and slow you down as if encumbered. You then have to reach a designated ship and double click the drop off point. Boom, 3% xp, 20 stamina, and some murai.

Theivery
Inside Meiaquar shops, you can attempt to steal from the displays, which can give you a variety of items sold by the shop (of similar value, just 50 murai on average) and 2% experience. However, the shopkeeper will call for the guards and you'll fail the action if they're paying attention. You need to distract them by having a second player talk to them and choose the "distract" option. This will lock that player into the action, but the NPC won't notice thievery attempts for a random amount of time. Risky business, how many thieving actions are you gonna do while they're distracted? 

If a crime is reported, it'll show up as a report on the desk in the prison later. Double click report, it prints a message to chat: "Blacksmith saw Rapscallion attempting to steal a sword"... Reports despawn if there's more than 3 or they're more than 24 in game hours old. People who are in the Meiaquar guild also get a small chat message two hours after a crime is reported. Best to be on the scene if you wanna catch them red handed!

Telegrad

Nightwatch
Report to the entrance of the haunted woods during night time and double click the Ranger npc. If you're in the telegrad guild it'll count you as on watch. Every hour, an enemy might spawn and you'll need to protect the bridge. If you beat the fight, you get huge bonus xp, and extra murai. You also get murai and a bit of xp if nothing happens.

Fairy Offerings
If you find a Strange Mushroom Circle in the forests of telegrad, you can double click it. It'll ask for a random food item. You can then double click again if you have it and it'll bring up a box that asks if you wanna give your <pumpkin pie for example> and then if you fulfill the request the fairies will give you like 25% xp to next level, fully heal you, and give you a random piece of equipment. The mushroom circle stays around for like 4 hours in game, after which it changes location and requests a different food.

Milking Cows
You can milk cows, costing 10 physical stamina and giving you 1% xp and filling one of your buckets with milk. It takes a bit of time to complete the action. If you go talk to the npc farmer, she has a 50% chance of giving you 1 milk per bucket, emptying your buckets, and giving you a little bit of murai and xp as a bonus.

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  [2.94b] Tempo Override
Posted by: Rendar - 01-18-2025, 03:43 AM - Forum: Bug Reports - Replies (1)

Songs, instead of being tempo neutral, are tempo positive (They give +1 Tempo, rather than keeping tempo as it is).

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  Live 2.94b Mobs hate each other
Posted by: caliaca - 01-18-2025, 02:02 AM - Forum: Bug Reports - Replies (1)

Phoenix when cast by a mob never heals other mobs no matter how big the farlight.

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  Apertaurus Affinity
Posted by: Autumn - 01-17-2025, 08:32 PM - Forum: Balance Fu - Replies (3)

[Image: c7I74OG.png]

Apertaurus' Affinity isn't beneficial for an evade Apertaurus in any way because you'll be missing out on the +5 evade from your shoe upgrade, so I'd like to propose that it gain +5 evade when not equipped with a shoe slot at the very least.

This passive could do with more of a buff but I think it should gain +5 evade at the very very least, it also pales in comparison to having Miragewalk as well is my reasoning as to why it should receive more buffs than just that.

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  [v2.94b] Consistent and reproducible client crash
Posted by: Veacari - 01-17-2025, 10:05 AM - Forum: Bug Reports - Replies (4)

I am aware that this bug probably has some other, unknown, factors behind its cause, as the possible ways to trigger it is fairly common and I haven't heard about anyone else that has this issue.

Any time I try to examine an item that is not in my own inventory, the client crashes. Meaning the client crashes on trying to examine any item in bank tab, examining items on other players, or examining items in the crafting menu.

Further context; Before update 2.85 and the change it introduced to item descriptions I would frequently time out when trying to load item descriptions, and the description window would display a failed to connect error without crashing the client. Retrying once or twice would usually result in the item description being loaded properly.

On live, any event leading to a crash displays an empty / white page description box, which is followed up by the client closing itself half a second or so later.

If the item succeed at loading its description, there are times where the icon will not load, displaying a white X.

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  Live 2.94b Brighten and Smokes
Posted by: caliaca - 01-16-2025, 11:41 PM - Forum: Bug Reports - Replies (1)

Brighten and Smoke bombs are not reducing hit.

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  Live 2.94b Rampage Rampage
Posted by: PantherPrincess - 01-16-2025, 12:13 PM - Forum: Bug Reports - Replies (1)

[Image: tlGs2Z4.png]
Despite the move claiming it can only be used after 4 consecutive turns of not attacking, bosses can use it back to back.

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  Live 2.94b Invisible Barrier
Posted by: PantherPrincess - 01-16-2025, 11:50 AM - Forum: Bug Reports - Replies (2)

[Image: 1xr2WQA.png]

These two tiles in front of my character near Lava Lake are blocked off for some reason.

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  [v2.94b] Out-fighting
Posted by: Autumn - 01-16-2025, 01:51 AM - Forum: Bug Reports - Replies (1)

Kusarigami is considered a ranged weapon (Hits Spirit Mirror/Forgeries/Doesn't trigger Riposte/scales further with farshot), before I thought this was intended behavior but the recent thread about Gryphon Wing has me considering otherwise.

https://neus-projects.net/forums/showthr...?tid=11642&

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  [v2.94b] Inconcistent elemental arrow drain and application
Posted by: Veacari - 01-15-2025, 09:58 PM - Forum: Bug Reports - Replies (1)

Part of this bug report is based on the description of elemental arrow effects "Special arrows are used on basic attacks and on skills that have a special quiver skill icon above their rank text description. One is used per attack or skill use."

1) Elemental arrows are drained by all skills used with a compatible bow, not just flagged skills, despite these skills not benefitting from the effects.
2) Elemental arrows are drained pr enemy hit, rather than pr skill use.

Both can be verified by using an arbalests cannon skills and hitting multiple enemies, or using a howling handshot and performing a sword skill such as duelist's Crystal Rose. Also applies to spells cast trough a bow (tested with Ghost's Scarlet Twister)

3) Wind arrows range increase is not applied to Cripple Leg (and possibly cripple arm). May be due to these skills using your base range. The attack still drains a charge.

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