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Dark Tiles are a neat new addition to the game which add an evade option to most classes, but their effect feels like it's lacking a fair amount of uniqueness to it. Can Dark tiles treat you as sneaking while you are in it? This would offer synergy to the very underutilized boosts from sneaking that are in Void Assassin and Spellthief.
And while we're at it, can Shadow+ (The boots) refresh your sneaking status on round start and offer an evade boost while in a dark tile?
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Very much agreed, I also feel like there should be a tile duration increase for darkness somewhere, there's a free space for it in Altermancy perhaps, might be a bit awkward for a -mancy to have 2 tile duration extensions.
I would absolutely be appreciative of Darkness being a sort of tool that someone centered around subterfuge might want to use though, that's just cool theming.
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I just want them to last more than 2 rounds; they're too short in duration to be truly usable right now
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03-29-2025, 07:23 AM
(This post was last modified: 03-29-2025, 07:24 AM by Maromar158.)
I feel like they should scale with solmancy's eternity talent, or a new talent should be added to altermancy. I'm also just a mite torn up about brighten's nerf now that dark tiles were added as an expansion of evade options. If the idea was to diversify and grant evade builds more tools it could be done without bullying evade curate. It just feels bad.