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Tiara's Character Ability Request |
Posted by: CabbitNet - 10-03-2022, 11:17 PM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - CabbitNet
Character Name - Tiara Terraria
Request Type - Ability Request
Request Details - The use of golems instead of robots for engineering purposes.
Reason why you are making this request (if applicable) - As a tamer Trainer and tinkerer alchemist along with her study for medicine she would try to further advanced her abilities to help her people. Along with trying to match the homunculis crafting theme she has.
Roleplay & Lore supporting your request - I have yet to compile a role playing doc. But I have worked on alot of lore. Her studying of chimeras in the past to create guardians has lead her to more unique inventions among her "Failed" Expirements.
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[V2.65b] Spatial Tiles |
Posted by: WaifuApple - 10-03-2022, 06:00 PM - Forum: Bug Reports
- Replies (1)
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The new spatial dungeon floor tiles are only present as a replacement for the tiles in housing. Dungeons of a black door variant still seem to use the old variant, which has been tested via both spatial statics and a generated spatial dungeon.
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Nyxosa the Shifter - Character Ability Request |
Posted by: TorientalVortX - 10-03-2022, 03:52 PM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - TorientalVortX
Character Name – Nyxosa Nakiya
Request Type - Ability Request
Request Details - The Ability to invoke cursed blood, magic to increase the duration and in turn, risk factor of Chaotic Form, Grow Appendage, and shapeshifting as a result in pure RP.
Reason why you are making this request (if applicable) – Nyx is someone who uses the arts of shapeshifting very haphazardly, having grown up with this art it is reasonable to expect she’s attempted her own experiments with it to try and ‘improve’ it with the assistance of her many youkai friends. Many times, having neared this possession and the likes. This request serves to face some of the risks that have thus raised because of it. This method comes to action by using her cursed blood through acts such as the spilling of it, to increase temporarily the duration of her shapeshifting in RP aspects only. This in turn making her able to sustain these temporary forms for longer at the costs of even more risk associated. (Similar to the concept of self-destructive shifting)
Roleplay & Lore supporting your request –
Roleplay – Nyx has been roleplayed as is, as a character who invokes a new shifted form within nearly every round of combat, maintain constantly new growing appendages from her many various fox youkais at the constant cost of her health pool. The character possessing the cursed blood trait has been roleplayed akinned to part of these risk caused by shifting in suffering light mutations that will likely cause more issues down the line.
It does not seem to me, at the least, too far fetched to assume she may try to make use of her cursed blood in an attempt to prolong these forbidden methods of shapeshifting in her curious yet experimental nature from say, the general perceived minute per form of a rough estimate of install duration to something more akin to 2-3 minutes. (The healers huts are already becoming all too familiar with her visits as is…)
Lore – Shapeshifting as is lore wise, has been acknowledged already in the taxing effort it places on the host of such as seen on the wiki for reference of in-game. It is also known towards its costing of the user’s own health to manage the abilities that are required through the very painful process involved with things like grow appendage and the likes. IE Meld Form and such costing 5% of hp as is. While cursed blood is implied in flavor text to be cursed by a higher entity or vile sorcerer, it does not seem too far fetched to assume that the mixing of individual and youkai is not something to be seen as unnatural by the greater world and thus an essential curse of a mutation.
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Mystery Orb Flashbacks [Version 2.65] |
Posted by: Sawrock - 10-02-2022, 06:54 PM - Forum: Bug Reports
- Replies (1)
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Using a mystery orb to set a new profile when already having a mystery orb profile will not create a new profile to choose between; it will instead copy the first orb's profile onto the second, deleting your second profile that you wished to set.
The following process occurred when I was attempting to set a new orb profile:
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Have an existing orb profile set on the first orb.
Use a second fresh orb to record your second profile variant you wish to set.
Attempt to use the second orb to change to the "blank profile", then back.
Realize it's only recognizing the profile of the first orb.
Send the first orb to the global bank to see if it's causing interference.
Attempt to use the second orb again when it's the only one in your inventory, only to realize it's still using the first orb's profile.
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Considering I now have a "dead orb", would it be okay if I handed the dead orb over and got it exchanged back in asagorians or otherwise? My plan is to recreate my profile and then try setting it up with a third orb, but by only having that third orb in my inventory, I hope it'll not still use the first orb's profile.
I’m not sure if this can be reproduced 100% of the time, my apologies.
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Pray buffs. |
Posted by: Lolzytripd - 10-02-2022, 10:03 AM - Forum: Suggestions
- Replies (6)
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Pray....Kinda sucks, even when your prayers are answered.
1) you should gain guard equal to the momentum spent.
2) The shine knight needs to have its duration enhanced, and scale to like the invocation shine knight
3) the reduce negative status one should be swapped out for just a free cast of phoenix.
4) the radiant lightning bolts are the most -okay- but should probably add light attack to the damage they already do.
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Re-Leaping Lizard |
Posted by: Autumn - 10-01-2022, 05:45 PM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Currently Leaping Lizard has a weird stipulation, it cannot be used while you're already airborne, which makes sense but it specifically clashes with Corbies in this case.
I am currently complaining about a very specific interaction that annoys me greatly, so forgive me but this is going to be a rather selfish request and I am fully willing to admit that, ultimately it does not change anything however except make this easier for me to use specifically.
The Corbie's racial ability "Stay Afloat" when ticked on, allows you to stay airborne when using any ability, this pairs well with Windstream enchantment and allows you to remain airborne in 1 cohesive and fluid experience, until the airborne status runs out anyway, this is fine this is what the enchantment is meant for. But the optimal gameplay pattern in the case of being able to refresh your airborne status for 0m cost (Leaping Lizard beside an enemy or with Snake Dancer buff) is to turn off Stay Afloat for the first attack, then leaping lizard, then turn on Stay Afloat, and use the 2nd ability, this toggling becomes increasingly annoying for PvE purposes when you have to do this each time to retain your 1m mobility gimmick.
This toggling situation would be fixed by simply allowing Leaping Lizard to be used while airborne already, this doesn't have to make the most sense, and the momentum refund on Leaping Lizard only occurs once a turn afaik (It could have been changed in the DH update)
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Heaven Below is too annoying to stack |
Posted by: Snake - 10-01-2022, 05:13 PM - Forum: Balance Fu
- Replies (3)
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![[Image: unknown.png]](https://cdn.discordapp.com/attachments/414303182752317460/1025810352467869706/unknown.png)
In PvE scenarios, where this is the only time it shines anywhere, it's super annoying to be properly used when you have party members. Could this be changed to make this passive as a whole less frustrating to be used? For example, having to defeat at minimum 3 enemies for a measible +10% EXP/Loot Rate doesn't make all the struggle worth for, and the struggle itself to not be damaged at all makes this a very dull fighting style to go for.
So here's what I'd personally think would make this skill less complicated and more fun to use:
- You gain a permanent, non-dispellable, non-stealable status effect called Heaven Below at the start of combat, at LV1.
- If Heaven Below's LV is higher than 1, every time you take damage higher than 15% of your maximum HP or that you have Weakness to, once per enemy, once per round, the LV is decreased by 3.
- If Heaven Below's LV reaches 0 or under, the effect is removed.
- Once per round, activating Hell Above's damage on an enemy increases the LV of Heaven Below by 3 (max LV = 10).
- Defeating an enemy while under this effect increases Heaven Below to LV10 and restores the HP/FP of all your Bonded Youkai (summoned or not) by LV * 10.
- Damage dealt below Parted Pain's threshold is increased by LV * 3% (Doubled against non-boss, non-monster enemies).
- At the end of combat, you will gain EXP/Loot Rate bonuses equal to LV * 2%.
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