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  Rain Trap
Posted by: renowner - 09-30-2022, 01:03 AM - Forum: Bug Reports - Replies (2)

Rain trap's elemental augmentation says that it creates ice tiles under the ice enchantment (Kraken.) 
While used with the Kraken enchantment, it did not create any tiles at all.
[Image: e1f5280d00214590ad246173c6534083.png]

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  [v2.64b] Trenchman
Posted by: Trexmaster - 09-29-2022, 11:44 PM - Forum: Bug Reports - Replies (2)

Trenchman does not appear to be impacting shoveling speed as much as it should.

This was tested by comparing the speed at which an Iron Shovel could dig a hole between r0 Trenchman and r5 Trenchman (35% decreased time to dig a hole).

Steps to replicate:

1. Acquire a shovel

2. Dig a hole (make sure you're on a valid tile first)

3. Observe speed it takes to dig said hole.

4. Buy Trenchman up to SR 5.

5. Dig a hole again.

6. Compare speed of hole digging.


With as substantial a time decrease as 35% of the base speed it shouldn't be difficult to notice the difference. It's about 4-5~ seconds to dig a hole without Trenchman so it stands to reason that with SR 5 Trenchman it'd instead take around 2.6-3.25~ seconds. Instead it's still about the same amount of time.

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  Spirits and how they get lost.
Posted by: Infernalis - 09-29-2022, 05:59 PM - Forum: Quality-of-Life (QoL) - Replies (3)

Normally this isn't something I would complain about. But having this happen has given me an incredible amount of frustration that I can't really shake off. So here I go. 

Could there be any way in the future to change it so that you dont lose spirits in a fight until the battle ends if you lost?
Because I was counting on last chance for something, and I lost all my spirits regardless. I won the battle in question. Did not actually die at all.  

It just feels incredibly unfair and discouraging to have lost weeks to a month's worth of rng rolling a very very limited pool of spirits to a situation where I made a strategic decision to make use of my class's benefits. 

This isn't such a big issue on the mainland- because you can easily go to a source of spirits in a location which will respawn over a time period, and just run the rng for what you need again. I was willing to deal with that. However on Korvara, I've only ever found one spot that has spirits naturally spawn, and they do NOT respawn there until after the server restarts. Making the grind for this ridiculously lengthy. 

If it were a situation where I actually lost the fight- I'd not be making this post, and I'd have just taken my L and started all over again, still annoyed but at least my head can justify it as a deserved outcome. But in this situation I didn't lose. If this is to be intentional, then theres little that can be done I suppose, but then my question becomes

Can that ONE spot at least refresh it's spirits occasionally? It doesn't have to be a common rate if its meant to be rare, but waiting for a server reset just to roll a chance to get a spirit you need is real tedious.

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  Penultimate Bling
Posted by: Shadbase - 09-29-2022, 03:50 PM - Forum: Suggestions - Replies (11)

I wanted to make two simple suggestion changes to the Penultimate Bling, number one being the most important change, and number two being secondary changes I'd just like to see.

1) To make the Penultimate Bling not take an equipment slot.
      For what the Penultimate Bling does, I don't think it should take up an equipment slot. No other donation item does this, and all it does is lead to "goddamn it I'm fucking stupid" moments when you forget to take it back off during PVE or PVP. It just hogs an accessory slot, which no other donation item does, and seems pointless when all it does is make you sparkle and changes your OOC name. I'd like to see Penultimate Bling just become a normal inventory slot item.

2) Make the Penultimate Bling allow custom colors, and allow an option to affect IC name as well.
      Donation items recently have received a boost in color customization that the Penultimate Bling lacks. The colors offered by default on the Penultimate Bling are okay, but some of them are just flatly unsatisfying - I.E., the "purple" option on it isn't actually "purple", it's more mauve-or-periwinkle looking color. The option to be able to change the color to whatever you wish would be a nice update for the item that puts it back in line with other aesthetical donation items.

     The second part is also a bit of a stretch, but to preface for some of the newer players:
The Penultimate Bling is a lesser version of an item called the "Ultimate Bling", which was created by Dev for a specific player. I don't recall the true reason why, but what I was told was that a specific player from way back when threatened to totally crash the economy after amassing millions of Murai, and Dev gave them the Ultimate Bling to appease them from doing that, since they were so rich. The item itself is actually currently owned by Blissey, fun fact! So it does exist. (Disclaimer that Blissey was not the original owner, though.)
The Ultimate Bling only has one color - gold, but it also affects the in-character name, which also makes it that color.

    What I want to see is that option added into Penultimate Bling's library. At the moment, colored names are allowed for "special" cases - AKA, Eventmins and GMs are the only people allowed to have colored names, due to their access to mob files (of which, thanks to an Eventmin for explaining that to me). The only downside for them is that if you right-click their colored-name character, you get an absolute mess of HTML code which... is extremely funny, honestly, but can kinda make it horrid to look at.
But being able to have an option where it also changes the character's in-game name color would be not only a cool feature for players who donate, but Eventmins and GMs would no longer have to make word-gore in their mob file names to have them (unless they wanted to do a rainbow-colored name, which is something Karidan did once for an event character so it's possible).



   Regardless, at the moment the Penultimate Bling is a very outdated donation item that needs some glow-up to it. It is a 500 Asago ($5) donation item that gives you some barely-visible sparkles and an OOC name color (which is a waste if you aren't actively in OOC chat), at the cost of an equipment slot.
For the same price, you could get a Personal Wardrobe, a Pet Kit, or the Mask of the Night's Lord.
For under that price, you could get the Rainbow Rose, Orb of Mystery, or Rainbow Note.
All of which do more for a character's aesthetics than the Penultimate Bling does at the moment.

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  [v2.65b] Chop Cancel
Posted by: Trexmaster - 09-29-2022, 02:39 PM - Forum: Bug Reports - Replies (6)

If you stop woodcutting just before you'd have finished, the stamina cost will still be paid but you will not receive any resources nor will the node be ticked down.

Steps to replicate:

1. Acquire an axe

2. Find a tree that can be chopped down.

3. Use axe whilst facing tree.

4. Just before you'd finish chopping and get resources, use the axe again.

If done correctly you will stop chopping but still pay the stamina cost and you will not get any wood.


EDIT: Updated thread title as this bug is still occurring as of v2.65b.

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  "Hundred Mask Witch" Character Abillity
Posted by: Shujin - 09-28-2022, 03:11 PM - Forum: Character Applications - No Replies

applicable BYOND Key -Van Fenrir2
Character Name - Mirage
Request Type - Character Abillity/Magical Artifacts

Request Details - Basically I am playing a character who likes to swap disguises on the fly. She is an Illusionist/Shapeshifter to go along with it, shaping her forms to her liking with a mixture of both skills and magical Masks maybe alchemy too(I use Disguise orbs for that or even mask of the night lord, but only for short-term 'transformations' as its still mostly illusion based.) this wouldn't give her any other advantages aside from being a good illusionist and well, the usual identity swapping that many people do anyway and I feel the orbs are partly meant for anyway. So she can drop out of the heat and into hiding if need be.


Reasons why I'm making this request -I think the concept of Illusionist/Shapeshifters pretty cool, and if it gives me the excuse to turn into a vorpal rabbit to do Monty Phytons Holy Grail rabbit, thats worth it! Memes aside, its just easier for a more morally black/grey character to do things, when they can belnd in. this is to big parts because of how the game works OOCly and playing such a character would actually boot me out of RP if I didn't do things like that with them.


Lore: Mirage is an Scientiest with a heavy Focus on Monster-research and Alchemy. For the Forbidden Nature of her research she often swaps faces to fade out of the public face or to do things unnoticed. For that she has Studied the arts of Illusions/shapeshifting in great detail to even adjust physical shapes a bit. An infiltrator and thief who often likes to take on new positions to see if there would anything coming from them, that would help her in her research.

The Masks: The Magical masks she creates that imprint the form onto them, are the catalyst for the Shape to be maintained over a longer period, they are invisible usually but should they be broken by chance, then the disguise/shape would vanish returning her to her original shape that she took before donning the mask. Each mask has one Unique imprint onto them and needs to be carefully crafted with the help of Alchemy and magic.

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  Korvarra Exclusive Race: Golemns, or Rock People, or Crystal People, one of these
Posted by: damycles - 09-28-2022, 01:20 AM - Forum: Class/Race Ideas - Replies (1)

So you know those rock golem type enemies in the Geladyne mines that just walk around and vibe? What if we could play something like that for a Korvarra exclusive race?

We've lost a few races here and there from the mainland so I think this could prove to be an adequate replacement for some of them. That and the fact that the golem enemies exist already give a decent lore justification for it.

Not sure how to stat them but probably slow and tanky and with a special racial trait for whatever material they're made out of. All I'm saying is... come on man.

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  Bonus Bloodshed Change
Posted by: Pyro - 09-27-2022, 10:48 PM - Forum: Balance Fu - Replies (6)

Bonus bloodshed's change is nice. It gives you a reason to main class Demon Hunter. But I think it should be changed.

Make it buffed for MC. Any stance active will get your starsign enchantment. If subclassed, it works as it currently does.

Bonus Bloodshed

Turn slashing into style. At the start of a new round (excluding the start of battle), if you are in Reaver stance and do not have an elemental effect active, you gain a 1 round Elemental status based on your starsign. (Nerhaven, if none or that element doesn't have an enchantment.)

If Demon Hunter is your main class, if you are in any stance, you gain the same effect.

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  Blotch inconsistency
Posted by: renowner - 09-27-2022, 10:39 PM - Forum: Bug Reports - Replies (1)

The skill panel for Blotch in game when you purchase it specifically says that blotch gives +16 dark attack. 
[Image: db82ae1580.jpg]

However in battle, it tells another story entirely: Its giving +32 dark attack at rank 5. 
Either its bugged, and its supposed to give 16, or its bugged and the skill panel needs to be updated. Whichever the case is!
[Image: 2be5a59909.png]
(Before)
[Image: 6b86c04a3b.png]
(After)
[Image: 05cdbcc2c9.png]

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  Dodger Adjustment (Rogue)
Posted by: Snake - 09-26-2022, 06:05 PM - Forum: Balance Fu - Replies (2)

Two things. Reword this tooltip, and make it so this can be used as a Main Class and Subclass skill, with reduced effectiveness on the latter. Also add a small clickable thingy to let people know what 'Base' means in regards to cap, instead of bloating the tooltip. It'll make this skill more noice overall.

[Image: unknown.png]

Rogues are, without saying, naturals at avoiding things, whether that be the law, or a swift kick to the jewels. Increases your Base Evade. (Halved if Rogue is not Main Class.)

Rank 1: +10 Evade.

Base Stat & Bonus Cap - Hit and Evade bonuses have a cap of +50. Base increases are not affected by those caps.

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