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  [v.2.62c] Scalecrows
Posted by: Snake - 08-04-2022, 11:59 AM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]

Likely an oversight hence the bug report, but Scarecrows have not been adjusted to match their usefulness when pitched against the 6 OOC hours that farming takes now, so the protection is a moot point when they'll be spent before they're truly useful, which is when the plants are ready to be harvested.

If it's not a bug, then I'll just make a QoL thread to ask them to not lose duration until the plants are ready to be harvested, and all of their ranges to be the same five, since some of those materials are impossible to come by on Korvie.

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  [v2.62c] Shoveln't
Posted by: Snake - 08-04-2022, 11:51 AM - Forum: Bug Reports - No Replies

It seems that Shovels are not gaining the bonus digging speed buff from the Trenchman talent in Scout.

I have it at maximum, but the digging speed is the same. Tested this by using a shovel I crafted myself with a Science Kit, and it is arduously slow as you'd expect from a talentless person.

Fieldworker and Lumberjack are fine, by the by, so this seems to be exclusive to shovels and digging.

[Image: unknown.png]

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  RPXP
Posted by: FaeLenx - 08-04-2022, 09:17 AM - Forum: Balance Fu - Replies (2)

Could RP XP be given a base value that grows larger with each bonus up to a limit that sticks with the character? That way, RPing to a reasonable level is actually an option, and LEs can be boosted by RP rather than a proclamation that you won't do anything until you hit at least 55 again?

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  [Korvara] Funny Rock Finding
Posted by: FaeLenx - 08-04-2022, 09:14 AM - Forum: Suggestions - Replies (2)

Either as an upgrade at the crystal terminals or by default, can the shards be made to give off light as if they were a torch? The ones behind trees are a bit awful.

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  Smoken't Wall
Posted by: FaeLenx - 08-04-2022, 07:18 AM - Forum: Balance Fu - Replies (12)

Considering smoke got changed from being a way to block LOS to a small hit debuff, spellthief smoke wall could use a buff. I would propose it either gain a much larger size, perhaps being three times as thick and a few tiles longer to make it more likely that someone ends up in a tile when attacking considering the huge amount of mobility available or make it specifically block vision like the tactician earth spell, thought that'd require making it a different tile type probably. Or make it 1-2m and less focus. Right now, it just doesn't do anything and I'd rather spellthief have some of its smoke and mirrors utility added back in rather than just being a build-a-buff mage with distortion for free.

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  Boss Plushies
Posted by: Slydria - 08-04-2022, 05:31 AM - Forum: Submissions - Replies (3)

Well, a certain someone REALLY wanted there to be plushies for all the bosses available on Korvara so...

[Image: d6d22d226d.png]

Special thanks to Autumn who helped out and made the Jorfel and Alraune plushies. (I know Mirror Knight isn't on Korvara but I figured I might as well do a simple palette swap while I was here, right?)


.zip   boss_plushies.zip (Size: 3.66 KB / Downloads: 297)

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  [V2.62c] (Event Tools) UI Weirdness
Posted by: InsainArcaneBirdbrain - 08-03-2022, 08:13 PM - Forum: Bug Reports - Replies (1)

I noticed a rather strange occurrence with the GM slot UI while working on things earlier, namely that the HUD seems to be bugged in-battle as of the latest version. The issues are that the overworld menu bar on the right along with the toolbelt on the bottom seem to be appearing in fights, and that the action HUD doesn't vanish when you have skill targeting active (Shown in the first screenshot). I figured it was perhaps a cache or a one-off visual bug at first, but relogging and the like didn't correct the issue. While it doesn't stop one from fighting regardless, it makes the screen very cluttered, and also prevents me from using my battle hotbar since the toolbelt overlaps it.

To make sure it wasn't a key-wide related issue, I loaded up a normal character slot on the same key and it seems to be perfectly normal as expected (Second screenshot). The issue only seems to affect Eventmin/GMs at the present moment, and not normal players.

[Image: unknown.png]
[Image: unknown.png]

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  v2.62c Party HUD disappears when you relog mid-battle
Posted by: Fern - 08-03-2022, 07:29 PM - Forum: Bug Reports - Replies (1)

Same thing as the title; relogging mid-battle will make your party HUD disappear, and make your game look like the screenshot below!
Tested using the .reconnect macro.
[Image: e886dbaf96.png]

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  [Korvara] Buff lootrates
Posted by: Skullcatrons - 08-03-2022, 05:41 PM - Forum: Balance Fu - Replies (12)

[Image: 7ZGilvy.png]

Now mercenaries got nerfed (Level capped at 60, weird regenerations after battle, and practically down until rest at inn), and bosses got buffed (Bosses get minions of how many people are fighting them for 1 - 1 ratio. 4 people, 4 minions and a boss. One person, one minion and boss.)


And you're still forced to do chest-runs, and grinding on bosses until you get that specific item drop. It's been a month since you created this Korvaran character. You checked every trade channel for anyone that happens to sell the item you're looking for. Nobody sells it, therefore you're doing this yet another activity.
You decided to group with a random mage from Meiaquar, or Duyuei (or wherever they be). You're running through Terra Flamma, and get into boss-fight. You defeated the boss, but they secured an item you needed. However they plan on giving this item to their friend, and so you end up dreading yet another countless hour of grinding.
Your build is incomplete. Your dreams are incomplete.
And you're still grinding the Terra Flamma for that same item you're trying to get.
But you are unlucky.
And that why you are here; To say
"buff loot pls"
____

The problem with loots in Korvara is simple one, unlike the Great Six (Sigrogana), where you have many avenues of gearings. Spatial cores, Red Chests, Black Books Crafting, and item excess. 
None of these exists in Korvara. Your only avenue of loot are thus;
Fighting Mobs,
Looting Chests,
Non-blackbook Crafting.
You are at the whim of RNG on Korvara, and if other people do not have the items you are looking for, you are out of luck. You are out of opportunities, and are forced to go on this grind treadmill that will take you essentially days, weeks, and may lead to months. Such fate would've been for some players who've been farming the Necromancer for Eternal Servitudes, or other rare items.
In addition, there are also items that you need for your build, but do not exist on Korvara. So not only are you screwed, you're forced to build around this limitation.
"Oh but it builds roleplay"
My brother in Christ,
Fighting Argent Snakes for the 20th time to hope for a mirage scale drop where nobody is socializing at all and is just shitposting in LOOC is not roleplay at that point.
It's just a normal grind session that we've been doing on the Great Six.

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  [v2.62c] The Formation to End All Formations
Posted by: Trexmaster - 08-03-2022, 10:21 AM - Forum: Bug Reports - Replies (1)

Volley Formation currently removes all other formations the owner placed when cast.

I'm honestly not sure which is the bug, Volley Formation removing other formations or the fact no other formation currently removes other formations when placed.

[Image: unknown.png]

Steps to replicate:

1. Use any other formation other than Volley Formation. (repeat if desired)

2. Use Volley Formation.

3. Any other formations will be removed when Volley Formation is placed.

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