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  Tonk - Special Chimera Appearance
Posted by: PossumParty - 08-07-2022, 05:58 AM - Forum: Character Applications - Replies (4)

Applicable BYOND Key - PossumParty

Character Name - Tonk

Request Type - Special Chimera Appearance

Request Details -  An earth child chimera with the appearance of a goblin.

Reason why you are making this request (if applicable) - I think people are generally worried about goblins being in their game, besides being something to bonk. I think I've shown for the two years or so I've been playing that I'm a trustworthy player that follows the rules and doesn't go off the rules. The main reason for this request is the same anyone plays the game - Fun! I think it'd be fun to play a mistrusted creature, accepting any roleplay that comes from it. Punted like a green football on sight or met with suspicious stares, whatever may happen. If given permission and seen as being mishandled, totally okay with the permission being pulled.

Roleplay & Lore supporting your request - Homonculi are generally created within Geladyne and there is a known food shortage within it- barren, rocky lands with not much to go around. Necessity and desperation creates ingenuity, different homonculi types likely being experimented with and trying to create types of them from different materials. An artificial doriad or plant creature similar to an Alarune would be an immense boon to the area if created successfully. Tonk would be a mixed bag, a step on the path but still a failure, being an earth child.

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  Herons Voice
Posted by: Shujin - 08-07-2022, 02:29 AM - Forum: Suggestions - Replies (3)

A small thought I had, Herons are THE voice/singer race. So I wondered as they already get a Song that put them into "Singing" status without needing an Instrument.

What if they get some optional traits to choose such as.

"Born Singer."
-The Heron is able to use its own voice as an Instrument for bard songs. But the costs are increased by 25%

"Humming tune"
-You always hum your tunes, allowing it to linger a little longer. the "Singing" status does not abort by doing other actions and will always last untill the start of your next turn.

Or something like that. Any real voice/singing related traits outside of magical voice, I'd probably like to see on them as the Lores "Best natural singers".


Just a thought that crossed my mind that could give them more effective bards and distinguishes them a little from the thenos who in my opinion got the better songs.

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  [v2.62c] Spellthief duplicate stealing
Posted by: Shujin - 08-06-2022, 11:31 PM - Forum: Bug Reports - No Replies

It is possible to steal a spell that you already own yourself, while that in itself isn't an issue, at the end of combat if you are over your Limit it behaves in a way where it deletes a spell you previously owned.


How to replicate:
1.) Be Spellthief
2.) Go to battle.
3.) Steal spells, obtain duplicates of your stolen spells.
4.) have too many doubles than you can 'technically carry'
5.) End battle (maybe have to steal one random spell you didn't have still)
6.) Check your spells, and find that you are missing one or two from the ones you started with.

I assume it somehow still thinks you have 2 versions of the spell, and some kicks the first stolen spell from your list for some reason..Not sure how it works cause usually you only delete at start of combat, but this happens at the end of combat. No messages pop up either for it

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  Buff Dev pls (Magic Gunner thread)
Posted by: Snake - 08-06-2022, 09:43 PM - Forum: Balance Fu - Replies (6)

Mostly a jest from me, heehoo, but what if this is a good idea?

Quote:Interference Shell

High Charge changes:
- If the target is a summoner, all Summon Youkai skills are put on a 4 round cooldown.
- Inflicts Interference for 2 + X rounds.

Quote:Vamp Shell

High Charge changes:
- Additionally steals HP/FP recovery buffs from the target. (Such as Refreshing Flow, Black Elixir, Absorb Power, etc.)

Quote:Blaze Shell

High Charge changes:
- Create Cinders LV 25 + X.

Quote:Overheat Bullet

While Overcharge is on cooldown:
- SWA +2/4/6/8/10
- Crit DMG +3/6/9/12/15%
- Deals bonus unresistable Fire damage to the enemy equal to Magic Gunner's Class LV, which cannot be absorbed.

Quote:Covering Fire

Penalty to Hit, Critical and Damage equal to X.

Go wild.

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  Korv's Free Roam
Posted by: Senna - 08-06-2022, 07:39 PM - Forum: Quality-of-Life (QoL) - Replies (1)

The return of the free roam option. To allow players to activate it in case they need to split up for a moment without breaking the party. Of course I'd say let this not operate in dungs and so on for obvious reasons.

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  [Class] Motivated Demon Slayer
Posted by: Fern - 08-06-2022, 09:21 AM - Forum: Fruity Rumpus General - Replies (2)

[Image: unknown.png]

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  [v2.62c] looc inconsistency
Posted by: Autumn - 08-06-2022, 02:14 AM - Forum: Bug Reports - Replies (1)

looc appears to not have the same range as say or emote does, and this may have been an oversight simply, since say and emote had their ranges increased, its probably not a bug but its probably worth documenting anyway.

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  Concealed Regalia
Posted by: Rendar - 08-06-2022, 01:55 AM - Forum: Quality-of-Life (QoL) - Replies (2)

Allow for an option for people with Concealment to display their Regalia'd gear. Mostly because I'd rather not show everything about my build just to flex on some chumps with a cool-ass spear I had commissioned.

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  [v2.62c] Overlayless
Posted by: Trexmaster - 08-06-2022, 01:23 AM - Forum: Bug Reports - Replies (1)

[Image: unknown.png]

The north facing couches in the Graveyard Manor are a lower overlay level than players, meaning people will stand behind the couch instead of sit on it.

Could there be some kind of seats attached to them + the couches be made to have a higher overlay than players?

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  Korvara Shard
Posted by: renowner - 08-05-2022, 10:50 PM - Forum: Quality-of-Life (QoL) - No Replies

I personally think that Korvara could really use a shard that increases carrying capacity. Since Korvara lacks player homes, and therefor storage boxes to be put inside player homes and also player shops, there are so many fewer places to store items in Korvara.

A way to remedy this could be to add, or change one shard to add carrying capacity to characters. The mental stamina one is fairly useless anyway.

Another idea would be. .  . To make the banks in Korvara not have exponentially higher costs to increase the carrying limit. It very quickly starts costing thousands of murai just to store one extra item, and becomes impossible without dumping a load of asagos into bank slot increasing items.

We don't even get mechs! God's favorite packmule!

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