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  [v.3.01b] Intense Observation
Posted by: Collector - 07-23-2025, 04:58 AM - Forum: Bug Reports - Replies (2)

Intense observation isn't removing Fortune Wind, or other dispel-immune buffs (holy wings) are preventing it from being removed.

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  The worst item idea you’ve heard of in your life
Posted by: Flun - 07-23-2025, 02:05 AM - Forum: Suggestions - Replies (5)

FLAYING HEELS

Craft item (bladed soles + enhanced dagger or something similar)

EFFECTS

-counts as a dagger for performing dagger based skills (will use unarmed fists as a weapon + kick modifiers)

-applies every equipped dagger skill on using the kick skill

The second idea was the main suggestion but the first one is also a funny route to go for.

Imagine it… a shoe who’s on hits depend on the equipped weapons, which can trigger final flare… f the first idea is used, then a shoe applicable for skills like divine eyes and eliminate…just how stupid is that? Stupid, and wonderful…

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  Undeep Breaths
Posted by: Ray2064 - 07-22-2025, 07:34 PM - Forum: Balance Fu - Replies (2)

Can the skill (in Place of Madness) have a minimum amount of status drop? Like, 20/30?

A 'build WIL or you die lmao' mechanic doesn't seem that great especially when mage builds already trivialize PVE, and spending 1M per turn really hurts melee/momentum-sensitive builds (utilizing fleur/twin dance mainly) more than anyone else, too

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  [v3.01b] Not Really A Wall
Posted by: Autumn - 07-22-2025, 06:26 PM - Forum: Bug Reports - Replies (1)

Chained Leap will fail to pull you if you try to pull yourself to a battle border instead, examples of this are everywhere but here's a picture.

[Image: PEF0O6g.png]

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  Bought character slots before patreon slots
Posted by: Akaiger - 07-22-2025, 05:53 PM - Forum: Suggestions - Replies (1)

Title. Additionally, more character slots per page? Customizable, hopefully? Thing is the animation between the pages is rather long. Turning off animations could also be a fantastic addition.

Edit: I meant the latter as a toggleable

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  Trait, Racial and Talent skills
Posted by: Akaiger - 07-22-2025, 12:22 PM - Forum: Suggestions - Replies (6)

Turn skills that are gained through traits, talents or racial abilities into 0-cost equipable skills (if they're innate active skills that cost 0 at the time this post was made) so you can organize your skill order like you can with class skills. Stuff like:

  • Motivate (Charisma)
  • Grapple
  • Capture
  • Discard Weapon
  • Omina's Curse
  • Red Tail's dices
  • Ancient Song
  • Fade Out
  • Mantra of Will
  • Play Cute
And so on. It's a QoL change that would help people who consistently use the same skills and don't have enough hotbar space and speed up turns for people who have too many skills. If this is approved people could list more skills below so dev has an easier time finding them.

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  Straight up In The Galdr Club
Posted by: Rendar - 07-22-2025, 02:33 AM - Forum: Quality-of-Life (QoL) - Replies (1)

Can we please have a choice on what song we play for Bard Instruments?

Like. The item instruments. That give random buffs.

Recovery is cool (weird), because the times that you'd actually want it you'd go fishing for it.
Fearless is... a thing.

And motivate is REALLY GOOD for critters vs mobs with 80+ Crit evade.

Except if I run out of Motivate, I have to go fishing for what feels like an eternity to get it back.

LET ME BE MOTIVATED BY MY MUSIC ON DEMAND

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  Are You Afraid of the Dark(tiles)?
Posted by: Kazzy - 07-21-2025, 10:40 PM - Forum: Suggestions - Replies (3)

At risk of being self serving, I would like to put forward that the Umbral Darkvision trait, as per 

[Image: moWXegW.png]

be appended to apply to Shadow tiles. 

It feels like an oversight that it doesn't.

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  [v3.01b] Sneedbark Kit
Posted by: Autumn - 07-20-2025, 09:51 PM - Forum: Bug Reports - Replies (1)

Creating a Seedbark Kit still nets you a smoothbark kit instead.

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  Sudden Death & Evasion
Posted by: Akaiger - 07-20-2025, 08:09 PM - Forum: Suggestions - Replies (3)

I know the skill is designed for tanks and all, but shouldn't Evasion also trigger Sudden Death? A completely evaded damage is 0 damage anyway. Besides, RP-wise, being unable to hit an enemy should be equally menacing, no?

For reference:


Quote:Sudden Death

It is painfully obvious when a Black Knight is unaffected by a strike. When an enemy deals physical damage equal to or less than your Scaled SKI+5, they are Feared for 3 rounds. In addition, enemies who you have Feared suffer -15 Critical Evade versus you.

PLEASE  Angel

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