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Change Invisible Weapon f...
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[2.97b] Discord Pings
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[Korvara] Gamekeeper - Lo...
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v2.97b Thunder Hooves don...
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Another Friggin' Mech App...
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Gentle Giant - Wyverntouc...
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[2.97b] Bombs don't work.
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04-18-2025, 09:46 PM
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[2.97b] The Venom of 87
Forum: Bug Reports
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04-18-2025, 05:23 PM
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Rune Magician love
Forum: Quality-of-Life (QoL)
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04-18-2025, 05:33 AM
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Mage: Enchant Swap
Forum: Suggestions
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04-18-2025, 05:06 AM
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Villain Poprocks and Minion Candycane: Height Application |
Posted by: Mewni - 12-29-2024, 02:48 AM - Forum: Approved Characters
- Replies (1)
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Applicable BYOND Keys - Birbie, Anticapy
Character Names - Poprocks, Candycane
Request Type - Appearance
Request Details - To be able to be bellow the usual heights for Papillions to better suit the thematic I am trying to achieve.
Reason why you are making this request (if applicable) - I am not allowed to privately discuss apps anymore and must break through my anxious shell.
Roleplay & Lore supporting your request - In the loredoc of Luminera (how Fairview is being renamed with the loredoc announcement) there is a enchanted forest called Whimsyfell; which is home for playful fairies of the trickster variant, and rarely a Papillion comes out of the forest and claims to be from there, and the Fairies even welcomes them as their own. Zeri helped me in checking the lore written to make sure everything is fine before I iron out the presentation and post up.
Luminera will have "Licensed Villains", and I am creating one since I enjoy to test drive what I write, I am making a Papillion Villain that comes from said forest, and Faye is creating her minion, also a Papillion from the forest.
And in order to properly achieve the thematics of a evil fairy having half her plans foiled by her minion that is a nicer fairy, I wanted to have a height bellow the standard minimum for the race.
Nothing too crazy, since I don't have the goal to get 2ft pixies or anything of the kind, just miniature Paps. Something in the neighborhood of 3ft something sounds ideal and what I am attempting to achieve, as low in that ballpark as the GM team finds reasonable. Especially since it would make it extra fun to have the Villain use her Illusions to be huge in a face-off against heroes a la Yoshi's land. Because compensating for height is very amusing to me.
My goal ultimately is to sell as well as possible the whole magic of prakster fairy people.
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[2.93v5] Earthbound Pacifism |
Posted by: Rendar - 12-29-2024, 01:26 AM - Forum: Bug Reports
- Replies (3)
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Earthbound Vengeance, despite dealing damage using the Curate's mainhand weapon, does not actually break pacifist boon.
Which like. Does kind of fit with the Pacifist gimmick of enforcing it upon others. But... is weird and I figured it should probably be mentioned.
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[v2.93 v5] Extra Ammo |
Posted by: Autumn - 12-26-2024, 06:16 AM - Forum: Bug Reports
- Replies (1)
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Arbalests can equip any Sword/Axe/Spear as a condition of having the Special Armanent skill, this however does not allow you to equip one of these weapons into your item belt despite applying for the condition.
I realize this may or may not actually be a bug given that Special Armanent only allows you to equip these weapons as sub-weapons and doesn't allow you to equip these weapons in general, but given that 90% of arbalest cannot be used without a Bow or a Rifle, I can't see this being a harmful issue to fix. (and im strapped enough on talent points as is)
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2.93v5 Final Flare suddenly no longer works with some spells |
Posted by: Fern - 12-24-2024, 11:04 AM - Forum: Bug Reports
- Replies (1)
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It doesn't work with:
Wind Slasher
Air Pressure
Typhur
To be more specific, the animation plays out, but the damage just doesn't apply. So for exmaple if you were to final flare with air pressure, it'd play the gust animation but it would do no damage.
I believe this wasn't the case before (unless I'm crazy), so I'm putting this report up!
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[v2.93 v5] Cannon Oddities |
Posted by: Autumn - 12-21-2024, 08:46 PM - Forum: Bug Reports
- Replies (1)
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Blowback Cannon and Buster Cannon have a number of damage-related bugs, corresponding with the Full-swing subtalent and Excel Crash interactions.
- Blowback Cannon is applying 2H's Full Swing when applicable (Howling Handshot) correctly when used, but is not applying during the Excel Crash version of the skill.
- Additionally, the Excel Crash version of Blowback Cannon is not giving a damage bonus based on how many excel charges you have.
- Buster Cannon is not applying 2H when applicable (Howling Handshot) when used.
- This was tested but Excel Crash Plus is applying to Buster Cannon correctly.
I am hoping that Blowback Cannon unequipping the weapon before damage calcs is correct, given I think that this is a very unique interaction and I am risking my current build's viability given I wouldn't be using Excel Crash that often. (AND I LIKE BIG NUMBER I WONT LIE)
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Quick Draw (Passive) |
Posted by: Ray2064 - 12-21-2024, 04:52 PM - Forum: Suggestions
- Replies (4)
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Quick Draw - Skill : When you swap into your weapon for 3M or more, perform a basic attack into the nearest enemy in your weapon's range.
I'm not actually sure of where would this go, but this idea has been in the back of my head for a while, now.
Could be a DH Skill, maybe? Or a potential for Quickdraw itself.
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