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Snake
GR1 Leftovers

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Blotch Evasion

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Bring Seiryuu Back

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Chimera Hit

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Mastery of STR Crit

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Kameron8
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Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
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09-26-2025, 02:28 AM
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  Ice, ice baby! (Frostbite thread)
Posted by: Snake - 09-08-2021, 04:43 PM - Forum: Balance Fu - Replies (3)

Can Frostbite deal half of its LV as damage over time or/and reduce someone's bonus RES by 25%? It's useless if Ice Sheets are not around, at least as a debuff.

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  Fiyah, fiyah! (Burn thread)
Posted by: Snake - 09-08-2021, 04:40 PM - Forum: Balance Fu - No Replies

With the nerfs to DR, I believe it's fair to make the Burn status only reduce your bonus defenses by 1/4 of what they are. (Reduce by 25%), and in exchange, make Burn a more worthwhile damage over time effect, increasing its damage from LV to LV * 2.

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  Blinding Lights (Blind thread)
Posted by: Snake - 09-08-2021, 04:38 PM - Forum: Balance Fu - Replies (9)

Blind is too wild right now, allowing people who deck out 50% DR to now hit Glancing Blows and in some cases, full Evade things.

Requesting it to grant a 3 round status immunity after the effect fades.

If this is not appealing a solution, at least make it so Kaminah Robes cap someone's Hit at 90% or whatever. Pls, just 'something' to counter it that's not forcing us to go furry...

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  Bornebruh (Borneblood thread)
Posted by: Snake - 09-08-2021, 04:35 PM - Forum: Balance Fu - Replies (1)

Borneblood's effect should only apply if the enemy's HP is 50% or below.

Any stray damage a dodge takes nets to a fairly huge increase on a person's Hit given this current balance, people who have Evade don't have high HP pools.

I believe that's very unfair, given the amount of ways someone can just ignore Evade and immediately start cashing in more damage to the point it completely offsets any probability to even dodge in the first place. It can outperform most of the Hit bonuses we have on live solely for the fact it's at its biggest effectiveness for dealing 10% of someone's maximum HP. Which is the exact amount of let's say, a Sharpen. But permanent.

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  Gun Weapon Parts
Posted by: Autumn - 09-08-2021, 09:42 AM - Forum: Balance Fu - Replies (2)

Now that guns have a much easier balance curve to control, I would like to suggest overlooking their weapon parts and seeing why they are not all that great, with the exception of sniper rifles.

Ripping the list directly from the wiki, I'll go over a few of them very briefly:

[Image: Xc5h1b1.png]

Many of the barrels for guns are just genuinely not worth it, so much so that more often than not, handguns do not take any barrel options.

On the flipside, Sniper Barrel is so overbearingly strong as an option that there's literally no reason to not take it on a Sniper Rifle, its honest to god the strongest weapon part in the game.

The reason why Long Barrel is not often considered is because guns lack a ton of crit, and that -5 crit from Long Barrel can hurt a ton in your final stats.

As for grips, there's really no reason not to always use Custom Grip, as Extended grip won't be adding damage anymore, and -4 hit can hurt a lot, Revolver Grip is a close second in effiency.

And lastly, for bullets, 100% of the time you're gonna run into a lot of Scatter Bullets, even though they're only +5 hit now, there's really no other better option, having -critical on these parts does mean a lot, so much so you'll never see Aerodynamic bullets around.

Silver bullets since their buff are more than fine however, Hellhound bullets are often a little considered, but its not the fire damage that'll hold it back anymore, its the -hit.

I'd like to see them be looked over and reevaluated at some point, they don't need to be crazy, but I'd like to see them have more desirable stats.

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  [v2.50] Singe Metal
Posted by: Autumn - 09-08-2021, 01:52 AM - Forum: Bug Reports - Replies (1)

Singethread material kits can only change metal items into the material at the current moment, despite being what appears to be a cloth material:

It is safe to assume that Sunderthread/Shiverthread/Swiftthread behave the same way, but I do not want to waste the materials to double check.

[Image: c9GLUvc.png]

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  Great(sword) Days
Posted by: Entropy - 09-07-2021, 06:39 PM - Forum: Suggestions - Replies (7)

I'd like to propose the addition of a few minor weapon parts, and a modifier to an existing one-

Huge Blade: -10 Hit, -10 Crit, +10 Weight. +1 Range. Makes weapon count as a Greatsword.

Huge Spearhead: -10 Hit, -10 Crit, +10 Weight. +1 Range. Makes weapon count as a Greatspear.

Huge Axehead: -10 Hit, -10 Crit. +10 Weight. +1 Range. Makes weapon count as a Greataxe.

I feel these additions wouldn't exactly shake up the meta or anything. But it'd make a lot of flavor available such as Kensei/BK with a huge blade katana for a proper nodachi, or just let us get more money out of the Grandmaster skill without using some of the subpar -great weapons. Especially with how damaging the hit loss on the parts themselves are.

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  [EVENT] "Tale of magician and the key"
Posted by: Mikuel - 09-07-2021, 09:38 AM - Forum: Factions - Replies (1)

One albedo member believes they made small break through about reaching akashic records.

If it exists, it should have key and the key might come from extremes. And since there is some people believe akashic record is person, that means one of the extremes must be the seven cardinal sins.

Wrath, Gluttony, Greed, Envy, Lust, Sloth and Pride.

So in attempt to "forge" the said "key", they made seven creations, trying to tailor each one to represent one of the sins to its greatest extent before setting them free to grow.

And soon, its time to gather them all together again.




Hello, Mikuel here FINALLY making recruitment post for this PLAYER RAN event. It will involve small plotline of Albedo member and their seven creations causing... well, trouble in sigrogana in their attempt to forge a key to reach akashic record. Will it succeed? Will it fail? That tale will be discovered in the game...

But sadly, before we can start, we are lacking few members and I am here to recruit them. The exact members we are looking for are
- all filled, thank you!

Now, some ground rules set in place for anyone interested in applying:
- ALL CHARACTERS WILL MOST LIKELY DIE DURING COURSE THE EVENT.
- All characters should be new ones, made for the specific role.
- This is villain group with specific goals. While it is fine to go cruel during event scenes, NO EXCESSIVE CRUELTY IS ALLOWED. I (or gms) do not care if you would be, for example, Wrath and thus supposed to be angry, you aren't allowed to go ripping arms off people just because you think it fits your character.
- While the goal IC is to make the "key", ooc goal is to write a story that will be remembered in future of sigrogana.
- Applications go through me and buhreadosaurus rex. In case of conflict, their word overrides mine.
- The exact event plan is developed according to how the events we are running will go. There is chance event with focus on your character might get changed if something big happened in previous event.

The event concept was approved by Fern ("it is possible to do this event") and Buhreadosaurus Rex ("Baseline Plot Approved, some aspects may be requested to change in the future as plotline develops.)

If you are interested in applying to the role of event character, contact me via discord (Mikuel#8393).

If you want to join the simple server, use this link Right here!

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Music Character and Family App: Starfel Family Lore & Technique.
Posted by: SpaceShibe - 09-07-2021, 08:26 AM - Forum: Approved Characters - Replies (3)

Applicable BYOND Key - Tamaki-Kun
Character Name - Kaeius 'Ovan' Starfel
Request Type - Character Ability & Family Lore
Request Details
The Starfel family is a minor noble family based in Lispool, their bloodline spanning across the last few centuries(or, some would claim, a good two hundred years back). They are a people of warriors and mages, possessing stalwart and kindhearted souls.

Though most of their ancestors' knowledge has been lost, one key aspect-- and some would say their only specialty-- is to 'draw out one's spirit in the form of a weapon; a reflection of their soul'. They are also known to put forth members of their family into the Order of the Church Knights.

In truth, the process is simple. Every newborn babe is given a gem aligned to a certain element, based on the star they were born under, enchanted to attune with its bearer over time. And as they grow, their focus mixes with the item in question. They are then, once they are older and taught the necessary magic to form weapons out of focus, able to 'pull' out the essence of their gem to form weapons through a somatic spell based on Helondic language; a rune written on the back of the gem.

The gem is at some point placed inside an object. Be it an accessory like a necklace, bracelet, or a piece of armor. Some have been known to place it on their weapons, too. The object in question is crafted using Etherium and empty Mana Crystals.

The minor noble family has recently fallen into a struggle to maintain their reputation and finances. Many of their members are forced into occupations they had no interest in for the benefit of the noble family, unlike prior where the family was once willing to let its members pursue their own dreams.

This is only further intensified due to the loss of their recent family member, whom was a Church Knight with years of service under his belt.


Reason why you are making this request (if applicable) - I would like to get approval for a minor noble family based in Lispool, which passes down a 'unique' technique through their generations. Also to help solidify a character's background!


Roleplay & Lore supporting your request
This is essentially a mixture of artificer techniques! Kind'a. The wearer of the gem/crystal/etc.'s focus is drawn into the object bit by bit, attuning with it over the years until the 'container', the item, is fully filled. Artificers can then draw the focus out and form their own personal weapon from it. This is merely artificers in general but with a bunch of extra steps.

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  Spirit Forestnt 2.50
Posted by: Raigen.Convict - 09-07-2021, 06:26 AM - Forum: Bug Reports - No Replies

As shown in the below picture, spirit forests are leaking into homes, and other dungeons still. I have 0 clue the cause of this but it's really irritating to get walled off entirely from a dungeon full clear. Or your house to be bugged out and you can't proceed inside... At least this could be playfully rp'd around in this specific house.


[Image: unknown.png]

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