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Youkai and you [2.49] |
Posted by: Senna - 08-28-2021, 12:17 AM - Forum: Bug Reports
- Replies (6)
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Okay so youkais are overall f**ked at the moment.
Chaos onslaught is not using weapon accuracy.
Youkai Evokers are not using weapon accuracy.
These are from the player's usage.
Code: ~~Minerva Von'Fafnir~~ used Hunter Wind.
System: Debug: Before Use Skill called. Prinny, Minerva Von'Fafnir, Hunter Wind, 1
Prinny takes 235 Wind magical damage. (Hunter Wind)
System: * Initial Damage: 235 Wind Magic, flags: magic, sk: Hunter Wind (/obj/skill/youkai/hunter_wind) , wep: null * play_atk_anim was . * 0 Evade VS 225 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (235) * armor was allowed. armor_reduc was 0. (235) * spec_flat_reduc was 0. (235) * amp_multi was 1. (235) * reduc_multi was 100. (235); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (235) * Damage caps applied. (235) * Damage shields applied. (235) * Final damage was: 235.
Prinny is being hunted!
Code: System: Debug: Checking cost negation effects.
Minerva Von'Fafnir used Chaos Onslaught.
System: Debug: Before Use Skill called. Prinny, Minerva Von'Fafnir, Chaos Onslaught, 1
System: Debug: Total Power for Chaos Onslaught / Way of the Ruined Breeze was 275.
Prinny takes 357 Wind magical damage. (Chaos Onslaught)
System: * Initial Damage: 275 Wind Magic, flags: magic, sk: Chaos Onslaught (/obj/skill/shapeshifter/chaos_onslaught) , wep: null * play_atk_anim was . * 0 Evade VS 228 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (275) * armor was allowed. armor_reduc was 0. (275) * spec_flat_reduc was 0. (275) * amp_multi was 1.3. (357.5) * reduc_multi was 100. (357.5); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (357.5) * Damage caps applied. (357.5) * Damage shields applied. (357.5) * Final damage was: 357.
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FAO [2.49] |
Posted by: Senna - 08-27-2021, 09:31 PM - Forum: Bug Reports
- Replies (2)
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Fight as one bonus does not apply when you're installed with the bonded youkai.
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Flip no hit [2.49] |
Posted by: Senna - 08-27-2021, 09:17 PM - Forum: Bug Reports
- Replies (4)
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It seems flipshot (Not sure if Retreat Shot is also affected by it) isn't providing the bonus hit unless this does not show in debug.
Code: System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 29
System: Debug: Total Power for Bow / Bow was 32.
System: Debug: Before Use Skill called. Prinny, CattoZerg, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/bow. attack_nums:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 29
System: Debug: Total Power for Bow / Bow was 32.
CattoZerg attacks Prinny with Bow!
Critical Hit! Prinny takes 49 Pierce physical damage.
System: Debug: Rolling wound: /wound/open_wound/stab with a chance of 3.45%
System:
* Initial Damage: 32 Pierce Physical, flags: projectile, sk: null, wep: Bow / /obj/items/equip/weapon/ranged/bows/bow
* play_atk_anim was 1.
* 0 Evade VS 207 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 77 Critical VS 0 Critical Evade. (32)
* Critical hit multi was 155. (49.6)
* armor was allowed. armor_reduc was 0. (49.6)
* spec_flat_reduc was 0. (49.6)
* amp_multi was 1. (49.6)
* reduc_multi was 100. (49.6); MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (49.6)
* Damage caps applied. (49.6)
* Damage shields applied. (49.6)
* Final damage was: 49.
CattoZerg recovered 2 FP.
System: * basic_attack(atk:CattoZerg,def:Prinny,W:Bow,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 155. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2
System: Secondary targetting required. Select Target 1 > Select Target 2 > Skill Used. Press accept/cancel to move forward/backward in this process.
System: Secondary aiming now: on.
System: Debug: Checking cost negation effects.
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 29
System: Debug: Total Power for Bow / Bow was 32.
CattoZerg attacks Prinny with Bow!
Critical Hit! Prinny takes 49 Pierce physical damage.
System: Debug: Rolling wound: /wound/open_wound/stab with a chance of 3.45%
System:
* Initial Damage: 32 Pierce Physical, flags: projectile, sk: null, wep: Bow / /obj/items/equip/weapon/ranged/bows/bow
* play_atk_anim was 1.
* 0 Evade VS 207 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 77 Critical VS 0 Critical Evade. (32)
* Critical hit multi was 155. (49.6)
* armor was allowed. armor_reduc was 0. (49.6)
* spec_flat_reduc was 0. (49.6)
* amp_multi was 1. (49.6)
* reduc_multi was 100. (49.6); MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (49.6)
* Damage caps applied. (49.6)
* Damage shields applied. (49.6)
* Final damage was: 49.
CattoZerg recovered 2 FP.
System: * basic_attack(atk:CattoZerg,def:Prinny,W:Bow,dmg_mod:0,hit_mod:15,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 155. crit_dmg_flat was 0. attack_num was 1.
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[Edit] Remove crafting fees in general |
Posted by: KitKatarine - 08-27-2021, 08:12 PM - Forum: Suggestions
- Replies (40)
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Could we please waive the crafting fee or tax for the portable crafting tables?
My reasoning is because they cost asagorians, and even though it's not much (like, what? 100?), the murai cost is still exceptionally high for those that do a lot of crafting.
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[EDIT]
Original title: Waive crafting fee for portable crafting tables
My original take was perhaps not the best, so I am changing the thread title as well as my stance on this to better reflect something more beneficial for the server. That is to say, I would love for crafting fees to be removed entirely -- as I've stated later on in this discussion. However, I'm keeping the original title, as well as my original post, for the record's sake.
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