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Rainbow Change "Guild Leader" Title
Posted by: Shadbase - 08-28-2021, 12:20 AM - Forum: Suggestions - Replies (5)

Proposal to allow the leader of a guild to change their title, and instead of forcing the "Guild Leader" title to: put a crown or something like that before their rank (if it still needs to be visible that they are, in fact, the leader).
Having the guild leader title forced makes it a little awkward to keep guilds where everyone is supposed to be completely equal...

and it also kinda sucks that I have to sit here and stare at this like that picture of Squidward staring at Spongebob and Patrick from his window.

[Image: f02JNmp.png]

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  Youkai and you [2.49]
Posted by: Senna - 08-28-2021, 12:17 AM - Forum: Bug Reports - Replies (6)

Okay so youkais are overall f**ked at the moment.

Chaos onslaught is not using weapon accuracy.
Youkai Evokers are not using weapon accuracy. 

These are from the player's usage.

Code:
~~Minerva Von'Fafnir~~ used Hunter Wind.


System: Debug: Before Use Skill called. Prinny, Minerva Von'Fafnir, Hunter Wind, 1


Prinny takes 235 Wind magical damage. (Hunter Wind)


System: * Initial Damage: 235 Wind Magic, flags: magic, sk: Hunter Wind (/obj/skill/youkai/hunter_wind) , wep: null * play_atk_anim was . * 0 Evade VS 225 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (235) * armor was allowed. armor_reduc was 0. (235) * spec_flat_reduc was 0. (235) * amp_multi was 1. (235) * reduc_multi was 100. (235); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (235) * Damage caps applied. (235) * Damage shields applied. (235) * Final damage was: 235.


Prinny is being hunted!

Code:
System: Debug: Checking cost negation effects.


Minerva Von'Fafnir used Chaos Onslaught.


System: Debug: Before Use Skill called. Prinny, Minerva Von'Fafnir, Chaos Onslaught, 1


System: Debug: Total Power for Chaos Onslaught / Way of the Ruined Breeze was 275.


Prinny takes 357 Wind magical damage. (Chaos Onslaught)


System: * Initial Damage: 275 Wind Magic, flags: magic, sk: Chaos Onslaught (/obj/skill/shapeshifter/chaos_onslaught) , wep: null * play_atk_anim was . * 0 Evade VS 228 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (275) * armor was allowed. armor_reduc was 0. (275) * spec_flat_reduc was 0. (275) * amp_multi was 1.3. (357.5) * reduc_multi was 100. (357.5); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (357.5) * Damage caps applied. (357.5) * Damage shields applied. (357.5) * Final damage was: 357.

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Exclamation You feel no sense of danger at all!
Posted by: Jeff - 08-27-2021, 11:44 PM - Forum: Suggestions - No Replies

Hi there,

New player and been lurking for a couple weeks. I noticed that enemies will scale to your level in some areas, but not in others.

In particular I think it would be more interesting if enemies in the Old Iron Mine, Chinotoa Mines, and Goblin Cave all scaled to the party leader's level just like in Darkwood and Lorywell!

Sorry if this has already been suggested.

Heart

(Not in the Jammer Cave though. That place was hard enough as a new player and I was glad to complete it.)

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  FAO [2.49]
Posted by: Senna - 08-27-2021, 09:31 PM - Forum: Bug Reports - Replies (2)

Fight as one bonus does not apply when you're installed with the bonded youkai.

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  Cobra pain [2.49]
Posted by: Senna - 08-27-2021, 09:22 PM - Forum: Bug Reports - Replies (1)

At the moment it seems Cobra will put you back into the attack and force you to go through another damage check...Over and over until you either take damage or step out of the attack.

Turn on Cobra
Use something like black bubble but center it on the Cobra victim.
Watch as they dodge until they step out of it or take damage.

An example:

[Image: unknown.png]

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  Flip no hit [2.49]
Posted by: Senna - 08-27-2021, 09:17 PM - Forum: Bug Reports - Replies (4)

It seems flipshot (Not sure if Retreat Shot is also affected by it) isn't providing the bonus hit unless this does not show in debug.

Code:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 29
System: Debug: Total Power for Bow / Bow was 32.
System: Debug: Before Use Skill called. Prinny, CattoZerg, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/bow. attack_nums:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 29
System: Debug: Total Power for Bow / Bow was 32.
CattoZerg attacks Prinny with Bow!
Critical Hit! Prinny takes 49 Pierce physical damage.
System: Debug: Rolling wound: /wound/open_wound/stab with a chance of 3.45%
System:
* Initial Damage: 32 Pierce Physical, flags: projectile, sk: null, wep: Bow / /obj/items/equip/weapon/ranged/bows/bow
* play_atk_anim was 1.
* 0 Evade VS 207 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 77 Critical VS 0 Critical Evade. (32)
* Critical hit multi was 155. (49.6)
* armor was allowed. armor_reduc was 0. (49.6)
* spec_flat_reduc was 0. (49.6)
* amp_multi was 1. (49.6)
* reduc_multi was 100. (49.6);  MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (49.6)
* Damage caps applied. (49.6)
* Damage shields applied. (49.6)
* Final damage was: 49.
CattoZerg recovered 2 FP.
System: * basic_attack(atk:CattoZerg,def:Prinny,W:Bow,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 155. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2
System: Secondary targetting required. Select Target 1 > Select Target 2 > Skill Used. Press accept/cancel to move forward/backward in this process.
System: Secondary aiming now: on.
System: Debug: Checking cost negation effects.
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 29
System: Debug: Total Power for Bow / Bow was 32.
CattoZerg attacks Prinny with Bow!
Critical Hit! Prinny takes 49 Pierce physical damage.
System: Debug: Rolling wound: /wound/open_wound/stab with a chance of 3.45%
System:
* Initial Damage: 32 Pierce Physical, flags: projectile, sk: null, wep: Bow / /obj/items/equip/weapon/ranged/bows/bow
* play_atk_anim was 1.
* 0 Evade VS 207 Hit.
*2 Roll(s) Remaining. This one was a hit.
*1 Roll(s) Remaining. This one was a hit.
* Critical check: 77 Critical VS 0 Critical Evade. (32)
* Critical hit multi was 155. (49.6)
* armor was allowed. armor_reduc was 0. (49.6)
* spec_flat_reduc was 0. (49.6)
* amp_multi was 1. (49.6)
* reduc_multi was 100. (49.6);  MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (49.6)
* Damage caps applied. (49.6)
* Damage shields applied. (49.6)
* Final damage was: 49.
CattoZerg recovered 2 FP.
System: * basic_attack(atk:CattoZerg,def:Prinny,W:Bow,dmg_mod:0,hit_mod:15,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 155. crit_dmg_flat was 0. attack_num was 1.

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  Some fruits are more equal than others
Posted by: Shadbase - 08-27-2021, 08:50 PM - Forum: Suggestions - Replies (2)

Give us seeds for apple, banana, and cherries please. Tangerines and Lemons grow on trees and we have that...
I just want to have a banan farm... please Dev...

[Image: 877853286449958962.png?v=1]

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  Less than actual [2.49]
Posted by: Senna - 08-27-2021, 08:19 PM - Forum: Bug Reports - Replies (2)

Well, Distortion only giving rank 2 bonus at rank 3

[Image: Screenshot_465.png]

This also applies to Southern Wind.

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  Stun..? [2.49]
Posted by: Senna - 08-27-2021, 08:16 PM - Forum: Bug Reports - Replies (2)

I don't even know if this is meant to happen but...It seems Blowback cannon still stuns even though the attack missed.

[Image: unknown.png]

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  [Edit] Remove crafting fees in general
Posted by: KitKatarine - 08-27-2021, 08:12 PM - Forum: Suggestions - Replies (40)

Could we please waive the crafting fee or tax for the portable crafting tables?

My reasoning is because they cost asagorians, and even though it's not much (like, what? 100?), the murai cost is still exceptionally high for those that do a lot of crafting.

---------------------------------
[EDIT] 

Original title: Waive crafting fee for portable crafting tables

My original take was perhaps not the best, so I am changing the thread title as well as my stance on this to better reflect something more beneficial for the server. That is to say, I would love for crafting fees to be removed entirely -- as I've stated later on in this discussion. However, I'm keeping the original title, as well as my original post, for the record's sake.

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