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Latest Threads |
GR1 Leftovers
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 1
» Views: 680
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Blotch Evasion
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 3
» Views: 753
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Bring Seiryuu Back
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:12 PM
» Replies: 5
» Views: 806
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Pocket Sand (Rogue)
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:08 PM
» Replies: 7
» Views: 1,201
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Chimera Hit
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:07 PM
» Replies: 4
» Views: 477
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Flash of Light
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:02 PM
» Replies: 1
» Views: 311
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Bows
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:00 PM
» Replies: 20
» Views: 1,924
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Mastery of STR Crit
Forum: Balance Fu
Last Post: Snake
Yesterday, 08:58 PM
» Replies: 7
» Views: 404
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Post-Server Reboot Login ...
Forum: Quality-of-Life (QoL)
Last Post: Kameron8
09-26-2025, 08:20 PM
» Replies: 0
» Views: 147
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can couloir not be affect...
Forum: Quality-of-Life (QoL)
Last Post: Fern
09-26-2025, 02:28 AM
» Replies: 0
» Views: 196
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Leeched [2.49] |
Posted by: Senna - 08-27-2021, 08:12 PM - Forum: Bug Reports
- Replies (3)
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It seems when you Glancing or Evade a spell, you still get Leeched energy from it. So it's treated as if you got hit when you didn't. I'm unsure if this applies to stuff like Vorpal.
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Vydel [2.49] |
Posted by: Senna - 08-27-2021, 08:07 PM - Forum: Bug Reports
- Replies (3)
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Vydel evoker (Not from the sword but the actual spell) does not ignore evasion at the moment.
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Legacy material casting tools |
Posted by: Lolzytripd - 08-27-2021, 07:29 PM - Forum: Suggestions
- Replies (10)
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The following metal materials should gain a similar effect to conduiz, allowing the casting of related element spells.
Metal
Magmic-Nerifian
Carapace-Huggesoan
Planetarium-Mercana
Galdric-Sylphid
Arctic&Coral- Aquarian
Rockdirt-Isespian
Wood
Firebark -Nerifian
Devilbark-Huggesoan
Windbark-Sylphid
Coldbark-Aquairan
Suggested new materials
Coral can be used as wood.
Thunderbark-Nature
Mossbark-Isespian
Holybark-Mercana
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Cardboard Cutouts! |
Posted by: Snake - 08-27-2021, 06:49 PM - Forum: Suggestions
- Replies (5)
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Could we get a craftable/buyable item that allows us to lay down temporary "Cardboard Cutouts" with an icon file size of at most 250 kbs of size?
This is mostly to make non-permanent markers on the ground. I'm running some mini-events using a DnD system, and it's a little complicated to display the position of some enemies and NPCs I'm narrating, so those would help tons on making these things more fun.
Basically how it'd work is similar to Scarecrows. On use, you get a menu with the options (Use), (Customize), (Destroy One), (Destroy All) and (Cancel).
(Use) - Lays them down under your current position.
(Customize) - Change their icon.
(Destroy One) - Deletes a single cardboard cutout made by you, from a list.
(Destroy All) - Deletes all cardboard cutouts made by you.
(Cancel) - Cancels SL2 on twitter.
Once you lay them down, they'll be simply named 1, 2, 3, 4, etc.
You and other players can destroy them any time by double clicking the Cardboard Cutout and having another menu pop up, with (Change Name), (Change Icon State) and (Destroy) options. But only the owner can move them around to reposition through drag and drop.
For limitations:
- They get erased on reboot, as they are not saved in the map. They're also erased if an instance is deleted, like campfires or BDPs.
- They cost 100 Murai to be made, after you press the "Use" option.
- They can be destroyed by other players.
- Only a maximum of 8 cutouts can be made by a single player at any time.
- In case someone has 'too much fun' with those, a GM should have a verb to blacklist certain keys from utilizing this feature.
I'm also providing a possible placeholder icon file for that. Check it out!
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/735211115922980936/880888653897953330/unknown.png)
cutecutouts.zip (Size: 839 bytes / Downloads: 335)
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LUC needs an extra boon |
Posted by: Snake - 08-27-2021, 05:55 PM - Forum: Balance Fu
- Replies (18)
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With everyone now packing SKI as it is a mandatory stat, compared to FAI and SAN, I believe LUC should have a word on that now. LUC became solely a Critical stat, so it can get an extra little thing on it with no huge balance issues. I vouch for the following:
- Luck should grant either 0.5% or 1% Status Resistance per point.
Building SAN and FAI are too rough to be used by your average non-Priest and non-Wyverntouched builds, and now that LUC doesn't contribute to Hit and Evade, it can easily help with the second mechanic hidden behind SL2's damage race of numbers.
Even if I predict it won't solve the current problem of Status Infliction reaching 200% easily.
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Poison vs Dev Logic |
Posted by: Snake - 08-27-2021, 05:27 PM - Forum: Suggestions
- Replies (3)
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Could a few races get a certain trait that makes them immune/resistant to Poison damage, since their body doesn't really have the means to conduct it or they're naturally resistant to diseases and such? I'd suggest something like this:
>> Artificial Physique - A living puppet with no bodily fluids. Reduces all healing by 20%, but grants immunity to Poison damage.
This would go for Mechanations and Liches.
>> Vile Connoisseur - Your body was made for naturally consuming unhealthy things. Reduces HP/FP recovery and duration from food by 50%, but grants 30% Poison resistance.
This would go for Homunculi mainly, and maybe Vampires as it's stated in their lore that they tend to resist diseases better.
And beyond that. While this seems imbalanced in a sense, I'd prefer for players and monsters to get ways to bypass Poison immunity/resistance, than races that make sense to have those not get their cookies because we don't have the former. So! Future proofing for a few things too, maybe, sorta.
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Magnetize isn't so Attractive [2.49] |
Posted by: InsainArcaneBirdbrain - 08-27-2021, 02:38 PM - Forum: Bug Reports
- Replies (2)
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From my testing, it seems like the magnetize status, regardless of the source, is not providing the correct -eva against the inflictor. First screenshot is with no magnetize from the front, second is with lv50 magnetize from the front.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/720895003131379775/880820358670856192/unknown.png) ![[Image: unknown.png]](https://cdn.discordapp.com/attachments/720895003131379775/880821024277545010/unknown.png)
Debug log of the magnetized attack:
System: Debug: Total Power for Storm Weaver / Storm Weaver was 120.5.
System: Debug: Before Use Skill called. Prinny, Nerd Bun, Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack. attack_nums:
System: Debug: Total Power for Storm Weaver / Storm Weaver was 120.5.
Nerd Bun attacks Prinny with Storm Weaver!
Critical Hit! Prinny takes 198 Pierce physical damage.
System: Debug: Rolling wound: /wound/open_wound/stab with a chance of 13.9%
System: * Initial Damage: 139.725 Pierce Physical, flags: , sk: null, wep: Storm Weaver / /obj/items/equip/weapon/spears/abberation_spear * play_atk_anim was 1. * 0 Evade VS 243 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 162 Critical VS 0 Critical Evade. (139.725) * Critical hit multi was 135. (188.629) * armor was allowed. armor_reduc was 0. (188.629) * spec_flat_reduc was 0. (188.629) * amp_multi was 1.05. (198.06) * reduc_multi was 100. (198.06); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (198.06) * Damage caps applied. (198.06) * Damage shields applied. (198.06) * Final damage was: 198.
Nerd Bun recovered 2 FP.
Nerd Bun recovered 5 FP.
Prinny takes 36 Lightning magical damage.
System: Debug: Rolling wound: with a chance of 1.8%
System: * Initial Damage: 35 Lightning Magic, flags: no_armor, bonus, magic, sk: null, wep: Storm Weaver / /obj/items/equip/weapon/spears/abberation_spear * play_atk_anim was . * Critical check: Defender was critical immune or crit_multi was 0. (35) * spec_flat_reduc was 0. (35) * amp_multi was 1.05. (36.75) * reduc_multi was 100. (36.75); 0 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (36.75) * Damage caps applied. (36.75) * Damage shields applied. (36.75) * Final damage was: 36.
Vorpal Strike! Prinny suffers a fatal blow!
Prinny takes 10498 Akashic physical damage.
System: Debug: Rolling wound: with a chance of 786.9%
System: * Initial Damage: 9999 Akashic Physical, flags: no_reduc, sk: null, wep: Storm Weaver / /obj/items/equip/weapon/spears/abberation_spear * play_atk_anim was . * 0 Evade VS 243 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: Defender was critical immune or crit_multi was 0. (9999) * spec_flat_reduc was 0. (9999) * amp_multi was 1.05. (10498.9) * elem_reduc was 0. (10498.9) * Damage caps applied. (10498.9) * Damage shields applied. (10498.9) * Final damage was: 10498.
Nerd Bun recovered 1 FP.
Nerd Bun recovered 5 FP.
System: * basic_attack(atk:Nerd Bun,def rinny,W:Storm Weaver,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 115. atk_bonus was 0. dmg_scale was 0. * crit_multi was 135. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&1
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v2.49 I bond with no man...or youkai |
Posted by: Moku203 - 08-27-2021, 04:54 AM - Forum: Bug Reports
- Replies (2)
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So...it seems if you take summoner and don't grab a youkai, you instantly unlock bonder because you're counted as having max friendship for some reason? strange.
Steps to recreate:
Grab summoner.
No youkai.
get lvl 20 summoner.
Win a battle.
enjoy bonding with your not youkai.
you have an imaginary friend. You are crazy.
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Twin Dance 2.49 |
Posted by: Raigen.Convict - 08-27-2021, 03:11 AM - Forum: Bug Reports
- Replies (1)
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Occasionally Twin Dance will cease functioning and I have 0 information on what causes this.
player debugs coming in.
System: * Initial Damage: 105 Pierce Physical, flags: , sk: null, wep: Mori / /obj/items/equip/weapon/daggers/seiryuu_tessen * play_atk_anim was 1. * 99 Evade VS 221 Hit. *2 Roll(s) Remaining. This one was a hit. *1 Roll(s) Remaining. This one was a hit. * Critical check: 123 Critical VS 3 Critical Evade. (105) * Critical hit multi was 195. (204.75) * armor was allowed. armor_reduc was 4. (200.75) * spec_flat_reduc was 0. (200.75) * amp_multi was 1. (200.75) * reduc_multi was 75.7. (151.968); MAG DEF, 24.3 PHYS DEF, 100 REDUC * elem_reduc was 0. (151.968) * Damage caps applied. (151.968) * Damage shields applied. (151.968) * Final damage was: 151.
[img]file:///C:/Users/User/OneDrive/Documents/BYOND/cache/tmp5876/battle_msg.png[/img] Bright Black recovered 2 FP.
[img]file:///C:/Users/User/OneDrive/Documents/BYOND/cache/tmp5876/battle_msg.png[/img] Black Beast takes 21 Lightning magical damage.
System: * Initial Damage: 33 Lightning Magic, flags: no_armor, bonus, magic, sk: null, wep: Mori / /obj/items/equip/weapon/daggers/seiryuu_tessen * play_atk_anim was . * Critical check: Defender was critical immune or crit_multi was 0. (33) * spec_flat_reduc was 0. (33) * amp_multi was 1. (33) * reduc_multi was 64.9. (21.417); 35.1 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (21.417) * Damage caps applied. (21.417) * Damage shields applied. (21.417) * Final damage was: 21.
[img]file:///C:/Users/User/OneDrive/Documents/BYOND/cache/tmp5876/battle_msg.png[/img] Black Beast takes 19 Wind magical damage.
System: * Initial Damage: 30 Wind Magic, flags: no_armor, bonus, magic, sk: null, wep: Mori / /obj/items/equip/weapon/daggers/seiryuu_tessen * play_atk_anim was . * Critical check: Defender was critical immune or crit_multi was 0. (30) * spec_flat_reduc was 0. (30) * amp_multi was 1. (30) * reduc_multi was 64.9. (19.47); 35.1 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (19.47) * Damage caps applied. (19.47) * Damage shields applied. (19.47) * Final damage was: 19.
System: * basic_attack(atk:Bright Black,def:Black Beast,W:Mori,dmg_mod:1,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1) * atk_multi was 100. atk_bonus was 0. dmg_scale was 0. * crit_multi was 195. crit_dmg_flat was 0. attack_num was 1.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
System: Debug: Movement: In a battle and no tactarg or tac_move.
[img]file:///C:/Users/User/OneDrive/Documents/BYOND/cache/tmp5876/battle_msg.png[/img] Black Beast's turn.
update: only fix is to actually fully relog outside of battle.
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