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Latest Threads |
GR1 Leftovers
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 1
» Views: 736
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Blotch Evasion
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:16 PM
» Replies: 3
» Views: 809
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Bring Seiryuu Back
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:12 PM
» Replies: 5
» Views: 872
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Pocket Sand (Rogue)
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:08 PM
» Replies: 7
» Views: 1,287
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Chimera Hit
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:07 PM
» Replies: 4
» Views: 544
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Flash of Light
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:02 PM
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Bows
Forum: Balance Fu
Last Post: Snake
Yesterday, 09:00 PM
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Mastery of STR Crit
Forum: Balance Fu
Last Post: Snake
Yesterday, 08:58 PM
» Replies: 7
» Views: 477
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Post-Server Reboot Login ...
Forum: Quality-of-Life (QoL)
Last Post: Kameron8
09-26-2025, 08:20 PM
» Replies: 0
» Views: 200
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can couloir not be affect...
Forum: Quality-of-Life (QoL)
Last Post: Fern
09-26-2025, 02:28 AM
» Replies: 0
» Views: 246
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Fast fishing? |
Posted by: KitKatarine - 07-12-2021, 06:24 AM - Forum: Bug Reports
- Replies (3)
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Hi, yes uh.
Today, 8:20pm HST, I put my fishing rod in the water and got an immediate bite. Several times. It was instant. I was speedrunning fishing. In and out fishing. I don't know how to explain it other than it was faster than necessary.
Chain fishing? Just really fast. As soon as I pressed the button, I got a bite, did the arrow thing, got a fish, put the fishing rod in again and got another immediate bite.
https://i.imgur.com/4nsBnTU.png
Also sometimes the game'll just do this and let me play the mini-game twice
https://i.imgur.com/i2z3zXg.gif
more evidence of the fucky wucky
EDIT: Hello yes other people have experienced instant fish.
(Do I get a prize for finding the bug? Can I request a shitload of sea coins)
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Not-so-Magic Gauntlet |
Posted by: SolAndLuna - 07-11-2021, 09:39 PM - Forum: Balance Fu
- No Replies
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Fairly short one this time.
There are two items in particular - the Magic Gauntlet and the alchemically empowered version, the Metallic Magic Gauntlet - that both have a rather interesting effect to create a shield in their place, granting either a +8 to one of DEF or RES, or instead giving +4 to both. That being said, in most cases they are... rather underwhelming.
The 3 round duration hurts them pretty significantly, especially since refreshing it requires 3 momentum to be used. In addition, the +8 DEF/RES isn't particularly useful, either, in part due to the softcap regularly lowering the actual effectiveness of it and in part because the wide majority of actual shields in the game are simply more effective, providing elemental resistances or other notable effects. You're allowed to choose between Two-Hand and using a shield this way, granted, but once it's active, you're committed - no going back to Two-Hand for the next 3 rounds if you feel that the shield isn't as effective as you'd like it to be, which leaves it more or less impossible to use with any actual effect.
My personal suggestion for it would be that rather than having a set duration attached to it, the effect should last until the same skill is used again. In exchange, the shield being active would consume a small amount of FP each round (likely 5-10 FP). In addition, I feel like it would be useful if all of the three "modes" on the Metallic Magic Gauntlet (Magic Shield, Metallic Aegis, Magical Aegis) could be swapped between at no momentum cost, as well.
I think that it would provide at least some benefit for those that may want to adjust their strategy on the fly if they can more easily change between the different abilities, or turn it off entirely and instead rely on Two-Hand, without being so heavily restrained by the different restrictions it currently has.
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Scaling Beasts |
Posted by: Autumn - 07-11-2021, 07:59 PM - Forum: Suggestions
- Replies (2)
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During periods of high player activity on the server, there can often times be not enough beasts to evenly divide among the server, is it possible to have the amount of beasts spawn corresponding to the player count on the server? If not, a simple increase in spawn rate will also suffice.
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[v2.48] The sun never sets on the empire |
Posted by: Autumn - 07-11-2021, 06:27 PM - Forum: Bug Reports
- Replies (2)
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Dormeho's new map appears to be in a perpetual state of day-time despite the time of day, the lamps in the city will respond to the current time but the lighting does not, leaving it in a perpetual state of day-time.
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Amber Maria - creation of a unique prosthetic |
Posted by: SolAndLuna - 07-11-2021, 11:39 AM - Forum: Approved Characters
- Replies (2)
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Applicable BYOND Key - SoulOfLuna
Character Name - Amber Maria
Request Type - Unique tool (more specifically, a unique replacement for a missing arm)
Request Details - This request is for my character, Amber Maria, to, likely with the aid of anywhere from one to four or so other individuals, obtain a new prosthetic arm that could be used to store spells within itself, likely through cards, specially purposed mana crystals, or something else capable of storing the necessary focus hidden within it. If at all possible, the prosthetic would also ideally double as a casting tool, and be made to at least look like a human arm at a cursory glance, if not completely lifelike, while keeping it at least mostly durable enough to prevent damage to any sensitive parts within so long as the user was reasonably careful with it. Of course, the arm would still require focus to actually move.
Reason why you are making this request (if applicable) - The character has lost her arm just about completely in the most recent event when fighting against Cornelius Schlager. Since she's a mage making use of specialized rune bracelets to cast magic (said bracelets being approved in a prior application), both arms are usually necessary for her, and from her understanding, making use of magic with a prosthetic in place of a real arm is more limiting in her case. As such, she would ideally look for a method to use her magic differently, as well as keeping her spells elsewhere. In addition, if the part for it being a casting tool is approved, this would help hide what she is actually using as a casting tool, as well as where her spells are coming from, which to her, as a Spellthief, would be invaluable if it was possible.
Roleplay & Lore supporting your request -
Lore: Where casting tools are concerned, from my understanding, casting tools can take a wide variety of different forms. Fans, staves, swords, axes... in addition, Amber's rune bracelets were approved as a casting tool as well. As such, I'd assume it would be possible to do so so long as enough people are working on it.
Where storing spells is concerned, I believe it's a similar principle - spells can be stored in a wide variety of different methods, from cards to tattoos, and Amber's current method is a bracelet storing a small number of spells for herself. Based on that, it seems reasonable enough that storing them within a prosthetic should be possible.
Durability and the ability to make it lifelike are a bit more questionable, but from my understanding, Mechanations are regularly made with the idea of looking as human as possible while being decently sturdy, so it likely should not be completely impossible to use similar materials for the outer parts of the prosthetic for this purpose.
Roleplay: Amber is a Spellthief, at the end of the day, as well as a veteran adventurer with a lot of experience, and by extension a lot of money. With this in mind, her funding the creation of an arm like this for her purposes should be possible. In addition, she has personally worked on a couple of projects that are related to focus and its use - the first of which is the aforementioned rune bracelets, and the second being a device to help summoners maintain youkai within an area. So she would be able to provide some sort of a basis for how to implement the copy spells, so long as she found a skilled enough individual to create it for her.
Note: As always, I'm fully willing to further explain or adjust the idea however is necessary regarding this request.
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Eternal flame (of suffering) |
Posted by: Lolzytripd - 07-10-2021, 05:13 PM - Forum: Balance Fu
- Replies (2)
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Eternal flame is a relic of the past, its balanced around being a 3m guzzler when subclassed.
The problem is no other class has this sort of tax (and for what benefit?)
Imagine if you had to spend 3m to prime Thunderdrive, Chimera stance, voidveil, Kensei passives, ect.
what I suggest is that it simply be changed to a passive, no activation required ever. If that is somehow too strong, just make the Circle's aoe Reduced size if subclassed (the buff range, not the aoe for the cast)
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WASD to Numpad AHK Script - Walk diagonally with WASD! |
Posted by: walllable - 07-10-2021, 02:24 PM - Forum: Guides
- No Replies
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I found it mildly inconvenient that I couldn't walk diagonally with WASD or the arrow keys, so when I found out the numpad could be used to do that, I figured "Surely someone's made an AutoHotKey script for something like this for some other game?" Surely enough, someone did!
I edited it a bit to add some quality-of-life stuff (added a key to toggle it on/off, made it only active if Sig is focused) and figured other people would find it useful, so I'm posting it here.
F12 - Toggles the WASD rebinding on/off
Ctrl+Esc - Exits the script
If you get stuck walking in a particular direction, try F12. If all else fails, Ctrl+Esc should get you all sorted.
Caveats:
If you try and type in the regular old blue text bar, you'll move around instead, since as far as the game's concerned, you're pressing keys on the numpad, not the actual WASD keys. You can get around this by toggling the script off before you start typing (Or just turning it off if you don't plan on moving around for a while,) or by making a macro that executes 'say' or 'emote'.
Dowwnloads:
.ahk file (Convenient if you have AutoHotKey installed already, can easily edit it and set stuff to different keys) - https://pastebin.com/329VxmVB
.exe file (Is its own standalone thing, doesn't require AutoHotKey to be installed) - https://drive.google.com/file/d/1E7Flgke...sp=sharing
Hope this is useful for you. If you make any changes, feel free to post them!
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[Worldly Happenings] Alstalsia Prepares |
Posted by: MakeshiftWalrus - 07-10-2021, 02:06 PM - Forum: Alstalsia
- No Replies
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Alstalsia Prepares:
The capital of Alstalsia is quiet for the first time since Deus, and their cult's tragedies, as tension hangs in the air. Even as dawn creeps over the horizon, and the readies another day, many citizens remain indoors, watching through their windows with anticipation as the morning dew, and mist slowly evaporate. Although rumours had run rampant the weeks prior, it is as if even the common folk can tell what lurks in the horizon.
It was that day, on the 27th of Geatovia, that the gates of the Nest swung open, and mounted soldier after soldier began to depart the iron-coloured walls, carrying with them banners of war, and pride-- the purple deer chosen to represent their duty. After the horses trailed numerous footmen, clad in solid steel, and armed to the teeth with pristine weapons of choice. And after them, caravans of supplies numbering towards the fifties. It would be the first time the united Alstalsian army would deploy together, and the weight of such an action was felt across the continent. The threat of Cornelius had been declared serious enough to warrant joint efforts from all the houses combined.
At the helm of the minor army rode a face familiar to many in capital: Anne Krank, the first Signifier-- the one whom carries the standard of Alstalsia. By the will of the Arbiter, she would lead the defensive efforts at the Godly Stage, and ensure victory for her nation. There would be no crowds to see her off however, nor cheers, nor jubilation. Just the worried looks from dark windows, made by a people unsure whether tragedy would once more come to haunt them.
Whether time would see this as victory, or defeat, was yet to come. What was certain however, was that whatever met the united efforts of the the capital's forces at the base of the volcanic hellscape past Redgate would face a fierce battle.
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