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| [2.99] Sunlight Shyness |
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Posted by: Kameron8 - 07-03-2025, 09:20 AM - Forum: Bug Reports
- Replies (2)
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The Druid Devil Vines appear unable to grow into a tile that has a light shaft on it.
To replicate:
1. Equip Druid, Brighten, Devil Vines, and Mass.
2. Use Mass, then summon two Devil Vines. Next, use Brighten on top of the two Devil Vines.
3. Observe that the two plants grow, but cannot spread if no tiles are close enough without Light Shafts.
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| [2.99] Wolf Agility |
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Posted by: Kameron8 - 07-03-2025, 03:59 AM - Forum: Bug Reports
- Replies (1)
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Wolf Agility appears to end during the caster's start of next turn, rather than the 2 turn duration the description indicates.
Quote:Sync with your Wolf, gaining Wolf Agility LV X (X = Rank x 7) for 2 rounds, which increases Evade by LV, doubled against enemies who are Hunted by the owner of the effect. If used by the Wolf, the Druid also gains its effects.
To replicate, Wild Shape into a Wolf and use Wolf Agility. End Turn. Next turn, look at your statuses and see that Wolf Agility has faded.
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| [2.99] Druid-Fu |
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Posted by: Kameron8 - 07-01-2025, 11:23 PM - Forum: Bug Reports
- Replies (1)
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The special attacks gained from Wild Shaping as a Druid count as attacks with the Mantis Scythe weapon, when accounting for the 1m discount for airborne strikes. To replicate:
1. Equip Druid with all the Wild Shapes.
2. Equip Mantis Scythe.
3. Stand on a wind shaft, and Wild Shape. Note that the special attack costs 2m.
These are all treated as independent weapons from one another and Mantis Scythe, meaning they have different crit tracking (and can refund 1m per crit per Wild Shape). Replicate this by attacking with the Mantis Scythe, the Wolf Claws, the Bear Claws, the Hawk Talons, etc, and note you regain 1m each time.
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| Music Player not Working [v2.99] |
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Posted by: Druby - 07-01-2025, 10:29 PM - Forum: Bug Reports
- Replies (2)
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Recently noticed my profile theme wasn't playing when opening up my profile. I did not receive any alerts or errors from SL2, and it does not seem to be playing for others either when I tested it with Fern, and I couldn't hear his profile music either.
I have noticed one or two profiles that do seem to still be able to play profile themes, but it seems like the vast majority of them don't seem to be working anymore? I'm unsure how else to narrow down the issue, other than the fact that both me and Fern were using youtube video links.
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| Ketsumei - Nanaya no Yoru's Core Quirk |
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Posted by: Snake - 07-01-2025, 08:26 PM - Forum: Approved Characters
- Replies (1)
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Hello, GM gang!
I'm submitting a request for review and approval of a unique magical trait tied to my secret faction in Yokoshura: the Nanaya no Yoru. This proposal centers on a signature feature of the group, a mystical soul-mark known as the Ketsumei (Mark of Blood). I'm seeking approval for its use on my character and future Nanaya members, should any arise through backstory or recruitment.
BYOND Key
- Nanaya Knife
Character Name
- The entirety of the Nanaya no Yoru
Request Type
- Unique (Shared) Character Quirk
Request Details:
This is a request to approve the Ketsumei (血銘, Mark of Blood), a unique, narrative-only soul-mark that defines the identity and internal mechanics of the Nanaya no Yoru — a secretive faction in Yokoshura. The Ketsumei is acquired through a ritual ingestion of the Anpuru (アンプル), a volatile serum forged from Great Oni blood and esoteric reagents.
The mark is intended as a non-combat, RP-only quirk for narrative cohesion, character control, faction immersion, and internal storytelling. It does not grant mechanical stat buffs, abilities, or power-ups. Its effects are cosmetic, sensory, and escalatory only when heavily abused — with clear RP limits and costs.
Specific Request
Approval of the Ketsumei mark as a shared, faction-locked, narrative quirk with the following features:
- The Ketsumei is a living, soul-bound sigil composed of arcane ink and an unknown essence. It manifests as a black circle with three tomoe, appearing somewhere unique on the body of each survivor.
- It is not "exactly" a tattoo. If removed by force, it reappears elsewhere. The mark is semi-sentient and usually dormant — becoming visible only under emotional duress, in the presence of other marked Nanaya, or when strained. In such moments, it may glow or unfurl black tendrils across the skin. These effects are entirely cosmetic.
- The mark establishes a silent awareness between its bearers. Even through disguise or magic, marked Nanaya can sense one another by instinct through a subtle, directionless pull. This is not a tracking tool, but a means of wordless identification.
- It grants a heightened, focused intuition designed specifically to interpret hidden Nanaya communications. These messages are not written glyphs, but coded cues woven into the environment, such as a shifted hemline, a misplaced fruit, or an oddly-tilted shovel. Only a marked Nanaya can interpret such details correctly, and even then only with attention and context. The messages are silent, situational, and deeply personal.
- Functionally, the Ketsumei acts as a secondary Focus reservoir, enabling untrained or inexperienced Nanaya to survive early encounters or perform above their weight class. This does not provide mechanical bonuses, but narratively justifies faster growth, recovery, and technique access. Eventually the mark grows redundant in its base use, as the character "reaches LV60", so to say. Still is significant for Shinobi, however, as it can store Ki and Focus together still, and fuel Ninjutsu.
- Drawing too heavily on the mark causes it to convert the user's very blood into Focus, which in turn causes it to spread across the body to seek more. If this continues without rest or replenishment, the bearer may enter a dangerous RP-only frenzy known as Ketsu-Rei.
- In Ketsu-Rei, the mark becomes actively parasitic — burning through the user's blood reserves, and when depleted, seeking it from others. The bearer enters a frenzied state, attacking indiscriminately in the pursuit of consuming fresh blood like a crazed ghoul, while instinctively sparing other Nanaya, as they find their blood taste revolting.
Reason for Request
The Ketsumei serves as the backbone for the Nanaya’s internal logic. It explains how unstable individuals and commoners can become functional agents, why they remain loyal, how they find each other without speech, and what personal cost they carry for the power they gain.
Without the mark, the faction has no real identity — this provides both narrative flavor and necessary structure, while staying completely outside mechanical systems.
Roleplay & Lore Basis
- Built on a few established game elements: Great Oni's blood and their monster-like behavior, Focus reserves being a thing through Arcane Tattoos, Alchemy which can be as versatile for the creation of substances that defy logic, and known racial quirks such as Vampire's that directly interact with blood. Something more common for most people such as Ghost's Claret Call and generally how versatile blood can be as a magical catalyst, spread across our known lore, were all part of my inspirations too.
- For the most part, everything written there can be justified with a game mechanic. The problem is weaving them all together in one magical mark, which is the purpose of this request.
Further details about the Nanaya no Yoru:
https://docs.google.com/document/d/1VBPm...it?tab=t.0
And finally...
No, I won't accept Sasuke Uchiha playby or anyone from the Sound 7 as a Nanaya. This is my unique thing, donut steele.
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| [v2.99] Wretched Inconsistency |
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Posted by: Autumn - 07-01-2025, 07:36 AM - Forum: Bug Reports
- Replies (2)
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WO appears to be one of the only spells with this kind of description error, with the same targeting anyway, it states that it has 5 range but effectively only targets 4 tiles, because its a "Diamond (5)" Pattern
And Literally every single song available to Bard and Performer says "Within 5 range" and actually has "Diamond (6)" range instead, so it is effectively 5 range while saying it is 5 range in the description.
Something isn't correct here, I think WO is supposed to have +1 range.
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| Korvara - Oni Character Height request |
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Posted by: Kotaro - 06-30-2025, 09:37 PM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - KotaroY
Character Name - Okabe Akumei (Oni)
Request Type - Character Height
Request Details - With the new race that's soon to come I wanted to start preparing idea's I had with the character. One of those was requesting for the possibility of being allowed to make the Oni a Height of 8 feet.
I want to be able to Roleplay a Oni that at first sight would instill a odd feeling into surrounding characters just from her sheer presence. Even if they were to engage on that I think it could be a fun concept to roleplay out and see what happens from it.
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| [Korvara] Akuma - Request for height and arms |
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Posted by: Hekmatyar - 06-30-2025, 09:32 PM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - Hekmatyar
Character Name - Akuma
Request Type - Character Appearance
Request Details - Wanted to see if acceptable to make this giant angry Oni taller than the height limit. Aiming between 7'7 to 8'2. Not sure how big one could be, and how big the Great Oni are. Wanted to also discuss the arms for this character. The Playby being Versusia from Grandblue Fantasy it does have an extra pair of arms, and see what options I could have regarding this. A simple mutation at birth or simply her weapons of choice, using focus to control said arms but, in the end those would still be extra arms, so would still need approval.
Specific Request - Height: 8'2.
Arms: Approval for the mutation of having extra arms
Reason why you are making this request (if applicable) - Versusia herself is a giant among the playable cast, and thought would make it better, if this unstable Oni was also a giant to add onto the intimidation and violence. Versusia also having those extra arms at all times makes it impossible to have a picture that doesn't show said extra arms, don't want someone walking up and basically asking about the arms and then am just stunned unsure on what to say ICly.
Roleplay & Lore supporting your request - Onis are violent beings and Akuma is a strong show of that, aiming to make this unstable Oni to be a force of pure rage and intimidation. For that I could use the extra height and arms, simple as that, no extra mechanical boost or aid in any way. Just a taller gal to make her scarier and extra arms to command grab someone to the ground and then some.
Discord is izgenesis if want to reach out to ask anything.
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| [v2.99] Dynaxis |
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Posted by: Collector - 06-30-2025, 01:21 AM - Forum: Bug Reports
- Replies (1)
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Dynaxis' description says that the static field tiles created by the weapon deal magical damage, but the static fields it creates deal physical damage.
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