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Golem Race |
Posted by: Poruku - 11-08-2024, 11:56 PM - Forum: Class/Race Ideas
- Replies (5)
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Golem
![[Image: snf234.jpg]](https://rabujoi.wordpress.com/wp-content/uploads/2024/02/snf234.jpg)
Clay Golem
![[Image: Somali_and_the_Forest_Spirit_volume_1_cover.jpg]](https://upload.wikimedia.org/wikipedia/en/0/03/Somali_and_the_Forest_Spirit_volume_1_cover.jpg)
Metal Golem
![[Image: e56c249f94d5bd89542113103002fd2f.jpg]](https://i.pinimg.com/474x/e5/6c/24/e56c249f94d5bd89542113103002fd2f.jpg)
Crystal Golem
Introduction
Golems and golem-like creatures are already a well-established part of the Korvara experience. Although they don't really have much lore, there exists golems in a few forms already:
1: Mobs
Gorgons are allegedly stone creatures. They are simply monsters made of stone. But in Korvara we were introduced to many types of new golems in the Haunted mine. These confirm the existence of natural golems.
2: Ruler
Rulers can create golems out of stone and other materials. It's only a small logical step to arrive at sentient golems. However, there isn't really any lore on Rulers and what is the limit of their automatons.
I would like to have Golems in the game because I think it would provide a new and interesting flavor to the world of SL2. Unlike homonculus, Golems would not be created by players. Instead they would be essentially relics from a bygone age. Players would be able to study them and such, creating some interesting mystery roleplay. The fact that these ancient golems would have "commands" that no longer apply in the modern day would also be really interesting to rp with. For instance, a cleaning golem could be trying to clean the entire continent with his broom, and perhaps he would make friends that attempt to reprogram him. It could also be a fun avenue for antagonism. Some players could also introduce their golem character via a small event where people attempt to "awaken" them.
Overall, I think it would be a fun and unique addition to our cast of races. Something to spice things up while remaining very much in-line with the current lore and vibe of Korvara.
I think it would be ok to introduce this race as a whitelist-only race, since the lore has strict restrictions. I wouldn't want people to be playing golems without understanding it. Though, that's already kind of a problem with homonculus, elves, and other races to an extent, and isn't particularly a big deal...
STR 7
WIL 3
SKI 5
CEL 2
DEF 8
RES 4
VIT 7
FAI 0
LUC 3
GUI 4
SAN 4
APT 2
A race of ancient automatons, golems come in two forms. Either they were crafted aeons ago, or they are born from the earth itself, as spirits of stone. Regardless of their origin, they bear a special Crest that exists somewhere on their person. This Crest is permanent, and very difficult to destroy. It keeps the body together, and also contains the Golem's consciousness and holds their Soul within the body. Golems move by using magical crests and energy, either via internal circuits, usually hidden beneath a layer of artificial skin, or simply via the Crest's magic. Usually, this Crest takes the form of a "core" contained inside the torso.
The knowledge on how to create sentient golems has been lost to time, but occasionally, a golem will awaken after centuries of slumber. These entities appear similar to humans, though their bodies are made of clay, crystal, rock, or other minerals. These so-called "awakened" hold no memories of the time before, as their slumber forces their mind to reset. Still, they usually maintain their original programming... Crafting a crest that can hold consciousness is an extremely difficult task that is impossible without the ancient technologies that were lost as well...
Some golems are born directly from the earth, such as stone gorgons and the golems you can find in the haunted mine. These creatures are born in areas of concentrated isespian focus like very old caverns. Most are not sentient, but some of them have a semblance of humanity. They generally carry a bit of the "sentiment" of the area they were born in, much like doriads. Sometimes, digging too deep can cause the earth itself to fight back...
ABILITIES:
Automaton: Golems require magical energy to move. You begin combat with 3 Automaton energy (+1 per 30 SAN), and generate one each turn. Performing an action that costs 2 momentum or more costs 1 energy. Without energy, performing such an action costs 10% of your health. The golem does not count as a "Ruler Automaton", however, and as such they do not gain energy from Seal of Fortunes, and do not get hp from Seal of Labors, etc etc. Still, they can use these seals as energy, following the same priority rules as normal automatons. (This is to prevent the race from being completely reliant on Ruler).
Golem Boost: 0m, 100fp. Gain +3 automaton energy and +3 momentum immediately. This skill costs 1 less fp per point of SAN. Cooldown: 2 turns.
Machine: Golems are creatures of stone, and receive 50% less damage from poison. However, any healing from potions and Mercalan-domain spells is halved. The Repair skill can be used on you, just like mechanations.
Stone Body: Golems are naturally resilient. They have +3 armor and magic armor. Gain +1% physical and magical DR per 5 points of SAN. Also gain 25% earth and water resistance, but suffer 25% fire and wind weakness.
Ancient Engine: Performing an action that consumes Automaton Energy increases its power by 10%. Manually using the "Charge Weapon" skill also grants three stacks of "Automaton Energy" (+2 in total since it requires 1). You always have access to "Charge Weapon".
TRAITS:
*Non-eligible for tattoos*
Artificial hair: +3 armor
Choose one origin trait:
Awakened: Your mind was crafted aeons ago. The knowledge within has long since disappeared, but the circuits remain, ready to be filled with arcane connections. Gain +2 skill pool size, and +5 base WIL.
Child of Earth: You were born from the bowels of the earth. A being of pure isespian power. Gain +3 base defense, and +5 earth atk.
Choose one material trait:
Clay Golem: Your body was shaped out of malleable clay. The penalty to healing on you is reduced by 10%.
Stone Golem: Your body is make of dense rock. Gain +10% slash and pierce resist, and 10% blunt weakness.
Crystal Golem: Your body's internal structure uses crystals and prisms. +8 light atk. Gain +10% slash resist, and 10% blunt weakness.
Salt Golem: A being of brittle mineral. Gain +8 lightning atk, 25% lightning weakness, and 25% water weakness. Grants the salt spray skill, which dispels 1 positive effect on enemies in a cone, deals earth damage based on SAN and Earth atk, and gives +1 automaton energy per effect removed in this way.
Metal Golem: A golem shaped metal, engraved with magical circuits. You gain +1 automaton energy when weapon autocharge activates. 25% lightning weakness.
Gold Golem: This golem has a golden surface layer, gold circuits, or is made entirely of gold. You gain +1 automaton energy when scoring a critical hit, up to once per turn.
Volcanic Golem: Made of obsidian or igneous rock. 25% fire resistance.
Final Word:
The idea with this race was to make you feel like you're really running on magical power like an automaton. Of course, we need to have a different energy system to make the race feel playable with any build. It's difficult to strike a balance, but the goal with this design concept is to make the Golems feel like a powerful race that is being held back by the energy system. You get to feel like a tanky and strong being, but you're also a bit slow... Of course, playing Ruler would help to an extent, since you can apply AoE enchants and then use them yourself too. But it's also intended to be viable with any class combo. The "Golem Boost" ability leans into the "burn out your energy" idea, making golems capable of being "burst"-y, but there is also the option to take it slow and use charge weapon to gain charges cheaply while hanging back. The heal nerf makes sense in-lore, but also is there to prevent Golem players from abusing the powerful tank stats and passives. Overall, the drawbacks allow the race to have some uniquely powerful things like high DR, poison resist, and across the board damage boost.
Let me know what you guys think!
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[2.92b] Battle Start Mercenary oddness |
Posted by: Kavoir - 11-08-2024, 06:36 AM - Forum: Bug Reports
- Replies (2)
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Okay so I don't at all know the circumstances that caused this. I will say that at the start. But some werid stuff happened. I will try to provide as many details as possible but it was a confusing situation and I accidently overwrote my screenshots of the fight. I updated my Byond version this morning if that means anything.
But I started a fight with the level 60 version of fangs at Lost Beach after beating the level 40 one and the main screen went black the chat still functioned or seemed too, after about 5 minutes I tried relogging and there was a little battle sprite of my mercenary Grindylow next to him just sitting there on the out of combat map, I clicked Fangs to see what was happening and it acted like I hadn't started the level 60 fight it didn't even seem to have cost me a dark shard, but when the battle started in addition to his normal monster ally it had copies of all my Grindylow Mercenaries but they had full power burrow as if they were enemies. I lost that fight. To be totally clear I had my Mercenaries as normal.
So the actual trouble thing is when I respawned on dieing a copy of my character spawned as well. It has the same mouse over but clicking on it produces this profile with no clear way to exit (That looks like this: https://imgur.com/a/Fiucu6v).
Somebody took a picture of the mob too: https://cdn.discordapp.com/attachments/1...42981f125d&
Even after Fangs despawned the Grindylow mob is still there so here is the picture for that: https://imgur.com/yxkmg4r I could apparnelty challenge Fangs again but I am not sure I want to destabilize things further and I don't think it would produce much in the way of useful data.
https://imgur.com/Oi8dcVx here is a right click of the stack of four Grindylow's ontop of each other because its not obvious from the screenshot
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[2.92b] Crest of Cheese |
Posted by: Rendar - 11-07-2024, 12:36 AM - Forum: Bug Reports
- Replies (1)
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If a defeated ally has Crest of Rook, they are a 'valid' person to constantly take hits for a ruler who is standing beside them.
Despite being unconscious.
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Backstabbing is an art... (Void Assassin) |
Posted by: Snake - 11-06-2024, 02:06 PM - Forum: Balance Fu
- No Replies
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An art where spending 5 SP for it is not worth it.
Hey boss man, can you make Backstab (Void Assassin) become a 1 Skill Point innate tech that grants +10 Critical and +10% Critical Damage for Daggers when attacking someone from behind?
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handgun Bells of No Rest tag |
Posted by: Flun - 11-06-2024, 02:02 PM - Forum: Suggestions
- Replies (6)
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What if the bells of no rest had the handgun tag, like the zepia does? It'd have it's initial role back while also still being an instrument, which makes sense!
((If you really wanna push it you can say the trumpet is like a shotgun too))
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Boss Timer on Scars |
Posted by: Druby - 11-05-2024, 12:04 PM - Forum: Suggestions
- Replies (2)
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It'd be nice in Korvara to be able to have a rough check on when scars go away, or when bosses respawn. This could be placed upon interaction with a scar, and just provide something like "Scar will disappear in about X in-game hours" or something, fluffed up a bit more than that if you want it to be a bit less directly OOC about it. But it'd be nice to have a rough measure when boss hunting so you don't have to sit around waiting forever for something that might like over half-an-hour to show up.
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2 Cool New Weapons |
Posted by: Poruku - 11-04-2024, 06:34 AM - Forum: Suggestions
- Replies (2)
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TOME OF GIANTS
This is a funny weapon that is meant to be used by a black knight, or a build that wants to use Book Smack. It is very heavy so requires at least some strength, despite being a WIL weapon. A good candidate for MoWA as a result, and an alternative to gem staves for luminary users, but still an opportunity cost to wield that kind of weight. The book smack component is a bit of a wild card...
Worth: 150
Power: 12
Critical: 0 (110%)
Accuracy: 80%
Attack Range: 1
Material: Paper
Weight: 40
Durability: 40/40
Type: Large Tome
Description: A tome of unreasonable size. The text inside isn't particularly long, but has a massive font size. Favored by those who work out at the library.
Special Effects:
Counts as a Great weapon for the "Grandmaster" skill.
Can benefit from the "Full Swing" subtalent from Two-Hand.
+2 skill pool size.
When used for the "Book Smack" special attack, deals 3 extra damage for every equipped spell.
Stat Scaling - Basic
100% WIL
Muchigatana
In the vein of other weapons that are whips and something else, I think a whip katana simply makes a ton of sense. Ruler and Kensei both share something in common: they have a large "Crescent" shaped attack. This rare attack pattern is very much reminescent of a large swing of a blade, or a whip... A whip sword would thus be ideal for performing these moves! Instead of a mere 2 tiles, it would be 4 tiles thick. This allows the user to hit enemies in a much more reliable aoe. As a drawback, this katana does not boast any good stats, relying on its versatility, range and aoe.
Worth: 50
Power: 7
Critical: 0 (110%)
Accuracy: 85%
Attack Range: 3
Material: Metal
Weight: 12
Durability: 40/40
Type: Medium Sword
Subtype: Katana
Description: A katana made from blade segments that are connected by an elastic membrane.
Special Effects:
Also qualifies as a Whip weapon.
"Crescent" targeting abilities made with this weapon have a thicker crescent pattern.
Stat Scaling - Finesse
70% STR
30% SKI
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Bloody Ball Tune Up |
Posted by: Autumn - 11-02-2024, 10:45 PM - Forum: Balance Fu
- Replies (2)
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Since a lot of monsters typically have melee weapons, I find that using this skill has limited scenarios in where its actually useful, though I think that Performer is pretty strong atm, I see no issue buffing a skill's useability from extremely niche to just a bit less niche.
Bloody Ball should make Confused enemies move towards the closest target if they aren't in attack range, this can be exclusive to monsters for all I care but I don't think it'd be too much of an issue of a difference in PvP either, and give a reason to play for this skill's maximum potential value, rather than only be available if you choose to use Conductor's Direction or have enemies with mostly good ranged weapons and basic attacking stats.
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Multiple characters - Chronology Records Agency lore |
Posted by: EdgeRP - 11-02-2024, 08:49 PM - Forum: Character Applications
- No Replies
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Applicable BYOND Keys - FableComposerAlt, EdgeCRA1, EdgeRP, and EdgeKB
Character Names - Hirazuki Kinuko, Koizumi Kireiko, Kobon Kinuko, Kazuma Kireiko and Yunon Kireiko
Request Type - Character Lore & Creation
Specific Request - Family-run and Papilion-run shadow organization lore, and Papilion-specific indoctrination of said shadow organization's existence
Request Details
DISCLAIMER: A good portion of this application's contents have very sensitive information that would pose a risk to the integrity and fun of the aforementioned future plot lines, if made publicly accessible within the application forums; thus, as per the appropriate application privacy rules, I will be including said sensitive information to be accessible through a (or a series of) ModMail posts, and I will be referencing them when applicable in this application. (My discord for these ModMail posts is EdgeKB | @mr_edgerp.)
Now onto the request itself.
The Chronology Records 'Agency'
The 'Chronology Records Agency' (C.R.A) is a small and low-profile family organization run overwhelmingly by Papilions. Their origins are mostly unknown due to their (and their founding family's) completely secretive and isolationist natures. (The following information about the 'Agency's' founding and history will be included in my Modmail post under 'Section 1')
The family's goals
The Kinuko and Kireiko family founded the C.R.A solely out of the Kinuko family's elder & founding mother's (Kyrie Kinuko) 'divine vision', as she is of Oraclehood rather than a Papillion corruption. Her vision painted a glorious image of a Korvara where the corrupted (but mainly just Papilions) would reshape its world with the final and glorious truth to trump all falsehoods and delusions, which she would go on to call 'The Shining'. To achieve this future, she set out to rigorously tutor and train her entire family to enact her goals, which would then go on to manifest into the services and the Chronology Records Agency that provided these services; those being:
- Records of Chronology - Also sometimes referred to as the 'Labyrinth of Chronology'. This service requires Agents working under its department two things: one is for 'On-Field Agents' to explore the island's many locations within a work schedule of 5 consecutive business days for full working hours, in order to gather and mentally record any and all significant information pertaining to monsters, high-value individuals and organizations (such as Brock, Sable, Beatrice, Lyova, Pris, Records, Telegrad's Rangers, etc.), significant events throughout the island, and other miscellaneous matters. Meanwhile, the other is for 'Insider Agents' that work within the C.R.A's base of operations to receive all information from On-Field Agents and officially document them within their library of records.
- Hanging Star Immunity - Which isn't actually real as much as it's simply a combination of physical therapy training, and daily consumption of a potion that contains both traces of alcohol (red wine specifically) and other alchemical components that all together create a specific effect to allow its Papillion consumer the proper mental state to keep themselves calm and active despite the star's influence. However, it also partially combines a bit of mental and psychological conditioning of the Papillion C.R.A Agent (from as early as their childhood) to delude themselves— through the Placebo Effect — that they do not feel the effects of the star. This method can also replace the daily consumption of the aforementioned potion with any form of focus-rich beverage (mainly tea or iced tea) using the same Placebo Effect.
- C.R.A Agent-To-Agent Connection - This service is completely fictional and does not exist tangibly. What it does in theory is 'magically' establish a psycho-arcane connection between two C.R.A Agents from a great distance. This connection allegedly allows an Agent to form a 'Thread' connection between themselves and any or one of both aforementioned C.R.A services. If for whatever reason this connection cannot be established, then the C.R.A Agent in question cannot use those services unless an 'emergency communications thread' ritual is established. To do this, the requesting Agent must be in perfect conditions where their body is placed under extremely freezing temperatures and their mind is utterly tuned out of any and all exterior elements, such as touch (does not include cold feelings and cold touches), smell, hearing, and seeing.
It should be noted that the true origins and natures of the C.R.A, as well as any information regarding the Kinuko and Kireiko families, are strictly prohibited from being shared or made known to any outside personnel. This strict rule is known as 'Protocol 7'. Violate this rule as a member of the C.R.A and...
Well, you saw what happened with Agent Hirazuki Kinuko.
(More information on the C.R.A, its services, methods, and training process will be detailed in Section 2 & 3 of my ModMail post.)
Reason why you are making this request - The purpose of this application is to acquire official approval of all specific lore details and explanations required to plausibly exist, in order for all planned future character plot/event lines to be executed properly without complications or conflicts.
Roleplay & Lore supporting your request - This section is a little difficult for me to answer properly and I'm unsure how much substance I could currently list here regarding Roleplay that supports the Chronology Records Agency plot. Meanwhile, the contents within Section 3 of my ModMail post should sufficiently provide lore of otherwise substance to support the believability of this plot, or otherwise generally support it.
Please let me know if I missed anything or if there's any additional information I'd be required to elaborate.
Godspeed.
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