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Raigen.Convict
Blood for the Blood . .. ...

Forum: Suggestions
Last Post: Raigen.Convict
1 hour ago
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Poruku
Duyuei's Wall Raid, Opini...

Forum: Suggestions
Last Post: Poruku
4 hours ago
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AnhitaM
[3.03g] Eye Colors

Forum: Bug Reports
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7 hours ago
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TheCommonNoob
[3.04] Mountain Art: Aval...

Forum: Bug Reports
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Today, 06:19 AM
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Sawrock
Basic Materials and more!

Forum: Suggestions
Last Post: Sawrock
Today, 12:48 AM
» Replies: 1
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firehawk11
Spelledge & Arcane

Forum: Suggestions
Last Post: firehawk11
Yesterday, 11:04 PM
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Poruku
Korvara Vampire

Forum: Class/Race Ideas
Last Post: Poruku
Yesterday, 05:49 AM
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Kiyo Takamine
The Elephant In The Room:...

Forum: General Discussion
Last Post: Kiyo Takamine
Yesterday, 02:36 AM
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Rendar
[3.04] Glowing Oddities

Forum: Bug Reports
Last Post: Rendar
Yesterday, 01:24 AM
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Ray2064
Mage Defensive Enchants

Forum: Balance Fu
Last Post: Ray2064
11-02-2025, 04:35 PM
» Replies: 4
» Views: 211

 
  Painful Grind
Posted by: Poruku - 07-06-2025, 07:42 PM - Forum: Balance Fu - Replies (6)

The climb to level 60 as a fresh character has never before been so harsh. Before the Lava lake nerf, it was the only saving grace that made it tolerable.

The problem isn't that hard mobs are inherently wrong in design. The problem is that the reward for defeating strong mobs feels lacking. When I barely defeat a pack of level 60 mobs as a level 50, I get only a tiny amount of experience, and that's assuming you're using brain food (which is basically mandatory nowadays, for the regen and xp). Murai is also difficult to get unless you're doing boss runs, which is something only stronger characters can reliably do. During the leveling process, obtaining xp, gold, and items, is the hardest it's ever been.

But why? Back in the G6 days, xp and gold were plentiful, and the game felt amazing. The random dungeons were rewarding, with plenty of chests that give useful things and even useful objects like fountains and FP butterflies.

In Korvara, however:
- Removed the xp/gold/spatial core from dungeon completion
- Made all the high level mobs FAR more powerful
- Removed modifiers that gave bonus rewards, especially CRAZY
- Removed ASAGO quests, some of which gave us INK which saved a ton of time, on top of giving an xp boost for LEs

And what did we get in exchange? Nothing, except consistency. Arguably, this is a bad thing as well, because a lack of variety makes the grind less exciting as well.

To reiterate, I think having hard mobs is fine. But the problem is that for the average player, this grind is momentous, and forget legend extension. Lava lake was holding the grind experience by a thread, and now it's far harder (No longer water weak, forgery is far more powerful, some of these mobs even have fire resist through nihilist (?)).

The reason people were spamming lava lake isn't because they're sweaty gamers going for the most optimal play at any cost, it's because it was the only way leveling felt decent. It was more fun. Now it just feels bad Sad

Honestly I feel like all "hard" mobs should give double xp and drops at least to feel decent. Those kobolds warriors take forever to kill yet they're way tougher than the others... Maybe something like this:

Dangerous mob (3x xp + loot): Minotaur, kobold, yeti, etc
Tough mob (2x xp + loot): Mushroom, current lava lake, gold beetle
Normal: Jammer, goblin, generally all the ancient mobs pre-icebloods

Then it would feel justified to fight something tougher. For now, I guess it's back to sky temple?....

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  One two benten my shoe [3.00]
Posted by: Flun - 07-06-2025, 12:58 PM - Forum: Bug Reports - Replies (1)

Slicing Benten does not qualify for one two steps, there should not be reason for it not to as it stipulates dance skills as a whole and not skills in dancer alone.

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  [v3.00] Grounded Tori
Posted by: Autumn - 07-06-2025, 07:59 AM - Forum: Bug Reports - Replies (1)

Habari Tori does not make you airborne, despite saying it should.

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  Indicator of pips on screen as a redtail
Posted by: CuriosityaboutMyself - 07-06-2025, 05:55 AM - Forum: Quality-of-Life (QoL) - Replies (1)

It's silly having to look at yourself to figure out how many you have. Sometimes I am blind. Also if you go into a nest as a redtail you have no way of knowing how many you have until you get out.

Send help. I don't want to suffer anymore.

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  Soldier General Skills + Shield Skills Suggestion
Posted by: Snake - 07-05-2025, 08:33 PM - Forum: Suggestions - No Replies

Just some ideas I'd love to have in Soldier's class. Especially the shield ones. Shields on the Soldier class deserves to be more than gloves that grant the Guard skill, I say.

Quote:Decisive Strike

Sword, Axe, Polearm and Dagger skill.

Dash in a straight 5-tile line in front of you. If you encounter an enemy during this dash, you stop immediately and perform a Basic Attack that applies the Flatfoot status, as if you had Bashed them.

If Charge is active, the dash range is increased by its level.

Quote:Cross Slash

Sword, Axe, Polearm and Dagger skill.

Strike an enemy within 1 tile. If the attack hits and is not parried, you will follow up with a second strike. This second attack is a guaranteed critical hit with Great Accuracy.

Quote:Battle Spirit

Costs 1M. 6% Max HP.

Temporarily enchant yourself with the power of Nerhaven (or your Starsign element if applicable), and gain Battle Spirit until the start of your next turn.

While Battle Spirit is active, your next Basic Attack or Elemental Impact effect from either skill or spell will deal 15% more damage and ignore parry attempts. This effect ends after the empowered attack is made. 

Quote:Interjection

Shield skill.

Select and mark one ally within 5 Range. When that ally is targeted by an enemy's offensive skill or spell, and you are within 5 range of them, you automatically throw your shield at the attacker, dealing Blunt damage and having a STR-based chance to interrupt their action.

This can only happen once per round. You cannot target yourself, nor people already affected by Interjection.

Quote:Rampart
Shield skill.

0M. (3 Round CD when ended.) 

Shift into a full defensive stance. While Rampart is active, you raise your shield to hold the line, increasing your parry chance by 25%. (If no parry skill is equipped, you gain "Rampart" parry, which reduces incoming damage by 25%).

While in this stance, offensive skills and all spells are locked, and your Move is reduced by 75%. Attackers in 1 range have a chance to be knocked back, and another chance to be knocked down.

Activate the skill again to end the stance.

Quote:Controlled Aggression

Shield skill.

0M. (3 Round CD when ended.) 

Stow your shield and adopt a fully offensive posture. While Controlled Aggression is active, your shield and all parry skills are disabled, but you gain +20 SWA. 

Activate the skill again to end the stance.

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  [3.00] It's Bonus All The Way Down (Ft. Karakuri)
Posted by: Flun - 07-05-2025, 12:30 PM - Forum: Bug Reports - Replies (1)

           


The karakuri blood racials count as bonus stats rather than base stats. As a fairy karakuri i should have -3 strength and +3 cel, if this was base the scaling on each would be different, but they all scale the same way a 4 base stat race would. Not entirely sure if this IS a bug but a lot of people made karakuri expressly believing these counted as base stats.

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  Copy Ninja Hatake Kakashi
Posted by: Lolzytripd - 07-05-2025, 09:10 AM - Forum: Suggestions - Replies (2)

My suggestion is simple, allow stolen spells when used by a shinobi/Spell thief to generate marks similar to how scrolls do as they are now

If that's a bit too expansive perhaps limit it to stolen monster spells only.

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  [3.00] Marching Band Booties
Posted by: Rendar - 07-05-2025, 01:57 AM - Forum: Bug Reports - Replies (1)

Trickery Effects do not trigger marching Band's movement ability.

You can Unholy Diver > Trickery Proc (Song) > Watch as you do not move further...

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  Automatic Ethical Blood Collection
Posted by: sirtrex - 07-04-2025, 10:41 PM - Forum: Character Applications - Replies (1)

Applicable BYOND Key -sirtrex
Character Name -Linzi Kilima
Request Type - Invention
Request Details -  Blood Harvesting Arena/ Device

Specific Details:
       A device that automatically collects blood shed near it, sorts it, and deposits it in separate resevoirs per each combatant.

                                                                            and/or

       An arena that automatically collects blood shed on it, sorts it by individual, and deposits it in separate resevoirs for each combatant.

       Saftey/Ethical checks:
             The Device is enchanted to stop collecting blood if a combatant loses the will to fight, goes unconscious, or doesn't consent to the engagement at the start. Potentially even destroying any blood shed from an unwilling subject. This feature is turned off if said combatant agrees to a battle to the death at the start, or if the combat is punishment for a crime. In that case it will keep on collecting any blood shed until all surviving fighters decide to quit or the afformentioned blood toll has been paid.

Inspiration for the invention. What made your character come up with this idea?

        Linzi though a series of interviews learned the truth about the Myr tree, and that it is fed by blood garnered from honorable battles. He's also horrified at the idea of blood hunts. People being attacked for their blood just for stepping inside Yokoshuran Territory. Should Outsiders decide to stay away from Yokoshura, parties of Yokoshurans could even resort to blood hunting in Korvara, potentially triggering a war that could severely hurt or even destroy both societies. In the long run Linzi hopes to find some alternative means to combat the desertification, or at the very least a more ethical source of blood. In the short run he wants to find a way to facilitate "honorable combats" in a way that can bring Yokoshurans and Outsiders together. 
         Inspired by the Friday night fights in Meiaquar, Linzi believes that glatitorial serious combats with willing outsiders and Yokoshurans could provide all the blood via Honorable Combat they could ever need, and perhaps even create a surplus. Fighters from all around Korvara could come down south to test their mettle against the best fighters Yokoshurans have to offer. Each one staking a certain amount of blood with each fight should they lose. Even if the outsider wins, any blood they shed in the contest won't be wasted. Outsiders could also duel eachother near them, ensuring a decent payout of blood for the Tree regardless who wins. A portable device allows such combats to be run anywhere, and the blood taken back to the Tree in theory.
          Should these fights become a regular occurance, and they remain voluntary for all participants, Linzi believes relations between Yokoshura and Korvara could improve. Yokoshurans get all the blood they need, and Korvarans can  worry less about being blood hunted regardless where they are.  
 
How the invention works. What does it do, how does it do it, what are its limitations?
       Much of this was explained above, but the device uses a series of enchantments:
                 To determine the intentions of any combatants nearby,
                       If they both consent to a battle to the death the device will collect blood from them until all surviving fighters stop fighting.
                       If they both consent to a serious bout, but not to the death, the device will automatically stop collecting blood from an individual once:
                            They've gone unconscious
                             Surrender
                             or a previously agreed upon amount of blood is shed
                        If a combatant doesn't agree to the combat the device simply won't work at all.
                  Should a combatant attempt to get more of their opponent's blood than allowed or otherwise continue a fight beyond its previously agreed upon end point:
                             The device will stop collecting blood, and even destroy any blood shed after that point.
                             If a combantant excessively continues to try to get more blood than asked or kill someone that didn't agree to a battle to the death, all blood collected in that fight will be destroyed. 
                 Collect any blood outside of their bodies not actively being used for combat (although ghosts getting all their blood techniques swallowed up immediately could be funny),
                 Sort it by individual (So Yokoshuran blood isn't mixed in with Outsider blood etc)
                 Deposit it in separate resevours by Individual.

Existing technology. What within the established lore supports the invention existing as you have described?

      Blood rituals and magic are fairly well developed in Korvara. Linzi is a very experienced hemomancer, and things like runes, glyphs, or enchantments could be used to synthetically reproduce techniques Linzi has developed whilst using his hemomancy for healing. He would likely need the aid of an experienced enchanter to properly calibrate the device, and the the aid of a skillfull carpenter, mason, or other builder to do anything as large as an arena.

Development time. How long have you been working on this IC? Do you have logs or screenshots supporting your claim?

       Linzi is only on the drawing board at this stage, Just getting the idea for it a few days ago after a few conversations with Yokoshurans. He will likely float this idea by his friends, both in Yokoshura and Outside of it before commiting to the plan. Should this request be given the go ahead, Linzi will start taking the steps to build the device, and attempt the necessary politicing to ensure its adopted in a way favorable to Yokoshurans and Korvarans.


Thank you for Listening

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  [2.99] Sunlight Shyness
Posted by: Kameron8 - 07-03-2025, 09:20 AM - Forum: Bug Reports - Replies (2)

The Druid Devil Vines appear unable to grow into a tile that has a light shaft on it.

To replicate:

1.  Equip Druid, Brighten, Devil Vines, and Mass.
2.  Use Mass, then summon two Devil Vines.  Next, use Brighten on top of the two Devil Vines.
3.  Observe that the two plants grow, but cannot spread if no tiles are close enough without Light Shafts.

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