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Fern
can couloir not be affect...

Forum: Quality-of-Life (QoL)
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  Infernal Summon
Posted by: Raigen.Convict - 01-23-2021, 03:51 AM - Forum: Balance Fu - Replies (3)

It's ya boy with another post involving Bonder Jank. So. From what I see, Infernal summon seems to not stop upon contacting a target. And instead flies all the way to the last tile in the line, even if something is on the last tile. But it wont let you use it in 1 range. so here's the deal. Either A, fix it so the youkai DOES stop at the first target hit, or B, keep it this way and let the move be useable at 1 range. I await your response.

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  Alstalsia Fishing Contest Aftermath
Posted by: Fern - 01-23-2021, 02:58 AM - Forum: Alstalsia - No Replies

Rumors and flyers had recently announced the previous uprising of the Alstalsia Fishing Contest, held together by a Zeran with the name of Oscar von Stroheim. It was said that it would be one of the most glorious contests to ever exist in the land, being "far better" than the "weak Dormeho experience"...
 
... well, not really.
 
Rather than done for sport, the attraction to the metaphorical Alstalsian aquarium was merely a bait set up by the sadistic horned man. He wanted to see everyone cower and scream in fear at all the horrifying monsters that would inevitably get out of hand in the area selected by him.
 
Luckily for everyone that participated, many people with combat talent arrived to the scene and happened to be present when it all went wrong, thus making it not-so-wrong! Lives were saved, and sea creatures were beaten up.
 
Thus, a celebration with sushi and money being flung around for the brave warriors that prevented catastrophe was held. As for the man that started it all and got on people's nerves...?
 
[Image: unknown.png]
 
He was simply sent flying into the ocean by an irritated Dark Bard. All is well that ends well.

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  Very Important Crafting Suggestion (tm)
Posted by: Snake - 01-22-2021, 07:39 PM - Forum: Suggestions - Replies (4)

[Image: unknown.png]

I request us being able to see the LV requirement for items you're unable to make. Something that goes either HERE:
[Image: unknown.png]

Or HERE:
[Image: unknown.png]

It will be very helpful. Not everyone can memorize those level requirements like the alphabet when we got more things to worry about memorizing. Like the names of people who don't put their char names in OOC notes. ;_;7

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  Like a Silver Bullet
Posted by: Snake - 01-22-2021, 05:26 PM - Forum: Suggestions - No Replies

I can't form any good arguments about this nor I expect anything said about it, or even to be added. Just a few random ideas being thrown in the void for future reworks or whatever. I'll claim no copyrights if those are taken and balanced up, wink wink.



Quote:Crashing Bull

[i]If you are not Airborne and have 150 Rage Energy available, consumes that amount to launch yourself Airborne while knocking nearby enemies back by one tile and refund 3M. If you are Airborne. You come crashing down to the ground [...][/i]
Quote:Know No Pain

Block blows with your forearms, letting your enemies know you mean business. While you are in Matador Stance, physical damage dealt to you (after reduction) is reduced by X (based on Rank) and twice stored as bonus Rage Energy. This also grants the Guard skill if you are wearing Unarmored torso. (Effects are increased while Guarding, equal to its LV%).
Quote:Rank LV1 = 2
Rank LV2 = 4
Rank LV3 = 8




Quote:Provoke
1M, 2 round CD

Provoke an enemy into focusing their full attention on you. For the duration based on Rank, the unit will deal increased damage (10%-ish per LV) against you and become unable to target anyone else, but their Hit and Critical will also be slightly reduced (5-ish per LV).

You can provoke the same enemy multiple times to increase the LV of it and extend the duration by 1, but beyond the first, Status Infliction checks may be required.

Once you have provoked the same enemy three times, they'll be driven into a frenzy, gaining 10 movement but losing 15% of their Evade, the ability to use movement skills, and cast spells.
Once an enemy is frenzied, they will become immune to Fear/Hesitation/Charm/Provoke for 5 rounds.

If the Demon Hunter who provoked them is defeated, the Provoke status is removed and the immunities are extended by 5 rounds, or granted by the same duration.




Quote:Gradient Blur

Allows the Demon Hunter to pull 'stunts' with each stance. For each Stunt accomplished, you'll gain an Awakening Crest, up to a maximum of four.
- Reaver Stance: Using 4 Soldier/Reaver skills in a row, or dealing critical damage with Swords.
- Desperado Stance: Using Desperado skills while airborne 4 times, or dealing critical damage with Guns.
- Cobra Stance: Using Jump Cancel 4 times or successfully dodging with Snake Dancer twice in a row.
- Matador Stance: Spending 4 rounds in Matador Stance, or damaging with Retaliate without hitting Evasion.

Reaver's Flurry: First use of Reaver Stance in a round will increase your Momentum by 3 if you have a pair of martial weapons and/or a guns.
Desperado's Dexterity: Refunds 3M after targeting a non-boss, non-player enemy with your gun, once per enemy.
Cobra's Agility: While in Cobra Stance, movement becomes teleport.
Matador's Grit: While in Matador Stance, grants bonus Armor equal to Know No Pain's damage reduction.

Driving enemies into a Frenzy may also randomly grant one of the four crests.



Quote:Awakening
Can only be used while under 50% HP, and with the four crests active.

Consumes all crests to recover 25% of your maximum HP and FP, then gain a 5 round power up that reduces all damage taken by 15%. It may also deal bonus magic 'chaotic damage' with basic attacks, Demon Hunter skills and Soldier skills equal to the Demon Hunter's Class LV, which ignores protection. (I.E, random damage between Fire, Ice, Wind, Earth, Darkness, Light, Lightning, Sound, Acid, Poison, Akashic, Null, Hellfire.)

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  Housing: High/Overlay Tile
Posted by: Autumn - 01-22-2021, 03:20 AM - Forum: Suggestions - Replies (6)

Just like it being possible to set a cosmetic tile with Ctrl + Click a limited amount of times, it'd be useful for some houses to be able to place a wall/floor tile that you walk under instead of over, in particular it'd be incredibly useful for doorways, I've provided an example:

[Image: lQwjCdg.png]
[Image: EmougEn.png]

I'd like to be able to lay a 'high tile' above the door, so it would appear my character is walking through an actual doorway.

Doubtless this would come into other uses as well.

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  Final prinny suggestion.
Posted by: Lolzytripd - 01-21-2021, 05:48 PM - Forum: Suggestions - Replies (2)

Final suggestion...


a skill like leave battle, that spawns more prinny so we can test aoe setups/ multi enemy skill interactions.

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  Verglas Basic Attacks - Bear Face Palm
Posted by: JamOfBoy - 01-21-2021, 03:33 PM - Forum: Suggestions - No Replies

Bear Palm - Dash forward up to 3 tiles in a single direction. If you encounter an enemy, you perform a basic attack on them with a Fist weapon. If they are hit, they are knocked back one tile.

Cold Front - Bear Discipline technique. Targets an enemy in 1 Range, or a tile in 1 Range (if you have Ice Point Guard, or one exists in it), launching it up up to X tiles (2 + Rank) or until it encounters an enemy. The enemy hit by this skill takes Blunt damage and is knocked back based on how close they are when hit.

At rank 1, Cold Front knocks an enemy back 3 tiles, making them 4 tiles away from you, provided they don't encounter an obstacle. Geldoren also knocks an enemy back 3 tiles, leading to the same issue...

[Image: 4jJAcJJ.png]

That's annoying. This attack won't hit. Could Bear Palm's range be upped to four? It seems like the most difficult and annoying to use out of the three stance basic attacks. If not, could we get synergy with Ice Points? A minature Cold Front effect if you Bear Palm someone into an Ice Point might be interesting.

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  SL2 Version 2.38 Update Notes
Posted by: Neus - 01-21-2021, 12:35 PM - Forum: Announcements - No Replies

Tannis Remap

  • Courtesy of Appo, Tannis has received a facelift.
Class Board Interface Adjustments
  • Mousing over your main class or sub class icon will show what level that class is and your current EXP/needed EXP for it.
  • Added a Respec button to the skill distribution page.
New Patrion Item
  •  Intro Regalia (500 Patrions) - Reusable, toggle-able item that allows you to select a Style Seed animation that will display at the start of battle, or when you join a battle in progress.
New Furniture & Furniture Adjustments
  • Narration Trigger; Semi-hidden item that, when stepped on, spits out a predefined narration blurb. (Once per player per house reset, or until changed.)
  • Base cost of most furniture changed from 60 to 40 Murai.
ETC
  • Furniture Planners can now be used via the furniture-shop verb to open up the DISCer chest from anywhere.
  • Base Move for all classes has been adjusted to 5.
  • Item effect automatically spawned allies (Spine Leash, Haunted Armor, etc.) will not spawn if the item owner's mercenary usage preference is set to 'off'.
  • When your turn comes up in battle, the window will flash if it is inactive.
  • You can now download your face-icon via the Help button. (If you lost it somehow.)
  • Statue of Memory battles can now be left at any time.
  • Prinny HP value increased to 999,999.
  • Perspectives when adjusting the battle camera are now based on the eye instead of respecting the edge of the map. (This may help when observing battles with opaque walls.)
  • Anchor Edge's basic attack and Freezing Round now show the Regalia'd appearance of a weapon.
  • Typing indicator will show up even if you are typing in the large message box version of communication verbs.

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  This is not my destiny!
Posted by: alyssiaerend - 01-21-2021, 09:12 AM - Forum: Suggestions - No Replies

New players starting off from pink's area usually fall for the trap that is known as class destinies, this is bad, because the new players are unintentionally locking themselves out of other classes and thus content before they even start their new life in paradise.

Bat came up with the idea to move the class destiny options to the nameless shrine instead so seasoned players who want to destiny can do so while new players can enjoy the entire class list.

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  v2.38b Force End Battle can make a white screen get stuck
Posted by: Fern - 01-21-2021, 07:05 AM - Forum: Bug Reports - No Replies

Use the force-end-battle verb on someone inside a fight that's currently displaying a white screen animation. (I.E Eclair Lacroix)
It'll make the white screen get stuck until you relog.

Steps to replicate:
1. Watch someone in a fight where Eclair Lacroix gets used
2. Use force-end-battle when the screen is fully white
3. Embrace the light

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