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| [2.98b] Comfort Hug |
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Posted by: zericosmic - 05-10-2025, 10:54 AM - Forum: Bug Reports
- Replies (2)
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When you're in a fight with the setting to remove defeated players turned on, you teleport to one of your remaining allies when one of your allies gets removed from the battle at the start of a new round.
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| OOC Recruitment |
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Posted by: Sawrock - 05-10-2025, 12:57 AM - Forum: General Discussion
- No Replies
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I need to OOCly recruit two characters for in-character/backstory purposes. I have need of one person of noble descent, and one other person being a member of a religious order. Your character will hate my character's guts. Further details can be given on Discord.
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| [Korvara] Character - Application for a Curse + Origin Element |
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Posted by: owarinohebi - 05-09-2025, 09:42 AM - Forum: Character Applications
- Replies (1)
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Applicable BYOND Key - IttyBittyGhostKitty
Character Name - Mamoru Kagura
Request Type - Character Element: Curse/Aura, Background Element: Childhood Experimentation
Request Details - A curse that limits the character's magic ability.. Extra flavor is that he makes plants wilt at the touch of his hands and animals flee. A possible aura of constant mild anxiety around people (Can of course be ignored, and likely will be). As for the background element, I was intending them to be a magical experiment since nigh infancy as a test to see just how long curses can affect a living, hearty, organic body for.
Specific Request - A curse that the character was afflicted with since nigh infancy, due to his parents making some sort of witch or warlock mad. Plants die at their touch no matter how lively, and standard animals (non companions and non-PC) flee when he approaches. This also heavily limits his magic ability to use different forms of Grimweaving/Dark Magic (Hemomancy, Altermancy, etc etc).. To clarify, the character in question is an adult at present.
Reason why you are making this request (if applicable) - I felt it would be an interesting character idea, and also provide a story element for people in Korvara. I intend for people to be able to cure this curse from the person via an extensive rp storyline. Maybe even give an EM an interesting storyline to make a small line for? ' w '
All in all, I'm re-imagining an old G6 Character of mine, and want to cover my bases with approval! Most of it is just flavor for a Ghost/Hexer
Roleplay & Lore supporting your request - It seems there have been curses similar to this in the past, but if this is considered "too OP" then let me know!
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| [2.89b] Start of Combat Buffs |
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Posted by: Rendar - 05-09-2025, 04:49 AM - Forum: Bug Reports
- Replies (1)
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Certain abilities/statuses automatically apply if you join a fight (I think Auto-Enchant does.. but I know the Arcane Tattoos do).
Pacifism, however, doesn't.
Also, as an.. Aside.
Whenever someone new joins combat, EVERYONE in combat turns to face said target (or, really, just whoever is closest enemy wise).
Which creates situations where someone can join mid-combat and everyone will turn to face eachother. Negating back attacks.
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| [v2.98] Ev-tu Brute? |
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Posted by: Autumn - 05-08-2025, 11:52 PM - Forum: Bug Reports
- Replies (4)
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Eviter does not work against monster weapons, now while I swear I recall it being changed to work against such a very long time ago, I cannot find any patch notes or bug reports that would suggest otherwise on the forums, meaning it was either once patched in a testing server version or was discussed about and never followed up on.
Either way I took 10 punches to the face and could not deflect a single one, with a 70% parry rate I am unconvinced that I am simply unlucky and now I am requesting recompense for my broken facial tissue in the form of asking on if this is a bug or not and if it can be fixed.
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| [v2.98] Dull Bristleblade |
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Posted by: Autumn - 05-08-2025, 10:32 PM - Forum: Bug Reports
- Replies (1)
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The Bristleblade Sapling planted by Geo of Drought is always lvl 15, with no text indicating anywhere that this should be the case, while the level scaling on the skill itself says that it increases the LV of the skill, one might assume that the level of the bristleblade is supposed to be equal to the skill rank increase similar to the fire resistance pierce, but it is not.
This is either a text error on Bristleblade Sapling itself, or is a LV error which interferes with the amount of damage the skill is supposed to do on blooming. (Currently it does 150, but if it were equal to lvl 21 instead it'd do 210)
![[Image: iCt2GKY.png]](https://i.imgur.com/iCt2GKY.png)
Bristleblade at rank 4 blooming, with druidic tending on the plant as well, if it were affected by all of these it should do 350 damage instead, though I doubt you intend for this so I just assume this is a text error, though I am also putting the thread up because almost all of the plants have LVs associated to skill rank.
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| [2.98b] Shift strike not giving crit momentum |
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Posted by: TheGhostlyKnight - 05-08-2025, 10:03 PM - Forum: Bug Reports
- Replies (1)
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So my typical combo consists of:
Phase Fang -> shift strike -> evokes
I noticed during a mob testing for some reason my shift strike wasn't giving the crit momentum despite shift strike technically being a different weapon.
I tried doing basic attacks and then shift strike and the same thing.
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| Swap Cleaving Clarinet's Potential & Effect Around |
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Posted by: pilcrow - 05-08-2025, 09:19 PM - Forum: Suggestions
- Replies (4)
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Cleaving Clarinet's pull effect is REALLY difficult to work with as is, to the point where holding it has actively been a downside for every single bard I've seen use it, often causing them immeasurable amounts of pain when they cantus and suddenly have every mob in the fight adjacent to them (they are not a tank and will soon perish).
This can also cause considerable pain to teammates, who might have wanted to maintain mob positioning.
Speaking of positioning, it ALSO outright disables a few combos on ghost/bard, including any ability to space an enemy with default sidecut > OYM or similar setups, or hit both skills into a row of lined-up enemies.
The solution feels pretty natural to me: Cleaving Clarinet already has an effect on its weapon potential (a good one, too!) that isn't meaningfully affected by the 'supress potential' toggle because it's a skill.
So. Swap the passive pull effect around with the weapon potential, so that you can use supress potential to activate the pull at-will. This way, it stops being a massive problem to people who don't want every enemy adjacent to them every time they play a song, and it becomes a very useful tool to those who want to make active use of it for repositioning purposes without immediately stepping on their toes in every other situation.
(By the way, no. Larveget is not a good replacement for Cleaving Clarinet if you want to do both basic attacks and sound damage in like 99% of fights.)
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| [v2.98b] Devil Vines Break Pacifism |
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Posted by: pilcrow - 05-08-2025, 08:01 PM - Forum: Bug Reports
- Replies (1)
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An enemy stepping on devil vines will break your pacifism.
Burning bush, I get, but the main reason you're using devil vines in the first place is the parry. I've had people recommend 1pointing it, even, to minimize the damage it does do.
For the love of god, if EBV is allowed to maintain pacifism, let my vines do it too.
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