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Swap Cleaving Clarinet's Potential & Effect Around
#1
Cleaving Clarinet's pull effect is REALLY difficult to work with as is, to the point where holding it has actively been a downside for every single bard I've seen use it, often causing them immeasurable amounts of pain when they cantus and suddenly have every mob in the fight adjacent to them (they are not a tank and will soon perish). 
This can also cause considerable pain to teammates, who might have wanted to maintain mob positioning.

Speaking of positioning, it ALSO outright disables a few combos on ghost/bard, including any ability to space an enemy with default sidecut > OYM or similar setups, or hit both skills into a row of lined-up enemies.


The solution feels pretty natural to me: Cleaving Clarinet already has an effect on its weapon potential (a good one, too!) that isn't meaningfully affected by the 'supress potential' toggle because it's a skill.
So. Swap the passive pull effect around with the weapon potential, so that you can use supress potential to activate the pull at-will. This way, it stops being a massive problem to people who don't want every enemy adjacent to them every time they play a song, and it becomes a very useful tool to those who want to make active use of it for repositioning purposes without immediately stepping on their toes in every other situation.

(By the way, no. Larveget is not a good replacement for Cleaving Clarinet if you want to do both basic attacks and sound damage in like 99% of fights.)
[-] The following 1 user Likes pilcrow's post:
  • Miller
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#2
(2 hours ago)pilcrow Wrote: Cleaving Clarinet's pull effect is REALLY difficult to work with as is, to the point where holding it has actively been a downside for every single bard I've seen use it, often causing them immeasurable amounts of pain when they cantus and suddenly have every mob in the fight adjacent to them (they are not a tank and will soon perish). 
This can also cause considerable pain to teammates, who might have wanted to maintain mob positioning.

Speaking of positioning, it ALSO outright disables a few combos on ghost/bard, including any ability to space an enemy with default sidecut > OYM or similar setups, or hit both skills into a row of lined-up enemies.


The solution feels pretty natural to me: Cleaving Clarinet already has an effect on its weapon potential (a good one, too!) that isn't meaningfully affected by the 'supress potential' toggle because it's a skill.
So. Swap the passive pull effect around with the weapon potential, so that you can use supress potential to activate the pull at-will. This way, it stops being a massive problem to people who don't want every enemy adjacent to them every time they play a song, and it becomes a very useful tool to those who want to make active use of it for repositioning purposes without immediately stepping on their toes in every other situation.

(By the way, no. Larveget is not a good replacement for Cleaving Clarinet if you want to do both basic attacks and sound damage in like 99% of fights.)

It's also a pain in the ass for DBs that don't use ghosthands.

Because you play an offense song. Pull all enemies in. They Eviter (They are now in blocking range). They Riposte (Good job dipshit).

You die.
[-] The following 1 user Likes Rendar's post:
  • Poruku
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#3
But why would you use cleaving clarinet if you're not some kind of tank? I guess the suggestion is good though
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#4
(1 hour ago)Poruku Wrote: But why would you use cleaving clarinet if you're not some kind of tank? I guess the suggestion is good though

"I have to use a sword. And it has to be an instrument."
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#5
(1 hour ago)Poruku Wrote: But why would you use cleaving clarinet if you're not some kind of tank? I guess the suggestion is good though

Dancers currently use it to get around grapples while keeping tempo as it still counts as moving someone even if they don't move at all, that's its most prominent usage, otherwise it serves as a lackluster tool for a performer to make use out of.
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