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  Hyattr elemental breath attacks!
Posted by: SAMMY! - 01-12-2020, 06:10 AM - Forum: Suggestions - Replies (2)

With the same concept used to change certain attacks, such as the mage elementals and the badges, the Hyattr's fire breath should be changed with this mechanic as well. Since not all dragons are fire dragons, it would be a interesting idea, and adds a lot more rp mechanics for the hyattr race, as some can be fire, other can be wind, so on and so forth.

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  Cinder Tiles
Posted by: Wingman - 01-12-2020, 01:25 AM - Forum: Suggestions - No Replies

Cinder/Ice tiles should only ever overlay other cinder tiles if their levels exceeds that of the ones placed on the field already. If for some reason this is broken, I suggest there being a level difference requirement. (I.e: 10 levels of difference required to overlay your own or opponents previously placed cinder tile.

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  [ALL BOARDS] Explosive License
Posted by: Aqua - 01-11-2020, 04:54 PM - Forum: Sigrogana - No Replies

Imperial Explosive license

Various IMPORTANT flyers have been posted on the Notice Boards of all the Imperial Cities by several Imperial Guard Seekers!

In name of the Glorious Emperor Elial S. Erachial, As per the Order of Commander Lamarrion in light of the recent bombings through out the Capital, Until further notice, explosives (and material that can be made explosive with little effort, i.e. Gunpowder) will require a temporary license to carry upon one's person within Cellsvich.

Anyone who lacks a license can drop the offending items off with the guards, wherein they'll be held in a closed-off, very secured area for them to retrieve outside of the walls. Those who require a license should be cleared by at least two to three First Squad members, each being able to vouch for that person's trustworthiness, morals and sanity, if need be.


Due to this, anyone seeking to sell explosives should do so outside of Cellsvich, for if someone is found selling explosives to someone without a license with the city, especially after they've been directly notified of this measure, they will be punished accordingly.

Additionally, the guards at the Gate have been notified to search anyone coming in (or out, if they have good reason to do so) for any explosives they might be carrying, hidden or otherwise. The Mage's Guild has also been informed of this, and a set of guards will stand by to perform the same searches on those going through the Majistra portals. For future reference, this will also apply to any other notable entrance to Cellsvich.


You have been Warned!

(OOC Note: This has gone into effect IMMEDIATELY ICly. If you have any questions feel free to ask a guard to Clarify if this post doesn't help!)
Edit: Engineer grenades also need a License just to make you aware of that!

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  [2.16g] Floating Lights Season 2.
Posted by: Tamaki-Kun - 01-10-2020, 01:40 AM - Forum: Bug Reports - No Replies

After the initial report, a few lighting lamps(at least I think they're lamps) remained defying the laws of physics in a few areas.

Here are the last four locations with them!

The Inn in Cellsvich! Second floor, near the entrance of the balcony and the upper right room.
[Image: unknown.png]
[Image: unknown.png]

The Bakery next to Risu's Pub, the interior and exterior.
[Image: unknown.png]
[Image: unknown.png]

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  [All Boards] Festival of the Rat!
Posted by: TheCommonNoob - 01-09-2020, 12:29 AM - Forum: The Great Six - No Replies

~
Festival of the Rat
~
[Image: efn4tWp.png]
~
The time for change comes once again.

By certain traditions, it is believed that Oniga is watched over by
twelve different guardian spirits that take the form of certain creatures.

Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog and Pig.

Each spirit guards Oniga differently, often bringing different boons to its people during their watch.

After a certain amount of time, the guardian spirit of Oniga rotates with
the next guardian spirit so that the previous animal may rest their weary soul
after their fulfilling their duty of safeguarding Oniga and its people.

Previously, it was the Pig who stood guard. Now it is time for the Rat to take their place.
Thus a festival will be held in celebration for the Rat for being the next one to guard Oniga.

The Rat is believed to bring wealth and surplus as well as vitality and intelligence.
It is said that couples who wish for children that pray to the Rat are granted luck.

Anyone is welcome to observe and partake in the Festival!
Please do mind the use of magic as Oniga's laws are still in act while the Festival goes on.


Preferably adorn traditional wear such as yukata, kimono, qipao, hanfu or a tang suit
if you plan to attend, but they are not necessary at all!

The host of the festival is Vesta Shirozune, a priest that is the caretaker of Kōun Orphanage.
He is willing to take sponsors in good will or to advertise at the festival.

(August#9544 on Discord is how you might contact me.)
(The proceeds will go to making whatever public event comes next just as good!)


There's directions that lead to an Onigan park on the bottom as well as the date of the festival.
(1/25/20 - 6:00 P.M EST)

EDIT: (The Festival will last through both Saturday and Sunday for those that can't make it to the Saturday celebration.)
(Hopefully this is convenient for everyone and allows a unique RP scenario to be around slightly longer.)
(On Sunday it will re-open around the same time at 1/26/20 - 6:00 P.M EST)
~
[Image: KEXzAEE.png]
~

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  Sarasha Bare Gi
Posted by: Skimmy2 - 01-07-2020, 11:23 PM - Forum: Suggestions - Replies (1)

Can we allow the Sarasha Gi's Bonus to Evade and Critical to proc if you have no weapons nor items equipped in your Main and Sub hands?

In otherwords, can we allow bare fisted fighters to benefit from wearing a Sarasha Gi the same as a Fighter equipping 2 fist weapons would?

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  NPC text (2.16g)
Posted by: Senna - 01-07-2020, 12:09 PM - Forum: Bug Reports - Replies (1)

This would is pretty short. HTML for NPCs needs fixing. Like Kinu using the demon hunting styles, the pawn shop NPC in dormeha and so on.

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  Dodge but didn't
Posted by: Senna - 01-07-2020, 08:46 AM - Forum: Balance Fu - Replies (3)

Welptimetomakeamistake.

WELP today I'm making a balance fu with tanks vs Evasive. Why? Because why not.

I've realized evasive builds are slowly being pushed back to a second thought due to the current state of the game. Tanks can now be just as DPS as someone being evasive while STILL being just as safe. Without a few different acceptations like Ghost, Cobra (Whenever it works) and so on, at the moment, going evasive seems like a handicap.

Now! You asked, what's the point of this? Well, I was mainly thinking about a small rework to evasion and how it works! While being evasive is okay in it's own rights, it's still outshine from someone building tankie.

Indeed, everyone has to take damage every now and then but, wouldn't it be strange that someone that barely puts much into skill status, stack a lot of weapon scaling power and now they're able to do +160 damage a hit through evasion against someone that put a good deal of status in Cel and Luc? This is part of the reason why a lot of people switch to the tank route. I'll use the player term "I won't get myself deleted from a fight that fast".

The risk of running evasion build, it doesn't have alot of pay off coming from it. (Unless they're against a only basic attack that doesn't hit stack (Kinda rare))

So here's my suggestion! For this little rework.

If someone is evasive enough, why shouldn't they negate damage the better they are at dodging? Why would little tommy take the same damage little John would take when little Tommy has a lot more evade?

Instead of static 30%, 15%, 0%, why not have it scales from the 'autohit' Hit probability against evasion probability. The armor type also adds to this prob as well, like a cap to how much damage they can truly push off. Pretty much the; How easy can they move can in their armor.

Rough idea: The probability as the reduction value, the higher the chance to evade, the higher the reduction becomes but the lower the chance, the lower the reduction becomes. To reward people who build enough evasion against autohits while punishment people who builds little to no hit.

ROUGH Example AKA not an exact thing, just something to explain it better:
Quote:If the probability is around half, their evasion reduction becomes around 50%. Let's say it's 20% hit ratio? And the evasion has a 80% chance in their favor? If they have something like unarmored equipped, the cap reduction is reduce to something like 70% max, with light armor getting 50% max instead so that's how much they could gain. What if it's 80% hit in the attacker's favor? Then 20% reduction but of course, a minimal cap at like 20%-30%. IF evasion was triggered.

Can even add a cool text to it when someone gains more than half the evasion bonus in a large, bold, red for the extra hype and something for if they gain close to the minimal amount. Like Skillful Evasion and Reckless Evasion.

I'd also suggest, If this does catches eyes in a good way, a little balance bonus. Evasion, if it doesn't already, gain the deplete effect, as well as when use evasion bonuses like disengage, mirage walk and so on to either be half effective or pretty much removable on autohit. This way, it prevents abuse. And for mages? I'd suggest their autohit hit probability (WHEN USING MAGIC), base is somewhat higher than the average since they don't have much way to obtain bonus hit. Like say they get a +20-+30~ bonus.

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  [HP/FP increasing Enchants] QoL request!
Posted by: Snake - 01-06-2020, 08:38 PM - Forum: Suggestions - Replies (1)

I tend to unequip my heavy armor when I use my mirror to swap from my gear to casual clothing, due to the walking sound effect and profile implications. And the reason I'm asking for this is mostly for quality of life.

I hate having to go to an Inn every time I equip my torso back. It's a hassle having to ask people to wait a moment before spars, and also costy over time.

So the suggestion is simple:

Quote:New Effect: Equipment and Enchants that grant HP/FP bonuses also heal equal for the same bonus granted, after being equipped.

List of Torsos:
- Wisp Cloak
- Roughspun Tunic
- Dragon Gi
- Priest Robes

List of Enchants:
- Gigantic Gene (Gigantic)
- Heart of Leviathan (Leviathan)
- Heart of Tannin (Tannin)
- Soul of War (Warwalk)

I don't quite condone this new effect happening to the rest of the equipments because Torsos are more significant (in the sense of Heavy Armor actually making you clingclank when walking), and to also prevent people from swapping their stuff nillywilly without a disadvantage or punishment for doing so. Even though they can do that anyway and inn.

It's also to cut the hassle or to make a huge list, I only care about keeping my health 100% when using Gigantic Gene or Leviathan, because I hate giving my enemy the advantage of being down 10% HP so their Borneblood procs faster. Che!

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  [Duelist] Tickle Rose is not cute
Posted by: Snake - 01-06-2020, 06:26 PM - Forum: Balance Fu - Replies (1)

[Image: unknown.png]
[Image: unknown.png]
Enemies there are LV50, also.

[Image: unknown.png]

Photon Rose's first three moves are very capable of doing 0 damage with a minimalistic Light ATK.

Could those three hits deal a minimum of 10 damage each? (or Skill Rank * 2 + 50% Light ATK, whatever seems fancier)

It's kind of ass to have a low hit rate, but somehow land a strike and even then it does 0 damage if you have less than 20 Light ATK due to monster damage reduction and their armor. Not even saying it costs a fairly high load of FP (21 FP at max rank, so you can't casually spam it) and has a poor scaling (110% max) compared to other skills that do more.
The additional 30 damage for scoring the three hits will definitely help low level lancers to kill Jammers faster too, I believe.

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