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Missing text (v2.16g) |
Posted by: Senna - 01-06-2020, 01:16 PM - Forum: Bug Reports
- Replies (2)
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Probably tried of seeing this BUT! (I shouldn't be doing this while I'm tired)
These are the list of something I'm aware of at the moment that doesn't show up in the new chat at all. I hope the others post some as well to help out with it.
- Full clear bonus and experience.
- Experience from events like Black beast and so on.
- Mental and Physical stamina used.
- Archery hit results.
- Byond info like ping, connection fail and so on.
- Experience per a battle for youkais.
- Fail attempt at the hospital. (You weren't able to identify the malady... Try, try again.)
- Level up. Players and youkais alike.
- This (You sense spirits from within (Name here). From the spiritual sensitivity trait.
-This as well: That building appears to be locked.
-This too, lol: (An entrance to that house could not be located in the house file... Making a new one.)
- Whenever a party member is doing something that locks movements, that also doesn't show up. Including talking to NPCs.
edit note: Added more.
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Uh? I couldn't hear you (v.2.16g) |
Posted by: Senna - 01-06-2020, 01:10 PM - Forum: Bug Reports
- Replies (3)
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Well, this bug exist for a while but before, we were all able to just switch over to talk tab and check what we miss. Since that isn't the case with the new chat, might as well I post this.
Ever now and then, some of your say, emote and so on will vanish from the chat for other people. So you will see it, but others won't (Sometimes it's the other way around). This happens when the chat is very active (OOC and other stuff), if the user sends messages too quickly or just flat out random times.
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Moonblade |
Posted by: Raigen.Convict - 01-04-2020, 04:39 AM - Forum: Balance Fu
- Replies (7)
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I had a thought of a potential skill for the 'moonblade' sword which uses its effect it applies on hit to deal light damage with a chance to blind. It could be something else but, I figured not many would use the moonblade in the first place.
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Oaring |
Posted by: Miller - 01-04-2020, 04:33 AM - Forum: Balance Fu
- Replies (1)
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While this skill is functionally sound, Oaring is underwhelming due to two reasons in particular.
1) It's pathetic 2 range makes it hard to hit targets that move away and makes it harder to reposition enemies.
2) It's two round CD in spite of it's small range.
A slight change should allow this skill to see more usage instead of sitting in the dust despite being a potentially good skill with a few changes.
I'd like to propose the following.
Change it's range to 4 (from 2)
This would strengthen the skill's niche as a reposition tool without taking spotlight away from similar skills. (Vanishing Strike which has a larger range and similar cooldown.)
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Riagri |
Posted by: Raigen.Convict - 01-04-2020, 04:32 AM - Forum: Suggestions
- Replies (1)
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So, I had a thought. What if Riagri also scaled in damage based on the friendship of the youkai using it. There's no other mechanic scaling on friendship except whether the youkai is bonded. I say it'd be a good idea given the skill is abysmally weak without using tome charges.
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[Ranger] Twin Shot |
Posted by: Snake - 01-04-2020, 12:01 AM - Forum: Balance Fu
- Replies (3)
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![[Image: unknown.png]](https://cdn.discordapp.com/attachments/568875587502997518/662807926636937221/unknown.png)
Here I present Twin Shot, a skill that a Ranger will definitely not bother picking due to how underpowered it is. The skill launches two projectiles that deal a tickle of 140% SWA damage that a single critical hit from any attack of yours can easily overpower, given Archers are built around SKI/LUC/GUI.
Bows are not like Swords that can reach 140~150 SWA easily, and make a good use of those multipliers. Even if this did 200% SWA or 300% SWA, it would still be pretty crappy given you'd need to be repositioning yourself all the time to make use of this.
Well, I cannot think this would be any better if not revamped into something more interesting. Either a new effect to match the whole 'twin shot' thing that's not as bland and boring as throwing two inaccurate arrows with the godly aim of Cirno the Strongest Fairy, or this could even become an utility skill that works with Archer skills, giving them additional shots. Here goes the ideas that most likely would fit the theme of flinging two arrows at once:
Quote:Twin Shot
3M, No Cooldown.
Targets an enemy within 10 Range [i](but further than 3 Range) and performs a basic attack with a bonus to Hit. The closest enemy within 3 range of them will also be targeted. (If no enemies are close to the target, the second attack will be repeated on them instead.)[/i]
Rank 1: 20 FP. +5 Hit.
Rank 2: 18 FP. +10 Hit.
Rank 3: 16 FP. +15 Hit.
Rank 3: 14 FP. +20 Hit.
Rank 3: 12 FP. +25 Hit.
Quote:Twin Shot (Utility Skill)
1M, 2 Round Cooldown.
Grants a buff that enhances your next Ranger or Archer skill that performs a basic attack, with a bonus to Hit. If you hit the attack, the momentum is refunded but you can only use the same skill for the follow-up attack. Afterwards, the buff is consumed.
Rank 1: 20 FP. +5 Hit.
Rank 2: 18 FP. +10 Hit.
Rank 3: 16 FP. +15 Hit.
Rank 3: 14 FP. +20 Hit.
Rank 3: 12 FP. +25 Hit.
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