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  Elemental Impact corrections.
Posted by: Autumn - 04-07-2019, 03:58 AM - Forum: Bug Reports - Replies (1)

A lot of the current impact effects differ from what was stated in the impact text, here is what they actually do:

Code:
Crystal Rose:
Earth - Inflicts Crystalize
Wind - Knocksback 2 tiles from the center

Code:
Cyclone Spear:
Wind - Pulls enemies towards the center.

Code:
Heaven Kick:

Earth - (Galren Only) Knocks down all targets affected.
Wind - Knocks back all enemies around target.

Code:
Fire Trap -

Fire - Increases damage by 50%
Ice - Does nothing currently.
Earth - Increases damage by rank*2
Wind - Increases the range of the trap.
Lightning - Supercharges the trap, allowing it to stick to people.


Code:
Ice Trap -

Fire - Does nothing currently.
Ice - Increases damage by 50%
Earth - Increases damage by rank*2
Wind - Increases the range of the trap.
Lightning - Supercharges the trap, allowing it to stick to people.


Code:
Gust Trap -

Fire - Does nothing currently.
Ice - Does nothing currently.
Earth - Increases damage by rank*2
Wind - Increases the range of the trap, increases damage by 50%.
Lightning - Supercharges the trap, allowing it to stick to people.

Code:
Entangle Trap -

Fire - Does nothing currently.
Ice - Does nothing currently.
Earth - Increases damage by rank*2
Wind - Increases the range of the trap.
Lightning - Supercharges the trap, allowing it to stick to people.

Code:
Shinken:

Earth - Shinken also homes in on the nearest enemy.
Wind - Increases width by 2, extends range by 3, pierces through all enemies.
Lightning - Forks two ways and may lightning critical.

Code:
Retreating Swipe:

Wind - Increases step back range by 2

Code:
Thousand Stab:
Fire - Deals additional fire damage.
Ice - Deals additional ice damage, can substitute STR for SKI.
Earth - Deals additional earth damage, can substitute STR for DEF.
Wind - Deals additional wind damage, can substitute STR for CEL.
Lightning - Deals additional lightning damage, can substitute STR for LUC.

Code:
Roundtrip:

Earth - Additonally pulls enemies 5 tiles instead of 1.

Code:
Incise:
Fire - Can inflict burn.
Ice - Can inflict celcius.
Earth - Can inflict magnetize.
Wind - Can inflict poison.
Lightning - Can inflict interference.
Code:
Execute:

Wind - Pushes back field objects from target.

Code:
Crescent Rook:

Wind - Pushes back target and extends range.

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  Where the heck you looking?
Posted by: Shujin - 04-07-2019, 03:35 AM - Forum: Suggestions - Replies (4)

Okay this one I think HAS to happen.

can we get an icon over our head, when we are watching a fight? Like an little eye icon?

Ideally but not nessecary, when people click that eye they also watch that fight?

Else weird situations where you watch a fight but answer to people in RP, that are not, will never get your message happen.

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  Easier Reconnect
Posted by: Noxid - 04-07-2019, 02:46 AM - Forum: Suggestions - Replies (3)

So in some other byond games if you right click the windows bar at the top there is an option to reconnect. It would be nice if SL2 had something similar to this to make it easier for people to reconnect after a reboot. Sure we have the .reconnect macro you can use but I'd wager many newer players don't know about this little trick.

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  Donation Page Update
Posted by: Neus - 04-07-2019, 02:27 AM - Forum: General Discussion - No Replies

The donation page has been updated: http://www.neus-projects.net/donation.html

It looks very slightly better and includes details on a new donation method that was requested by some people; Cash.App.
Link: https://cash.app/$neusprojects

Since this is a new method, I'm not sure if it will stick around or not, but it is available for those who would like to use it for the time being. (I'd only stop using it if it stopped being a viable option for whatever reason.) If anyone finds both of these options inaccessible and would like to request another method of payment be available, please let me know.

Thank you very much.

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  Mixed Martial Arts Sub Attack
Posted by: DocMoss - 04-07-2019, 01:06 AM - Forum: Bug Reports - Replies (2)

[Image: dt4o1eL.png]
[Image: FuAGMC5.png]
The Sub Attack gained from taking the Martial Artist skill Mixed Martial Arts is bugged. Instead of using Bare Hands as it's supposed to, it instead uses the weapon in your character's main hand.

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  SL2 Version 2.00.09 Update Notes
Posted by: Neus - 04-07-2019, 12:47 AM - Forum: Announcements - No Replies

[smcf=body]Hands Equipment Upgrade Recipes
Added crafting recipes to upgrade the following items:

  • Chunin Gloves
  • Metal Gauntlet
  • Crownbleeder
  • Beastfoe Shield
  • Plantfoe Shield
  • Firefoe Shield
  • Undeadfoe Shield

Legs Equipment Upgrade Recipes
Added crafting recipes to upgrade the following items (upgraded items are named (item name) Plus, and have a small icon in the top left):
  • Combat Boots
  • Kickboxing Shoes
  • Metal Greaves
  • Holy Soles
  • Shadow

Accessory Equipment Upgrade Recipes
Added crafting recipes to upgrade the following items (upgraded items are named (item name) Plus, and have a small icon in the top left):
  • Ring of Thorns
  • Tor'Ianeh
  • Dar'Ensha
  • Oka'Keran
  • Ish'Agami
  • Tel'Valsh
  • Nor'Iadoh
  • Sel'Miaka
  • Por'Phavr

New Icon Parts
Added several new wing patterns for Papillions, courtesy of Cecil. (Only took me 4 years...)

Skill Tag & Elemental Impact Icons
Can both be clicked on now to display detailed information about what skill tags they have and/or elemental impact effects.

Skill Tag Additions
  • Evoker Spells - Charge Mind tag added. Displayed when Charge Mind boosts a spell.
  • Ranger Spells - Annorum tag added. Displayed when Annorum boosts the skill.
  • Lantern Bearer Psuedoelementals - Gentle Embers tag added. Displayed when the skill is used while Gentle Embers is enabled.
  • Kensei's Sheath Sword - Hidden Cut tag added. Displayed when triggering Hidden Cut's effect.
  • Monk's Ki Awoken - On and Off tags added. Displayed when gaining/losing the effect respectively.
  • Curate Skills - Mass tags added. Displayed when using the skill while Mass is active. (Only for skills that actually get boosted by it.)

Class Changes
Black Knight
  • Steel Body - Always 3 Momentum. Now reduces the duration of status effects that lower Defense or Phys. Defense by Rank rounds.
[/smcf]

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  HAPPY BIRTHDAY, DEV!
Posted by: Lewdcifer - 04-06-2019, 06:01 AM - Forum: Fruity Rumpus General - Replies (19)

Just wanted to wish Dev a happy birthday. Despite my inability to financially support the game, I really love the game and the path it's following. Please keep working on SL2 whenever you can!

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  Sweaty Soles [2.00.9b]
Posted by: Noxid - 04-06-2019, 05:59 AM - Forum: Bug Reports - Replies (1)

Holy Soles Plus description states that it gives you the quiet step buff for 2 turns. I actuality though it only gives the buff for 1 turn.

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  Spiked Slippers
Posted by: GSM - 04-06-2019, 04:58 AM - Forum: Balance Fu - Replies (4)

Spiked Treads currently only negate pushes (Repel, Geldoren, HotG, Dense Thunder, Domino Resonate etc) but do not negate pulls (Forced Move, Scarlet Twister, Cyclone Spear).

This seems like backwards logic, and causes for some contentious balance issues- the reason Spiked Treads are ever used are to prevent displacement and cinder cheesing. It seems almost useless when the strongest pulls in the game bypass Spiked Treads, causing potentially both, when logically speaking it should prevent it.

Can Spiked Treads please negate pulls? Having an item to specifically disallow displacing another character, only to be displaced anyway and take additional damage because they just so happen to be a Mars-badged or Nerhaven-using character, seems extremely strange to me.

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  Mask of the Night's ANNOYANCE, REEEEE [v2.00.9b]
Posted by: Snake - 04-05-2019, 11:56 PM - Forum: Suggestions - Replies (2)

[Image: unknown.png]

This needs a 'Cancel' option or a [X] on the top right.

If you misclick it in the Item Belt, you're in for the annoyance of having to turn it on and off.

EDIT: Supposed to be a bug report, big oops! If any available GMs can get to it, I'll be really grateful.

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