Okay so first bug: Don't know how this happened however rampage, if you're using QD fire hound bullets and fire bullets from MG; The rampage enchantment doesn't actually apply the debuff. I've tested it several times with Airide and figured out how it works. I want to assume it's because it's super stacking due to one round applies two fire damage, which in return is +4 salamander stack on the rapid. Once this happens, the enchantment itself becomes useless no matter what. It states they have the debuff but it does not affect their stats whatsoever.
Quote:This bug only happens whenever I use QD with the fire hound AND the fire bullets from MG, if I don't use them together (Or at all), it works fine. Though using them together once will bug the enchantment for the rest of the battle.
Second bug: [Abusable]Sentimentality Weapon trait, if LE or used the trait reset fruit while you have the weapon affected by this trait (At any stacks, 100 is the safe point), the trait's affect sticks with the weapon even after the trait was removed and never purchase again. You can unequipped the weapon, switch it out and so on without losing the bonus (It acts like any normal weapon). It's permanently engraved in the weapon until the trait was bought again.
It also has this other bug whereas after the weapon is reset, it sticks onto the new weapon causing the statement above to repeat on onto that new weapon.
Posted by: Shujin - 04-04-2019, 04:25 AM - Forum: Suggestions
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Another not important but nice to have thing.
Could we have doors that are unlocked, be open and closeable in custom battle maps?(also only in one tile range, of course) It would help to create some more unique battle maps, with some more tactical layers to it.
This one's entirely for fluff and roleplay, but I think it would be pretty cool if we could type out a customized emote for Further Madness when a character takes the trait. It could allow for more expression and creativity, as some characters could react to the stress of MADNESS in a different way. I'm not sure how difficult this is to implement, but I'm hoping it's simple enough to just add in.
A lot of classes currently have stat innates that help them out quite a lot when crafting a build, Monk/Verg/BK and Hexer are all wonderful to stat, but some classes fall short on this, namely the ones who currently do not have stat innates.
Since I don't think the innates are overbearing in any way, I'd like to see the classes that do not currently have innates to possibly start having some, I can icon these later if they get in, whether for example or otherwise here is what I had in mind:
Honed Body (Boxer) - 3 rank innate - +1 CEL +1 DEF per rank
Fleet Foot (Ranger) - 3 Rank Innate - +1 CEL +1 MOV per rank
Versatile (Demon Hunter) - 1 Rank Innate - Gain +2 to STR/CEL/SKI/DEF depending on current stance (Reaver/Cobra/Desperado/Matador), additionally stance skills do not cost skill slots.
All of these suggestions don't have to be the way I wrote them of course, I don't mind what kind of stats these classes get so long as they get some sort of innate.
I don't know if there's already a planned implementation that solves this purpose, but being able to tell what skills if any have skilltags, and what they are, would be of use for people after the patch notes have passed.
Through sheer boredom, I've managed to start creating icons too. I'm mostly aiming to make new gear icons, nothing for the overworld at all.
That being said, I present you with the first official set of GSM's gear icons!
In order, we have four Spartan-themed armor pieces, with the helmet (scar added for asymmetry and badassery), muscle armor, greaves + sandals, and the iconic shield.
Then, we have a gladius, a shortsword used primarily by the Spartans.
Sixth in the set is a weapon based off of the Dragonslayer, Guts' [strike]lump of iron on a stick[/strike] iconic sword in Berserk.
Finally, some weird blue ice axe or something.
These took some time to make, but more is on the way.
I've been looking at archer a lot and one thing that's been coming to my mind a lot is why don't some of these skills work for guns. I don't think it would impact gameplay greatly to have these few skills work with guns as well seeing as archers can use all kinds of ranged weaponry. And a lot of them make sense with gun weapons as well. Until you add a harpoon gun that is anyway :^).
Changing the following to gun skills as well: Snipe, Keyshot, Snake Shot
I could also argue maybe pulling shot and aerial razor as well but idk.
(Heya, this is my first time reporting a potential 'bug' and being on the forums. Note: English is my 2nd language so I try to be as detailed as possible.)
So. I have been having problems lately in-game. Mostly about my screen acting up and giving me flashes of 'white' before resulting that my screen freezes up and shows everything out of place. This mostly happens in a PVE Battle (any kind) or, what I'm experiencing now is my screen 'stopping' whenever someone enters the 'field' in the Arena when they do a 1v1 or a group battle. I have these problems for a few weeks now, and ofcourse sought help from people. Sadly, nothing worked. I can sort of 'reproduce' it by just standing in the Arena or doing a PVE (Which is more rare to happen). For example how it looks like, the one about the Arena: [img] https://cdn.discordapp.com/attachments/5...nknown.png [/img]
I know it's not much details on this as it's just so strange, and everytime it happens it's a bit 'different' the the previous one.