Mask of Metal does not appear to be working at all, I have tried the trait with heavy armour, Turtle Shell specifically, and both the Fang Faced Helmet and the Dragon King Helmet and it just doesn't hide my HP/FP during PvP against other players.
Edit: As an addon, after going into some PvE fights I have noticed that the trait seems to basically be applying in the reverse. When I examine myself all of my stats are now ??? though the scaled stats are still visible. My Skill list has also been replaced with ????????????. It also appears to applying for mobs as well as their stats and skills are all replaced with ??????? like they are boss mobs with Record Erasure.
Here to drop off another bug. Shukuchi apparently doesn't give the movement bonus anymore; it basically does nothing at all.
I couldn't flash debug info this time since it doesn't show other than this
Quote:Debug: Checking cost negation effects.
Debug: Before Use Skill called. Tanktop Blueberry, Tanktop Blueberry, Shukuchi, 1
Debug: Before Use Skill called. Tanktop Blueberry, Tanktop Blueberry, Shukuchi, 1
Debug: Movement: In a battle and no tactarg or tac_move.
Right now, it appears stun still works while you have one momentum and carries over into the next turn allowing for some odd occurrences to happen.
Instead of eating your next turn's momentum, it eats up the single one momentum you had left on the previous turn and keep your full momentum during the next; allowing for someone to hit into elemental resist and cause the stun to be shaken off, adding three momentum to your usual momentum pool instead of just having three.
Replication is simple; have a one momentum skill, use something to generate rocks(stone dragon) and then something to push it into a player who only has one momentum left.(Air Pressure, Cyclone Spear)
Then have your opponent proc an elemental resistance on you during the next turn.
Remember the Black Blood laplaceNET quests? The suggestion is relatively simple.
How about creating more for the newer types of enemies (I.E, Ice Cavern mobs, Snakemen)?
The suggestion's objectives are the following:
1) To have more laplaceNET rewarding quests
2) To ease the grind even if just slightly
3) Considering the reasonings presented by the one that puts up these requests, it'd probably make sense for the person to want the Snakemen gone at the very least.
So when multiple ghosts are in a party the first one to attack an enemy inflicts Claret Call and no other Ghost can. They can power up this Claret Call for the first ghost but it will only be used by the first Ghost who attacked this specific enemy powering up their physical damage and being used for skills like Ether Invitation and Reaper Scythe.
Considering Claret Call used to have multiple instances each one being attributed to the specific player who inflited it I feel that this is indeed a bug.
Quote:I think Sogensara got a little overnerfed. It's essentially a bad deluxe version of Yukijin.
Yukijin has 9 power, 80% accuracy, 0 critical and 10 weight. 60% STR 40% SKI. It's a 7*.
Sogensara has 11 power, 80% accuracy, 0 critical and 15 weight. 60% STR 40% SKI. It's a 9*.
The difference is 5 weight, which "helps" (not really because remains materials and weapon additions) with two-hand, and two power.
These small differences for a world of trouble in finding the weapon if you're farming for it on your own.
To delve further in, lets also compare potentials.
Yukijin's potential changes the damage of sheathe sword to magical, and gives it a specific element instead of being slash damage.
Sogensara's potential targets Doriads and plant monsters (it says enemies, but really..), and lays down ice tiles otherwise.
Sogensara's potential is super situational, but even in the situations where it comes in handy, it's pretty bad. 3m to freeze a boss, or 3m to freeze a Doriad in PvP (when I haven't really even seen Doriads around much).
I have a list of changes that could be made. They're independent of each other.
1. Sogensara's power goes down from 11 to 9, but it's scaling is changed to 60% SKI and 40% STR.
2. Everblue becomes able to target any player, inflicting Frozen lvl 10 and also goes on CD for 3 - 5 rounds. Additionally, it deals damage equal to 75% SWA + Ice ATK as an autohit that procs evasion. It isn't effected by elemental buffs.
Numbers are subject to change, but this is really meant to get the conversation started.
I realized I posted that in the wrong topic, but it did get some good ideas rolling for the item to be changed. I figured it should actually go here, though, since balance stuff.
Sakki's effect doesn't lower the targets critical evade by 15 (or 20) after using kagekiri or hirazuki. The status effect appears, but the crit evade isn't reduced.
Posted by: Snake - 03-15-2019, 04:38 AM - Forum: Factions
- No Replies
The Demon Hunting Guild
Hail to all fellow Pizza Lovers! If you're somebody who greatly enjoys either STYLING with any and all weapons, frustrating your enemies with CRAZY dodges, MINCING your targets with lead, or simply taking heavy BLOWS like they're pummeling you with kiddy gloves?
Or maybe you've simply a poor soul cursed with the destiny of finally getting face-to-face with what a true definition of 'Demon', and saw how horrible and twisted any sentient living being can get when they lose control of their inner, and utmost dark desires?
If any of those fancies you, then you'll be mostly welcome to Los Cazadores!
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We are a group of life-trained warriors in the art of 'Demon Hunting', adept at combat for either entertainment or business to face foes of absurd power and difficulty and simply emerge out victorious no matter how difficult the situation is.
We strictly accept about any tasks to be requested for us to deal with, as long as they follow three simple criterias: 1- They are extremely difficult and life-threatening for both you AND our guild members. 2- Nobody else can do it but us. 3- The reward is worthy every drop of sweat on the effort we put.
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If none or not at least two of those criteria are met, then I recommend tossing that mission to the Blades of the Promised Land, they'll sure take care of it. Wasting time ain't our style at all.
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"But what is 'Demon Hunting' exactly?"
Easy answer. Demon Hunting is the act of well... Hunting demons. But how come we don't hunt what people would easily imagine red-skinned entities with horns and a pitchfork? It's because those are just folklore crap. The 'demons' we face are the very root of what the word means.
- Are you being swarmed by Goblins that are destroying your plantations, killing your women and child and burning your homes? Those are no longer 'Goblins' but Demons.
- Did one person completely lose themselves to the point they completely abandoned their 'humanity' and is starting to perform atrocities? That's a Demon.
- Is your Pizza topping covered with Pineapples? It was questionably cooked by a Demon.
Now you see. It goes beyond snapping fingers for stances or being a jerkass about how you do your things. What Demon Hunting is made for, by the end of all, is KILLING DEMONS. Showing off is just a bonus.
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"Oh cool, so can I jump in guns blazing for some sick smokin' action?"
Chotto Matte Kudasai, champ. Be warned, there are a few things that you'll have to be aware of. The life of a Cazador is not all fun times and pizza. We are easy-going but we will expect diligence with your job. We hunt Demons for the sake of ridding the world of complicated, nigh-impossible-to-deal-against bad guys. Be aware that you'll be knocking on death's door quite a lot, and always expect the worst. To be a Cazador is to walk on a thin thread between life and death at all times when out there, so we won't really be accepting about everyone! You MUST be combat-capable to have any chance to get in.
No matter if you like snapping your fingers and swapping stances, or if you're simply the type to say a few words and fling a tornado at your enemies. What matters is the most important element:
[b]((I'd rather all interactions to be strictly IC. If you come across Tattered Stylist (Sora), Crimson-Clad Stylist (Horatio) or Blonde-Haired Rascal (Bella), feel free to talk with them about it.))
((Otherwise, if circumstances are not favorable. Throw a DM to Kunai#6339 and I'll try to help you.))
Shukuchi doesn't seem to grant Distance Breaker as a status anymore for whatever reason, tested this on my Verglas/Evoker and several other people are saying they've run into the same issue.