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  [v2.00.7b] Ether Invitation
Posted by: Kameron8 - 03-19-2019, 11:01 PM - Forum: Bug Reports - Replies (3)

Ether invitation currently has several interactions I don't believe to be intended. The description reads:

Quote:If it hits, and they are marked with Claret Call, the Claret Call explodes in the wound, consuming it and making them Unmarkable for 2 rounds, but giving them Cursed Wound LV X.

Currently, the following happens when using Ether Invitation:

1. Ether Invitation does not gain any bonus damage from Claret Call, as it's consumed before damage is calculated.
2. Ether Invitation does not apply Unmarkable, regardless of whether Claret Call was consumed.
3. Ether Invitation applies Cursed Wounds without the presence of Claret Call on the target.

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  [v2.00.7b] Elitest Excel
Posted by: Kameron8 - 03-19-2019, 10:48 PM - Forum: Bug Reports - Replies (1)

Elite Excel appears to be using the normal Charge Weapon damage scaling when calculating damage. To replicate, acquire 3 stacks of Charge Weapon (Elite) and hit a target. Then, limit the potential and acquire 3 stacks of Charge Weapon (Normal). Note that the damage done is exactly the same, despite the Elite charge only being reduced by 1.

Example:

Weapon: Excel Saber
Classes: Ghost/Kensei (No Claret Calls present, no debuffs applied)

With 3x Elite Charges:

Quote:Critical Hit! Cadaverous Collector attacks Prinny with Totsuzenshi and hits them!
Prinny takes 481 Slash physical damage. (Totsuzenshi)
Cadaverous Collector recovered 1 FP.
The battle has ended.

With 3x Normal Charges:
Quote:Critical Hit! Cadaverous Collector attacks Prinny with Totsuzenshi and hits them!
Prinny takes 481 Slash physical damage. (Totsuzenshi)
Cadaverous Collector recovered 1 FP.
The battle has ended.

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  Spiritual Insensitivity
Posted by: Raigen.Convict - 03-19-2019, 02:21 PM - Forum: Bug Reports - Replies (1)

Spiritual Sensitivity when taken as a trait is not allowing the player to see spirits floating in the overworld as the trait implies they should be able to without taking the 'spirituality' talent.

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  Soldier's biggest Tank Role utility skill
Posted by: Snake - 03-19-2019, 01:40 PM - Forum: Suggestions - No Replies

This has been possibly suggested before, but I have no idea. ESPECIALLY NOW THAT WE HAVE SKILL QUOTES. This will definitely be gold! I would go far and also ask for a possibility to do multiple types of Taunt quotes depending on the enemy's race.

Anyway, here goes:

Quote:Taunt
(Soldier, 3 SP, 5 FP, 1M, 1 round cooldown)
A true soldier knows how to put a show to disrupt the enemy ranks. Targets an enemy within 7 range and inflicts 'Taunted' on them for 4 rounds. (Halved duration on non-Boss, non-Player enemies). Taunted enemies, if they are non-Player and non-Boss mobs, will only be able to move and target you. A Taunted enemy will deal (Rank)% more damage to the causer, and (Rank * 2)% less damage to other targets.

Rank 1 - 5%
Rank 2 - 10%
Rank 3 - 15%

Quote:Showtime!
(Demon Hunter class skill tree, 1 SP, Innate)
Toy a bit with your prey, turning your foe's frustrations into a show of style. Taunt Enhance skill. If you take less than 15% of your Max HP in one round by your Taunted enemy, on the following round you will gain a buff named "Styling", which may reduce all of Demon Hunter Offensive skill's momentum costs by 1 (Momentum Reduction and Health Threshold are doubled if Demon Hunter is both your Main Class and your Sub Class).

Quote:Shirk
(Tactician class skill tree, 1 SP, Innate)
Basic tactical warfare dictates that all attention should 'probably' be away from you. Taunt Enhance skill. Your Taunt becomes a two-targeted skill. Target X will be the one who will receive the Taunt, and Target Y will be the labeled as the causer and receive 'Shirked' for the same duration as the Taunted status. Every time a Shirked ally is damaged, your Tactics rank will increase by 1.
Quote:Dominate
(Black Knight class skill tree, 1 SP, Innate)
Upset enemies are much easier to terrorize once they see how useless it is to try. Taunt Enhance skill. Taking less than your Scaled DEF + Scaled WIL as damage against a Taunted enemy has a chance to randomly inflict them with Worn Out LV20, Silence, Knockdown, Hesitating, Clumsy or Confused for 2 rounds.

(If you have more than one Taunt Enhance skill active, only the Main Class one will apply.)

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  Dungeon people counter
Posted by: adamkad1 - 03-18-2019, 11:01 PM - Forum: Suggestions - Replies (12)

Add a counter to dungeons that says how much people are in there, preferably visible from outside of the dungeon. So people can get with other people easier.

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  Undetachable Quiver [2.00.7b]
Posted by: Autumn - 03-18-2019, 10:19 AM - Forum: Bug Reports - Replies (4)

Elemental Arrow skills cannot have their statuses dispelled out of battle by clicking on the icon, despite being an out of battle status.

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  Multi-cut Drifting
Posted by: Autumn - 03-18-2019, 04:18 AM - Forum: Balance Fu - Replies (1)

Due to how Disengage works (You cannot turn around using it) is it possible to have sidecut and sillcut turn you to face the last hit target? Other skills like Hanging and Shukuchi+Geldoren behave like this, and it'd serve to make disengage have just a bit more usefulness due to its inability to turn around.

Or have it make you face the opposite direction you were before, that would work perfectly as well, like adding turn at the end similar to eclair lacroix.


I don't think there's really any downside to this, sidecutting and ending your turn in 1 range of someone is generally a good way to get yourself killed despite any direction you may be facing, and I don't think this change would start making people do that specifically.

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  Crazy Serpents [2.00.7b]
Posted by: Autumn - 03-17-2019, 02:30 AM - Forum: Bug Reports - Replies (2)

In crazy grey caverns, there will be only one crazy serpent at the core, unlike other crazy dungeons, unsure if this is a bug or not but call me crazy to ask that there be two feathered serpents in the core.

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  Invisible Forecast [2.00.7b]
Posted by: Autumn - 03-16-2019, 08:16 PM - Forum: Bug Reports - Replies (1)

Rain Trap when disguised by Stealth Trap will not actually show any rain at all when the trap is triggered, but soaked will still apply regardless, simply it is just invisible rain.

To replicate:

Equip Stealth Trap and Rain Trap
Use Rain Trap
Trigger it via Hand Trigger or by an enemy walking over it's radius.

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  Arena Overlaying [v.2.00.7b]
Posted by: Asellia - 03-16-2019, 06:15 PM - Forum: Bug Reports - No Replies

Sometimes, previous BDP type arenas will overlay upon the new one, and clearing cache sometimes doesn't fix it. I'll show example pictures.



Attached Files
.png   Overlay 1.png (Size: 107.64 KB / Downloads: 777)
.png   Overlay 2.png (Size: 305.6 KB / Downloads: 778)
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